So, whenever a sovereign state makes a decision inconvenient with your agenda, it's "imperialist"? I can understand the practical threat to your military hegemony, but frankly, the whole "colonialz is evul" mantra grew old ages ago.
1) Colonizers are evil
2)How isn't it imperialist? The Marian's are forcing their government upon a people whose government sold them out. Unless a majority of the people voted to be assimilated into the Marian Federation; but in this case it was just the leader's decision. So that means the people were forced to live in a country they don't want, i.e. the definition of imperialism.
Back to IC:
Here, here. The point still remains: Japan was the first nation to launch a war... against its own NEIGHBORS for goodness sakes, and thus have no right to say "imperialism."
But, the line is like all rhetoric. It is akin to a mammary gland; with time and use, it grows moldy, shriveled up, and yields far less results than it used to...
Yes, but at least I acknowledge that I'm an imperialist of Asia. Though at least I'm not a global imperialists (I haven't claimed a single territory outside of Asia, unlike *cough* all the imperialists *cough*
OOC: To be honest, thats what gotten me to lose interest in IOT because of the whole "imperialist" and "colonialz are da evils".
OOC: More "ZOMG COLONIALIZM IS EVIL, IF YOU CLAM MAH LANDZ IN MAH CONE OF INFLUENCE I WILL DELCARZ WAR ON YOUZ!!!"
. Sometimes, I wonder why I even bothered with this game in the first place.
OOC: You do realize how boring this game would be if everyone got along, right? If everyone agreed with one another, then there would be no conflict, and if there's no conflict, then it really isn't much of a game since there's nothing to strive, no goal. Every healthy game needs a main antagonist (dirty imperialists
), or else it just turns into a game of "who can paint the map the best".
I mean, the best moments in this game were the ones in which it seemed as though the world was on the brink of war. When relations were tense, everyone forming alliances, counter acting each others actions with different groups and programs. I mean, at least, that's when I was having the most fun.
Unless you just enjoy painting the world gray CivG, then by all means try not to cut out the conflict.
IC: Colonizers are evil.