[00:41] * DaveShack (~dshack@DaveShack.Users.irc-chat.net) has joined #turnchat
[00:41] * Chieftess sets mode: +v DaveShack
[00:41] * Mafioso sets mode: +o DaveShack
[00:42] * DaveShack changes topic to 'Turnchat Monday, June 11th, 10:30pm MST
(0530GMT Tuesday)'
[01:57] * @DaveShack returns from grocery shopping and starts play a little
late
[02:01] <@DaveShack> play session starting
[02:12] * @DaveShack accedes to request from wife to take out trash lol
[02:13] <@DaveShack> NotA: scientists eating food from granary, still enough
for 13 turns
[02:14] <@DaveShack> EA: courthouse in 8, no changes needed
[02:16] <@DaveShack> Riversight: mace in 2, no changes needed
[02:16] <@DaveShack> Coppertown: Court in 6, no changes needed yet
[02:17] <@DaveShack> Rheims: market in 11, no changes needed yet
[02:18] <@DaveShack> City #1 library in 19, no changes needed
[02:19] <@DaveShack> Lyons: temple in 1, change citizens to emphasize hammers
[02:20] <@DaveShack> Orleans: Courthouse in 5, forge stacked. no change now,
must insert temple
[02:21] <@DaveShack> Ainu: Granary in 19
[02:21] <@DaveShack> Paris: court in 12, no change
[02:23] <@DaveShack> Marseilles: granary in 25. a lighthouse would improve
growth, but there are instructions
[02:23] * Hyronymus (~Miranda@3d8d9d00.3d6b14e3.adsl.wanadoo.nl) has joined
#turnchat
[02:23] * Chieftess sets mode: +v Hyronymus
[02:23] <@DaveShack> hi
[02:23] <+Hyronymus> morning DaveShack
[02:23] <@DaveShack> I started late, haven't really done anything yet
[02:23] <+Hyronymus> still wiping my eyes
[02:24] <+Hyronymus> ah, ok
[02:24] <+Hyronymus> not a big audience
[02:26] <@DaveShack> never is for me, unless I'm lucky enough to be able to
play in the morning my time
[02:26] <+Hyronymus> yeah
[02:26] <+Hyronymus> it's almost 8:30 AM in mainland Europe
[02:30] <@DaveShack> right now i'm re-reading the military instructions to
make sure i haven't missed anything
[02:33] <+Hyronymus> ok
[02:38] <@DaveShack> renamed rs workers to ct and transferring to road to
marseilles
[02:40] <+Hyronymus> good, that should make it easier to re-supply
Marseille/Pisae if need be
[02:41] <@DaveShack> EA area keshiks take up shore patrol duties
[02:45] <@DaveShack> workers at city#1 renamed to RS 1&2, prepare to connect
the road for military purposes
[02:47] <@DaveShack> all preturn actions except declaring war are done, want
it uploaded to look before pressing on?
[02:52] <+Hyronymus> no, I rely on your skills
[02:52] <+Hyronymus> sorry for slow reply
[02:52] <+Hyronymus> I was getting something to drink
[02:52] <@DaveShack> no problem, I was getting a drink too
[02:52] <+Hyronymus> in that case: cheers
[02:54] <@DaveShack> pressing on, war is declared with Rome
[02:56] <@DaveShack> Pisae troops positioned
[02:57] <@DaveShack> Neapolis troops positioned
[02:58] <@DaveShack> end of turn 0, 636g-41gpt, printing press in 19
[02:58] <@DaveShack> pressing enter
[02:59] <@DaveShack> No attacks by Roman forces
[03:00] <@DaveShack> NotA spear->missionary
[03:00] <@DaveShack> Lyons temple->courthouse
[03:02] <@DaveShack> Romans landed their 2 horse archers E of Equus Aurum,
they're nominated for first casualities
[03:03] <@DaveShack> our spearman has a 77% chance but loses after knocking
down the enemy to 0.7%
[03:04] <@DaveShack> Keshik #6 has a 67% chance, and kills the other horse
archer -- 3.7 strength left
[03:05] <@DaveShack> Unnamed Keshik polishes off the enemy wounded. EA threat
eliminated, 2 wins, 1 loss
[03:07] <@DaveShack> bombardment of pisae begins, still 14% defenses.
remainder of units dig in to wait for defenses to be eliminated
[03:09] <@DaveShack> bombarment of Neapolis begins, down to 35%
[03:10] <@DaveShack> end of turn 1, 595g -45gpt, press in 19... pressing
enter
[03:11] <@DaveShack> IBT, Germany offers Feudalism in exchange for Machinery +
100g
[03:12] <@DaveShack> rollover mode on the techs isn't showing values
[03:12] * RealHyronymus (~Miranda@3d8d9d00.3d6b14e3.adsl.wanadoo.nl) has
joined #turnchat
[03:12] * Chieftess sets mode: +v RealHyronymus
[03:12] <+RealHyronymus> PC crashed
[03:14] * +Hyronymus (~Miranda@Hyronymus.Users.irc-chat.net) Quit (Ping
timeout: 360 seconds)
[03:15] * RealHyronymus is now known as Hyronymus
[03:18] <+Hyronymus> did I miss much?
[03:20] <@DaveShack> IBT, Germany offers Feudalism in exchange for Machinery +
100g
[03:20] <@DaveShack> don't have rollover text, so can't compare the values
[03:21] <@DaveShack> Base value of feudalism is 700
[03:22] <+Hyronymus> Machinery
[03:22] <+Hyronymus> Statistics
[03:22] <+Hyronymus> Cost 700 Image:Research icon.jpg
[03:22] <+Hyronymus> Feudalism
[03:22] <+Hyronymus> Statistics
[03:22] <+Hyronymus> Cost 700 Image:Research icon.jpg
[03:22] <@DaveShack> thanks
[03:22] <+Hyronymus> it enables Serfdom
[03:22] <+Hyronymus> workers work 2x faster
[03:23] <+Hyronymus> are DP's allowed to change civics without asking the
opinion of citizens?
[03:25] <@DaveShack> i'd rather not
[03:27] <+Hyronymus> ok
[03:27] <+Hyronymus> it would stir something for sure
[03:27] <+Hyronymus>
[03:28] <@DaveShack> Bismarck is not willing to negotiate the price, and it
would force us to run out of cash earlier
[03:28] <@DaveShack> rather not give him the units from machinery either
[03:30] <@DaveShack> riversight mace->mace
[03:35] <+Hyronymus> are we at war yet?
[03:38] <@DaveShack> yes, long time ago
[03:39] <+Hyronymus> ok
[03:39] <@DaveShack> neapolis bombardment round 2, down to 20%
[03:40] <@DaveShack> pisae bombardment round 2, down to 8%
[03:40] <+Hyronymus> lovely
[03:41] <@DaveShack> still some tough odds on attacking, so holding off one
more round
[03:41] <@DaveShack> end of turn 2, 550g -46gpt, press in 18
[03:41] <@DaveShack> hitting enter
[03:42] <@DaveShack> Caesar is sending in a lone catapult towards the neapolis
stack
[03:42] <+Hyronymus> typically the AI
[03:42] <@DaveShack> NotA missionary->mace
[03:44] <@DaveShack> neapolis defenses bombarded to 5%
[03:44] <@DaveShack> pisae defenses down to 2%
[03:44] <+Hyronymus> what are the odds for attacking Pisae?
[03:45] <@DaveShack> Maceman #2 vs archer, 98% wins
[03:45] <@DaveShack> at pisae
[03:46] <+Hyronymus> w00t
[03:46] <+Hyronymus> still 3 archers there?
[03:47] <+Hyronymus> and what other units do we have at Pisae
[03:48] <@DaveShack> Keshik #1 88% vs archer, wins and captures Pisae
[03:48] <+Hyronymus> \0/
[03:49] <@DaveShack> 1 worker captured. 3rd archer had bugged out on a galley
in the previous turn -- and not towards us
[03:49] <+Hyronymus> ok
[03:49] <+Hyronymus> do I read the Warlords' instructions right that he wants
you to attack Neapolis this turn too
[03:50] <@DaveShack> at neapolis, mace at 94% chance defeats archer
[03:50] <+Hyronymus> wow, Ceasar has sucky units defending his cities
[03:50] <+Hyronymus> I'm surprised Bismarck can't compete
[03:51] <@DaveShack> another mace at 94% defeats other archer and captures
neapolis, 131g gathered
[03:51] <+Hyronymus> wow, 131g
[03:51] <+Hyronymus> can you take out the catapult that was en-route
[03:51] <+Hyronymus> or will that expose our units
[03:52] <@DaveShack> forgot to record the gold captured at pisae
[03:52] <+Hyronymus> check the turn log
[03:52] <@DaveShack> keshik at 90+% takes out the catapult
[03:53] <@DaveShack> at EOT, Germany will be back in 2nd place, we've knocked
Rome down that far already
[03:54] <+Hyronymus> good
[03:54] <+Hyronymus> I take it we are far ahead
[03:55] <@DaveShack> coming up on double the score
[03:55] <+Hyronymus>
[03:57] <@DaveShack> at Munich, now have 2 keshiks and a chariot facing 2
archers and no defense percentage
[03:57] <@DaveShack> might take it next turn
[03:57] <+Hyronymus> ok
[03:58] <+Hyronymus> looking at Neapolis I think it might become a commercial
hit
[03:58] <@DaveShack> end of turn 3, 1100AD, 697g - 60gpt, press in 16
[03:59] <@DaveShack> we're paying 16 in unit cost, 7 in supply, 65 in
maintenance
[03:59] <@DaveShack> unit cost should drop when resistence ends (?)
[04:00] <+Hyronymus> think so
[04:00] <+Hyronymus> also, we will have more courthouses and markets soon
[04:00] <@DaveShack> IBT, barb sword shows up to far east of EA
[04:00] <+Hyronymus> we have Keshik's patrolling there, right
[04:01] <+Hyronymus> you know, unit costs drop when units are in your own
territory too
[04:01] <@DaveShack> there are some nearby
[04:02] <@DaveShack> at Munich, Keshik vs archer is only 30%, so will wait for
a mace or 2 cats to be available
[04:02] <+Hyronymus> ok
[04:02] <+Hyronymus> that captured worker, can I claim it as aimag of
Coppertown
[04:03] <+Hyronymus>
[04:04] <@DaveShack> that's for grant, but I'd say it's a good idea
[04:04] <+Hyronymus>
[04:07] <@DaveShack> looks like that roman settler built a town north of pisae
[04:07] <@DaveShack> end of turn 4, 637g -59gpt, press in 15, 1110AD
[04:08] <@DaveShack> lots of empty roman galleys meandering around the coast
[04:09] <@DaveShack> NotA mace->missionary
[04:09] <@DaveShack> city 1 borders expand
[04:09] <@DaveShack> Orleans finishes courthouse
[04:09] <+Hyronymus> nice
[04:09] <@DaveShack> insert temple ahead of forge which was in the queue before
[04:10] <+Hyronymus> what faith does Neoplos follow
[04:10] <+Hyronymus> Buddhism?
[04:10] <@DaveShack> right
[04:10] <@DaveShack> same for Pisae
[04:10] <+Hyronymus> maybe worth spreading Confucianism there when the turmoil is over
[04:10] <+Hyronymus> it's a fairly big city
[04:11] <@DaveShack> hence the extra missionaries from NotA
[04:11] <+Hyronymus> and a river runs through it
[04:11] <+Hyronymus> might help the spreading
[04:11] <+Hyronymus> I'll be back in 20 minutes
[04:16] <@DaveShack> l8r
[04:16] <@DaveShack> road from Riversight to Ainu is complete
[04:20] <@DaveShack> end of turn 5, 578g -53gpt, 1120AD, press in 14
[04:20] <@DaveShack> saving, but delaying upload. game machine is memory constrained and won't survive a
program launch
[04:22] <@DaveShack> Riversight mace->court
[04:23] <@DaveShack> Coppertown court->mace
[04:27] <@DaveShack> Munich now has a longbow defender
[04:27] <@DaveShack> checked, Rome and Germany are still at war, so Caesar researched feudalism
[04:29] <@DaveShack> Rome has a catapult next to Neapolis -- none of the units there has a chance to defeat it,
so will just have to take the damage
[04:29] <@DaveShack> end of turn 6, 1130 AD, 525g -50gpt, press in 13
[04:30] <@DaveShack> Roman catapult attacks, results later
[04:30] <@DaveShack> Resistance in Pisae ends, starts courthouse
[04:32] <@DaveShack> Roman catapult had retreated with 1 strength remaining vs our axe, without causing any
collateral damage
[04:32] <@DaveShack> our chariot takes out the catapult, no damage
[04:33] <@DaveShack> @munich, mace vs longbow would be only 20%
[04:34] <@DaveShack> promote a new catapult to barrage and attack
[04:34] <@DaveShack> takes longbow down to 5.3 and archer to 2.6
[04:35] <@DaveShack> 2 more cats take archer to 1.3
[04:36] <@DaveShack> The valiant maceman nearly defeats the longbow against very bad odds, but perishes
[04:37] <@DaveShack> This leaves a Keshik with a 96% chance, so he attacks and wins
[04:37] <@DaveShack> another Keshik takes out the final defender, and captures Munich and 54g
[04:38] * BluD (~blud@592-12.021.popsite.net) has joined #turnchat
[04:38] * Chieftess sets mode: +v BluD
[04:38] <@DaveShack> Last keshik takes out a roman catapult which was fleeing Munich, mopup complete
[04:40] <@DaveShack> Axeman defeats archer at new Roman city of Arretrium, razes city, captures 9g.
[04:41] <@DaveShack> Axeman near Pisae sharpens his axe on a barb warrior
[04:43] <@DaveShack> End of turn 7, 1140 AD, 538g -59gpt, press in 11
[04:44] <@DaveShack> IBT, Keshik at EA defends vs barb sword
[04:44] <@DaveShack> NotA missionary->missionary
[04:45] <@DaveShack> EA court->mace (missionary unavailable)
[04:46] <@DaveShack> Paris court->monastery
[04:46] <@DaveShack> borders of Orleans expand
[04:49] <@DaveShack> Mace at Neapolis takes a cover promotion and kills a longbow
[04:51] <@DaveShack> end of turn 8, 1150 AD, 480g -50gpt, press in 10
[04:53] <@DaveShack> NotA missionary->wealth
[04:54] <@DaveShack> Coppertown mace->spear
[04:54] <@DaveShack> Neapolis resistance ends, starts courthouse
[04:54] * +BluD (~blud@592-12.021.popsite.net) has left #turnchat
[04:56] <@DaveShack> mace @neapolis kills a loose, wounded Roman chariot
[04:56] <@DaveShack> gave Ainu religion
[04:57] <+Hyronymus> back!
[04:58] <@DaveShack> we've taken Munich and razed an extra Roman city
[04:58] <+Hyronymus> ok
[04:59] <@DaveShack> mopped up some extra units, running out of instructions aside from moving more maces forward
[04:59] <+Hyronymus> Dutchfire wants you to stop after capturning Munich, Grant doesn't say anything except a
large counterattack
[04:59] <+Hyronymus> how would capturing Cumae fit in?
[04:59] <@DaveShack> well, Cumae as next goal, figured that meant position some troops so we're ready for the
next TC
[05:00] <@DaveShack> not attacking it, just being ready to
[05:00] <+Hyronymus> ok
[05:00] <+Hyronymus> that'll be my tc then
[05:00] <@DaveShack> which brings us to the end of turn 9, 1160 AD, 430g -41gpt, press in 9
[05:01] <+Hyronymus> nice, less expenses
[05:01] <@DaveShack> Rheims market->court
[05:01] <+Hyronymus> more income
[05:02] <@DaveShack> Ainu granary->court
[05:02] <+Hyronymus> I take it Coppertown finishd Courthouse too
[05:02] <@DaveShack> yep, building units though we're bordering on having too many already
[05:02] <@DaveShack> Germany complete Chichen Itza, Colossus completed in a far away place
[05:03] <+Hyronymus> we still have Warriors wondering around
[05:03] <+Hyronymus> if we can disband them and have less-promoted Axeman take their position we can "safe" some
money
[05:04] <+Hyronymus> I'm still surprised by the Roman defenses
[05:07] <@DaveShack> I can only guess they had no metals, since everything has been either archery or horse
[05:08] <@DaveShack> end of turn 10, 1170 AD, 389g -40gpt, press in 7
[05:09] <@DaveShack> saving, uploading, going to sleep
[05:10] <+Hyronymus> you must be tired by now
[05:10] <@DaveShack> thanks for being here, it makes recording everything into the chat a lot less boring
[05:11] <+Hyronymus> lol
[05:11] <@DaveShack> have a good day
[05:13] <+Hyronymus> ty
[05:13] <+Hyronymus> you have a good night's rest
[05:14] <@DaveShack> ty, gn
[05:14] * @DaveShack (~dshack@DaveShack.Users.irc-chat.net) Quit (Quit: )
[05:15] * +Hyronymus (~Miranda@3d8d9d00.3d6b14e3.adsl.wanadoo.nl) has left #turnchat