Recent content by Rankel

  1. R

    FfH2 0.32 Bug Thread

    .32e Very early OOS after pathing to e. (Have previously reported all gone after upgrading but now they are back (with a vengeance :()). Have tried to reload game, re-start computer and, of course, checked the installation. /Rankel
  2. R

    The OOS Issues that Plague This Game

    Posted on this issue in the bug thread. To summarize: all OOS problems and hangups we ever experienced (and they were numerous) were but a memory after upgrading the CPU, RAM and Graphics card. /Rankel
  3. R

    FfH2 0.31 Bug Thread

    OK, time to write something that will make people hate me :sad:!? I have long been agitating for a faster development towards solving all the "waiting for other civ"/OOS problems that has been plaguing the game. Unfortunately/fortunately (depending on viewpoint) it now seems to be clear...
  4. R

    FfH2 0.31 Bug Thread

    Hi! First, great job on 0.31! Almost no more WoCs:D. (And you guys take great care of your Scandinavian fans since the game was ready for download early morning Swedish time :D). You may want to check out Repentant Angels Though. They seem to increase in strength rather than lose when they...
  5. R

    Having a game hang (turn 322)

    OK, Would it help to load, drop one player and then upload the file after that?
  6. R

    Having a game hang (turn 322)

    Posted these in the bug thread previously http://forums.civfanatics.com/showthread.php?t=254859&page=104. Since last post we have tried a complete e-install to no avail :sad:. Hope you find something in these Kael. Again, this is THE favourite game of all times (suck it up). Unfortunately...
  7. R

    Waiting for other players/Freeze/Drop

    Hi! In all our games (patch f-k), since a while back, the game freezes/drops somewhere after turn 200 (on quick). I have heard more people complain about this and would like to hear more descriptions, and hopefully solutions, to the problem. Earlier, the problem could be somewhat circumvented...
  8. R

    FfH 2 Manual

    Great job Xienwolf!!! One thing I thought of, when going through the manual, was the possibility of a technical FAQ. Newbies (and hrrm sometimes veterans like yours truly) may run into trouble due to latest patch issues etc. The idea is NOT to write a massive all-covering text but rather to...
  9. R

    FfH2 0.30 Bug Thread

    Happening again:sad: Here are two files that cause freeze and drop of game. /Rankel
  10. R

    FfH2 0.30 Bug Thread

    Unfortunately, this more or less always happens in a game sooner or later. It seems to be a BTS problem which has contaminated FFHII 0.30 as well. Solutions have been discussed but none that works well for all. Sad to say, my favorite game of all times is now on the shelf until this is solved...
  11. R

    FfH2 0.30 Bug Thread

    Infinite loop/stuck on waiting for players seem to be helped by increasing the size of your virtual memory (or probably buying more RAM).
  12. R

    FfH2 0.30 Bug Thread

    Hi guys. Shadow is awesome. Great job. My hat's off to you :king: . However, it seems pretty heavy in multiplayer. Haven't had any problems before but now the time between turns are lengthy and often the game freezes/times out and crashes. This happens after some 200 turns and onward. Have...
  13. R

    FfH2 0.25 OOS errors

    I'm still thinking it's a cache problem!!! We get our first OOS after around 20 turns. Exit game, dump the cache. Start up, OOS free for another 20 turns (usually). To me it seems that instead of searching until we are blue in the face, why not circumvent the problem and program a a "flush...
  14. R

    FfH2 0.25 OOS errors

    OK, the guys at BTS 3.13 forum seem to be on to something. As DelphiDie posted: Navigate to the folder C:\Documents and Settings\<User Name>\Local Settings\Application Data\My Games\ In this folder is another folder called "beyond the sword". This folder contains your game profile and some...
  15. R

    FfH2 0.25 OOS errors

    Hi Endured a game with OOS almost every turn yesterday apart from some peaceful turns. In our experience, it was possible to ignore the OOS and then re-sync after, let's say, 10 turns. Different random events was shown for each human player (ie not synced) but major events like Great Buildings...
Top Bottom