This is my first attempt at a story, and my second at a Warlord game so go easy on me. (Not too easy. I would still like some advice/criticism.) The game is a large map with roaming barbarians. Everything else is random. I am the Persians with everyone else being random. It's obviously on Warlord. Also, I run a few mods. They include Snoopy's terrain, Pure Civ 3, also the Civ3 Usability Pack. Oh, and I only have Vanilla Civ 3. With that out of the way, on with the story!
4000 BC
Gotta love that starting place. It's coastal, has fresh water and wheat! The only thing that could make it better is if it had luxuries too! So I go ahead and found my Capital city, Fuzzopolis. I send my worker to road the wheat. My science advisor pops up and asks what I should research for. Pottery is the fastest...and i'm a sucker for granaries.
3850 BC
The road to the wheat is built! Now I will start the basic process of irrigate browns, mine green.
3650 BC
My first warrior is ready. I think i'll send him scouting and make another one for defense.
3500 BC
Thanks to my scout (and a culture expansion) I find that there is Jungle north of me. I HATE jungle!
3450 BC
My second warrior finishes and he sits around while my city starts an appropriate defender, a Spearman.
3250 BC
My scout pops a goodie hut and gets me some gold. My spearman finishes and set him to defend while my warrior goes off and scouts in the other directions. I start a settler so I can get another city up.
3050 BC
I find some Incense just south west of my capital and some Wine up north. The Incense should make an excellent place for a future city. My scout pops another goodie hut and I get Ritual Burial from it. Pottery also finishes and I start up Iron Working.
3000 BC
According to this, I am the richest nation! W00T!
2950 BC
Another goodie hut pops and I get more gold. Not like I need it though, I am the richest nation after all... Oh, and my settler finishes and I accidentally wait a turn.
2900 BC
I decide I want a coastal city and send him down below some mountains.
2750 BC
Coastal Mountains founded! (I know it's a stupid name. Shut up. And I also seem to have forgotten to take a screenie. You can see it some other screenies though.) I set it to build a Granary. I also pop a goodie hut and get Barbarians! My one warrior takes them all on and gets promoted to Elite while only losing 1 hitpoint! Go warrior! Fuzzopolis finishes a Spearman and sends him to Coastal.
2430 BC
The first intercity road is completed! Fuzzopolis and Coastal Mountains are now roaded! Yay!
2350 BC
My granary in Fuzzopolis is completed. I start a settler to go get that incense now.
2310 BC
Another hut is popped and I get Warrior Code! Who needs to research when these guys do it for you?
2230 BC
Fuzzopolis goes into disorder. I turn the unhappy person into an entertainer. (Kinda ironic, isn't it?) I also move my Science slider to 80% and still get +1 gpt.
2110 BC
My scout has initiated contact with an American scout! We find that they have this contraption called a “Wheel” and I see if they'll trade for it. They won't take anything for it so I block the only land bridge to my nation (that I've found so far) as punishment.
2070 BC
Fuzzopolis finishes a settler that is sent to get incense. It'll even have fresh water! I start a spearman to go meet him there.
1990 BC
My spearman is finished. I start another settler. And according to this, I'm only the 3rd most powerful nation. I'll show them!
1910 BC
There's a barbarian! Now I have to send my settler back a square until my spearman can catch up.
1870 BC
Civil Disorder in Fuzzopolis again. For some reason, my previous entertainer is gone (WTF?). I decide to just move the pleasure slider up to 10% and it fixes the problem.
1830 BC
My spearman takes out the Barbarian that was harassing my settler, and he loses a hitpoint in the process. Yet another one comes and I am forced to wait again. Iron Working is finished. Funnily, the tile that I'm sitting on with my Spearman/Settler pair has iron on it and it already roaded! I start up wheel to try and see if I've got horses anywhere.
1790 BC
Nevermind. I trade Iron Working and 70 gold to the dirty Americans for the Wheel. I start up Horsebacking next for fast exploration. Or, it would be fast exploration...if I had horses anywhere near me.
1750 BC
Settler finished in Fuzzopolis. I'll wait for the spearman to complete before it goes anywhere. I also find horses...far far to the north. Too far for a city... for now.
1725 BC
The last barb down south is dead with no hitpoints lost. It's finally time to settle that settler! My scout pops a hut and gets to fight 3 barbs with 1 more following him. 4 vs 1 sound fair.
1700 BC
3 of the barbs attack. My warrior takes 1 hitpoint in damage and gets promoted to elite! I have him attack the last one and he loses 2 more hitpoints. I'll have him rest before continuing on.
1675 BC
ANOTHER barb attacks my spearman/settler pair and dies easily. My spearman is done in Fuzzopolis and I send the new pair up north to the grapes. I start a worker to try and help my other one. My first pair founds Incense River (I know I suck at naming. Shut up.) I start it a granary.
1650 BC
My worker is finished. I start up some walls just in case a barabrian (or civ) attacks. My granary in Coastal Mountains finally finished too. About time. I have them start on a worker.
1600 BC
Worker finished in Coastal. Walls started.
1550 BC
Mysticism popped from a hut. I've found no evidence of anyone but the Americans. Maybe everyone else is across the landbridge?
1525 BC
River of Wine is founded! I decided I'd rather have it on fresh water than to start on wines. I can always use a colony until it expands into it. I start it on a granary too.
1500 BC
Civil Disorder in Fuzz AGAIN. I suck at keeping people happy. Boundaries expand though. I restore order and finish the walls and start on a settler.
1475 BC
I connected the incense finally! That should stop the people of Fuzzopolis from rioting again. I also finish Horsebacking and start on the Alphabet. Let's see if my people can learn the ABC's...
1450 BC
Old Abe coughs up all his money, 80 gold, for Horsebacking. Now that I think about it, 70 of that gold was probably mine.
1425 BC
Walls finished in Coastal. I think I'll start a Barracks.
1325 BC
Spear finishes in Fuzz. Temple started. Waiting for a good spot for my settler.
I think I'm done for now. I'll get back on later. Just to hold you over, here's the a picture of the known world along with the Demographics. I thought about including the graphs but it's just me and the Americans so far.
4000 BC
Gotta love that starting place. It's coastal, has fresh water and wheat! The only thing that could make it better is if it had luxuries too! So I go ahead and found my Capital city, Fuzzopolis. I send my worker to road the wheat. My science advisor pops up and asks what I should research for. Pottery is the fastest...and i'm a sucker for granaries.
3850 BC
The road to the wheat is built! Now I will start the basic process of irrigate browns, mine green.
3650 BC
My first warrior is ready. I think i'll send him scouting and make another one for defense.
3500 BC
Thanks to my scout (and a culture expansion) I find that there is Jungle north of me. I HATE jungle!
3450 BC
My second warrior finishes and he sits around while my city starts an appropriate defender, a Spearman.
3250 BC
My scout pops a goodie hut and gets me some gold. My spearman finishes and set him to defend while my warrior goes off and scouts in the other directions. I start a settler so I can get another city up.
3050 BC
I find some Incense just south west of my capital and some Wine up north. The Incense should make an excellent place for a future city. My scout pops another goodie hut and I get Ritual Burial from it. Pottery also finishes and I start up Iron Working.
3000 BC
According to this, I am the richest nation! W00T!
2950 BC
Another goodie hut pops and I get more gold. Not like I need it though, I am the richest nation after all... Oh, and my settler finishes and I accidentally wait a turn.
2900 BC
I decide I want a coastal city and send him down below some mountains.
2750 BC
Coastal Mountains founded! (I know it's a stupid name. Shut up. And I also seem to have forgotten to take a screenie. You can see it some other screenies though.) I set it to build a Granary. I also pop a goodie hut and get Barbarians! My one warrior takes them all on and gets promoted to Elite while only losing 1 hitpoint! Go warrior! Fuzzopolis finishes a Spearman and sends him to Coastal.
2430 BC
The first intercity road is completed! Fuzzopolis and Coastal Mountains are now roaded! Yay!
2350 BC
My granary in Fuzzopolis is completed. I start a settler to go get that incense now.
2310 BC
Another hut is popped and I get Warrior Code! Who needs to research when these guys do it for you?
2230 BC
Fuzzopolis goes into disorder. I turn the unhappy person into an entertainer. (Kinda ironic, isn't it?) I also move my Science slider to 80% and still get +1 gpt.
2110 BC
My scout has initiated contact with an American scout! We find that they have this contraption called a “Wheel” and I see if they'll trade for it. They won't take anything for it so I block the only land bridge to my nation (that I've found so far) as punishment.
2070 BC
Fuzzopolis finishes a settler that is sent to get incense. It'll even have fresh water! I start a spearman to go meet him there.
1990 BC
My spearman is finished. I start another settler. And according to this, I'm only the 3rd most powerful nation. I'll show them!
1910 BC
There's a barbarian! Now I have to send my settler back a square until my spearman can catch up.
1870 BC
Civil Disorder in Fuzzopolis again. For some reason, my previous entertainer is gone (WTF?). I decide to just move the pleasure slider up to 10% and it fixes the problem.
1830 BC
My spearman takes out the Barbarian that was harassing my settler, and he loses a hitpoint in the process. Yet another one comes and I am forced to wait again. Iron Working is finished. Funnily, the tile that I'm sitting on with my Spearman/Settler pair has iron on it and it already roaded! I start up wheel to try and see if I've got horses anywhere.
1790 BC
Nevermind. I trade Iron Working and 70 gold to the dirty Americans for the Wheel. I start up Horsebacking next for fast exploration. Or, it would be fast exploration...if I had horses anywhere near me.
1750 BC
Settler finished in Fuzzopolis. I'll wait for the spearman to complete before it goes anywhere. I also find horses...far far to the north. Too far for a city... for now.
1725 BC
The last barb down south is dead with no hitpoints lost. It's finally time to settle that settler! My scout pops a hut and gets to fight 3 barbs with 1 more following him. 4 vs 1 sound fair.
1700 BC
3 of the barbs attack. My warrior takes 1 hitpoint in damage and gets promoted to elite! I have him attack the last one and he loses 2 more hitpoints. I'll have him rest before continuing on.
1675 BC
ANOTHER barb attacks my spearman/settler pair and dies easily. My spearman is done in Fuzzopolis and I send the new pair up north to the grapes. I start a worker to try and help my other one. My first pair founds Incense River (I know I suck at naming. Shut up.) I start it a granary.
1650 BC
My worker is finished. I start up some walls just in case a barabrian (or civ) attacks. My granary in Coastal Mountains finally finished too. About time. I have them start on a worker.
1600 BC
Worker finished in Coastal. Walls started.
1550 BC
Mysticism popped from a hut. I've found no evidence of anyone but the Americans. Maybe everyone else is across the landbridge?
1525 BC
River of Wine is founded! I decided I'd rather have it on fresh water than to start on wines. I can always use a colony until it expands into it. I start it on a granary too.
1500 BC
Civil Disorder in Fuzz AGAIN. I suck at keeping people happy. Boundaries expand though. I restore order and finish the walls and start on a settler.
1475 BC
I connected the incense finally! That should stop the people of Fuzzopolis from rioting again. I also finish Horsebacking and start on the Alphabet. Let's see if my people can learn the ABC's...
1450 BC
Old Abe coughs up all his money, 80 gold, for Horsebacking. Now that I think about it, 70 of that gold was probably mine.
1425 BC
Walls finished in Coastal. I think I'll start a Barracks.
1325 BC
Spear finishes in Fuzz. Temple started. Waiting for a good spot for my settler.
I think I'm done for now. I'll get back on later. Just to hold you over, here's the a picture of the known world along with the Demographics. I thought about including the graphs but it's just me and the Americans so far.