Get the Rev. B patch (Vanilla)! And Warlords 2.08 patch!

Crashes upon the initial screen (after loading files) on Macbook 2Ghz, 10.4.8. Anyone else?

Same macbook, same OS X (including all the most recent updates), just installed Warlords 2.08, loads files etc, screen goes blank and then I get the "this application has quit unexpectedly" dialog.

:cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:

Removing my ~/Documents/Civilization IV Warlords folder didn't help...
 
What does the crash report say? Click 'Send to Apple' in the crash dialog and look at the text you get. You don't have to send it to Apple, but Aspyr might like a copy. If you paste the first part of it here, you *might* get some clues.
 
Here's the full text of the crash report:


Spoiler :

Date/Time: 2007-01-25 21:20:12.903 +0000
OS Version: 10.4.8 (Build 8L2127)
Report Version: 4

Command: Civilization IV Warlords
Path: /Applications/Games/Civilization IV/Warlords/Civilization IV Warlords.app/Contents/MacOS/Civilization IV Warlords
Parent: WindowServer [65]

Version: 2.00 (2.00)

PID: 1798
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000030

Thread 0 Crashed:
0 com.aspyr.civ4warlords 0x00023ef2 IDirect3DDevice_Mac::DrawIndexedPrimitive(_D3DPRIMITIVETYPE, int, unsigned, unsigned, unsigned, unsigned) + 1426
1 com.aspyr.civ4warlords 0x007c8441 GD3D9Renderer::DrawPrimitives(unsigned, unsigned, unsigned, unsigned, GD3D9Renderer::primitiveType) + 81
2 com.aspyr.civ4warlords 0x007fd0ed GD3D9DrawOpRecorder::RenderOps() + 761
3 com.aspyr.civ4warlords 0x007ce52a GDrawSurfaceD3D9Impl::FlushBaseRenderOps() + 56
4 com.aspyr.civ4warlords 0x007ce874 GDrawSurfaceD3D9Impl::EndFrame(unsigned char, GRect const*) + 54
5 com.aspyr.civ4warlords 0x00359ddf GCtrl::paintControlSection(GRect const&, GRect const&, GPoint const&, GCtrl::ClipMode) + 447
6 com.aspyr.civ4warlords 0x00367db7 GCtrl::DoPaint(GRect const&, GRegion const*, bool) + 1951
7 com.aspyr.civ4warlords 0x0037dda6 GCtrl::pUpdateControl(GRegion*, unsigned long) + 1416
8 com.aspyr.civ4warlords 0x0037dfe1 GCtrl::UpdateControl(GRect const&, unsigned long) + 123
9 com.aspyr.civ4warlords 0x0037e0a2 GCtrl::UpdateControl(GRegion const*, unsigned long) + 172
10 com.aspyr.civ4warlords 0x00353a51 GCtrlManager::UpdateAllControls() + 91
11 com.aspyr.civ4warlords 0x00227321 CvGFC::Render(float) + 165
12 com.aspyr.civ4warlords 0x000e641d CvUpdater::basicUpdater() + 599
13 com.aspyr.civ4warlords 0x00066883 CvApp::InitGame() + 2935
14 com.aspyr.civ4warlords 0x000618d4 CvApp::Init(HINSTANCE__*, char const*) + 1928
15 com.aspyr.civ4warlords 0x000f3e51 WinMain + 33
16 com.aspyr.civ4warlords 0x0000327f sEventLoopEventHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 111
17 com.apple.HIToolbox 0x92dcc7eb DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1093
18 com.apple.HIToolbox 0x92dcbe90 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 304
19 com.apple.HIToolbox 0x92dcbd55 SendEventToEventTargetWithOptions + 55
20 com.apple.HIToolbox 0x92dd325d ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 357
21 com.apple.HIToolbox 0x92dccba2 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 2044
22 com.apple.HIToolbox 0x92dcbe90 SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 304
23 com.apple.HIToolbox 0x92dd30f0 SendEventToEventTarget + 56
24 com.apple.HIToolbox 0x92e16d8f ToolboxEventDispatcher + 81
25 com.apple.HIToolbox 0x92e15783 RunApplicationEventLoop + 165
26 com.aspyr.civ4warlords 0x00003338 InstallEventsAndRunGameLoop() + 166
27 com.aspyr.civ4warlords 0x000036c3 main + 349
28 com.aspyr.civ4warlords 0x00002a82 _start + 216
29 com.aspyr.civ4warlords 0x000029a9 start + 41

Thread 1:
0 libSystem.B.dylib 0x90048a47 semaphore_timedwait_signal_trap + 7
1 ...ple.CoreServices.CarbonCore 0x90cdd0ab TSWaitOnSemaphoreCommon + 163
2 ...ickTimeComponents.component 0x98aa1992 ReadSchedulerThreadEntryPoint + 4895
3 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 2:
0 libSystem.B.dylib 0x90048a47 semaphore_timedwait_signal_trap + 7
1 ...ple.CoreServices.CarbonCore 0x90cdd0ab TSWaitOnSemaphoreCommon + 163
2 ...ple.CoreServices.CarbonCore 0x90ce6ff0 AIOFileThread(void*) + 1068
3 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 3:
0 libSystem.B.dylib 0x90009857 mach_msg_trap + 7
1 com.apple.CoreFoundation 0x9082969a CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x90828eb5 CFRunLoopRunInMode + 61
3 com.apple.audio.CoreAudio 0x9145c8da HALRunLoop::OwnThread(void*) + 158
4 com.apple.audio.CoreAudio 0x9145c6f5 CAPThread::Entry(CAPThread*) + 93
5 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 4:
0 libSystem.B.dylib 0x90048a47 semaphore_timedwait_signal_trap + 7
1 com.apple.audio.CoreAudio 0x91469a10 CAGuard::WaitFor(unsigned long long) + 212
2 com.apple.audio.CoreAudio 0x91469932 CAGuard::WaitUntil(unsigned long long) + 66
3 com.apple.audio.CoreAudio 0x914683a2 HP_IOThread::WorkLoop() + 690
4 com.apple.audio.CoreAudio 0x914680e9 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
5 com.apple.audio.CoreAudio 0x9145c6f5 CAPThread::Entry(CAPThread*) + 93
6 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 5:
0 libSystem.B.dylib 0x90024427 semaphore_wait_signal_trap + 7
1 GLEngine 0x2f0f0fb2 gleCmdProcessor + 350
2 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 6:
0 libSystem.B.dylib 0x9002449f semaphore_wait_trap + 7
1 ...ickTimeComponents.component 0x98b26c62 audioprepThreadEntry + 93
2 ...ickTimeComponents.component 0x9913a97d start_thread + 54
3 libSystem.B.dylib 0x90023d87 _pthread_body + 84

Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000030 ebx: 0x2e063000 ecx: 0x0000001c edx: 0x00000000
edi: 0xffffffff esi: 0x00000000 ebp: 0xbfffeac8 esp: 0xbfffe9a0
ss: 0x0000001f efl: 0x00010297 eip: 0x00023ef2 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037

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0x97d5d000 - 0x97e00fff org.python.python 2.3.5 /System/Library/Frameworks/Python.framework/Versions/2.3/Python
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0x99783000 - 0x99785fff com.apple.QuickTimeH264.component 7.1.3 /System/Library/QuickTime/QuickTimeH264.component/Contents/MacOS/QuickTimeH264
0x99787000 - 0x9992ffff QuickTimeH264.scalar /System/Library/QuickTime/QuickTimeH264.component/Contents/Resources/QuickTimeH264.scalar
0x9999f000 - 0x99a5cfff com.apple.QuickTimeMPEG4.component 7.1.3 /System/Library/QuickTime/QuickTimeMPEG4.component/Contents/MacOS/QuickTimeMPEG4
0x9a4d4000 - 0x9a4f4fff com.apple.audio.OpenAL 1.1 /System/Library/Frameworks/OpenAL.framework/OpenAL
0x9b964000 - 0x9b964fff libmx.A.dylib /usr/lib/libmx.A.dylib

Model: MacBook1,1, BootROM MB11.0061.B03, 2 processors, Intel Core Duo, 2 GHz, 2 GB
Graphics: Intel GMA 950, GMA 950, Built-In, spdisplays_integrated_vram
Memory Module: BANK 0/DIMM0, 1 GB, DDR2 SDRAM, 667 MHz
Memory Module: BANK 1/DIMM1, 1 GB, DDR2 SDRAM, 667 MHz
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x86), 0.1.27
Bluetooth: Version 1.7.9f12, 2 service, 1 devices, 1 incoming serial ports
Network Service: Ethernet intégré, Ethernet, en0
Serial ATA Device: TOSHIBA MK6034GSX, 55.89 GB
Parallel ATA Device: MAThorsehockyADVD-R UJ-857, 459.09 MB
USB Device: Built-in iSight, Micron, Up to 480 Mb/sec, 500 mA
USB Device: Apple Internal Keyboard / Trackpad, Apple Computer, Up to 12 Mb/sec, 500 mA
USB Device: IR Receiver, Apple Computer, Inc., Up to 12 Mb/sec, 500 mA
USB Device: Bluetooth HCI, Up to 12 Mb/sec, 500 mA

 
It's obviously a graphics system crash. It looks like the MacBook's (unsupported) integrated graphics chip has been left out of the testing.

Do you get the same with Civ4 vanilla?
 
Just installed the patch. When great people are born to cities owned by leaders I know, the chat log says "Michaelangelo has been born in U (R)!" instead of Uppsala and Ragnar. Is there any way to fix this?
 
Just installed the patch. I created a gamespy account at gamespyid.com, and verified my email address.

However, I cannot log into gamespy. When I hit login, the clouds just pause for a second.

Is this perhaps because I am using this from a school network?
 
Just installed the patch. I created a gamespy account at gamespyid.com, and verified my email address.

However, I cannot log into gamespy. When I hit login, the clouds just pause for a second.

Is this perhaps because I am using this from a school network?

Could be, but I would think gamespyid.com would've been blocked as well. Or, there are no open ports from the school.
 
Er, college network actually, so it's not that it's blocked.

No open ports sounds like it could be the problem... the college makes you register your MAC address to play on XBox Live, so might I have to do something similar for cIV?
 
Just installed the patch. When great people are born to cities owned by leaders I know, the chat log says "Michaelangelo has been born in U (R)!" instead of Uppsala and Ragnar. Is there any way to fix this?

I have 24" imac latest Os x, after downloading 2.08 patch I get same types of messages with those announcesments, like "Great leader born in U(2)" or something.

--
I played about 5 hours last night, and the game crashed to desktop twice. I sent error to Apple, did not copy and paste it first.

Sometimes, my Great Wall casuses weird graphics glitches, flashing really fast; restarting seemed to resolve it every time.
 
Aside from Gamespy and perhaps a slight speed increase, this patch is anti-good. Seems to have brought all the bugs from the initial release. (The speed increase might be my brain seeing something it wants to see rather than what is there).

•*No sounds except ambient stuff. Not even Nimoy's narration.
•*The globe view is broken again. Messed up textures. At one point my globe featured the texture of the top right corner. Weird.

The above issues are in Warlords. In vanilla, I can't even get a game to launch. It crashes at "setup players". Powerbook 1.67, 10.4.8.

Here's a crashlog:
Spoiler :


Version: 1.61 (1.61)

PID: 2481
Thread: 0

Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000096

Thread 0 Crashed:
0 com.aspyr.civ4 0x00686c60 RaiseException + 6625292
1 com.aspyr.civ4 0x005e0fd4 RaiseException + 5946240
2 com.aspyr.civ4 0x004ebe40 RaiseException + 4942316
3 com.aspyr.civ4 0x00633d90 RaiseException + 6285628
4 com.aspyr.civ4 0x007016e0 RaiseException + 7127692
5 com.aspyr.civ4 0x006ddbbc RaiseException + 6981480
6 com.aspyr.civ4 0x004e3e64 RaiseException + 4909584
7 com.aspyr.civ4 0x0053e388 RaiseException + 5279540
8 com.aspyr.civ4 0x0053e158 RaiseException + 5278980
9 com.aspyr.civ4 0x00539308 RaiseException + 5258932
10 com.aspyr.civ4 0x0049abf0 RaiseException + 4609948
11 com.aspyr.civ4 0x0049c938 RaiseException + 4617444
12 com.aspyr.civ4 0x004e7318 RaiseException + 4923076
13 com.aspyr.civ4 0x00002cd4 0x1000 + 7380
14 com.apple.HIToolbox 0x93207554 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 692
15 com.apple.HIToolbox 0x93206cac SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 372
16 com.apple.HIToolbox 0x93206b28 SendEventToEventTargetWithOptions + 40
17 com.apple.HIToolbox 0x9320de9c ToolboxEventDispatcherHandler(OpaqueEventHandlerCallRef*, OpaqueEventRef*, void*) + 704
18 com.apple.HIToolbox 0x932077a4 DispatchEventToHandlers(EventTargetRec*, OpaqueEventRef*, HandlerCallRec*) + 1284
19 com.apple.HIToolbox 0x93206cac SendEventToEventTargetInternal(OpaqueEventRef*, OpaqueEventTargetRef*, HandlerCallRec*) + 372
20 com.apple.HIToolbox 0x9320da60 SendEventToEventTarget + 40
21 com.apple.HIToolbox 0x9324e7a0 ToolboxEventDispatcher + 92
22 com.apple.HIToolbox 0x9324e72c HLTBEventDispatcher + 16
23 com.apple.HIToolbox 0x9324cce4 RunApplicationEventLoop + 148
24 com.aspyr.civ4 0x00002d84 0x1000 + 7556
25 com.aspyr.civ4 0x00002f20 0x1000 + 7968
26 com.aspyr.civ4 0x000027f4 0x1000 + 6132
27 com.aspyr.civ4 0x00002624 0x1000 + 5668

Thread 1:
0 libSystem.B.dylib 0x9000ab48 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000aa9c mach_msg + 60
2 libSystem.B.dylib 0x900745e4 thread_suspend + 88
3 <<00000000>> 0x0241c9b4 0 + 37865908

Thread 2:
0 libSystem.B.dylib 0x9000ab48 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000aa9c mach_msg + 60
2 com.unsanity.ape 0xc0001b54 __ape_agent + 296
3 libSystem.B.dylib 0x9002b508 _pthread_body + 96

Thread 3:
0 libSystem.B.dylib 0x90054ae8 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x90071168 pthread_cond_timedwait_relative_np + 556
2 ...ple.CoreServices.CarbonCore 0x90bf5500 TSWaitOnSemaphoreCommon + 176
3 ...ickTimeComponents.component 0x998487c4 ReadSchedulerThreadEntryPoint + 5300
4 libSystem.B.dylib 0x9002b508 _pthread_body + 96

Thread 4:
0 libSystem.B.dylib 0x90054ae8 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x90071168 pthread_cond_timedwait_relative_np + 556
2 ...ple.CoreServices.CarbonCore 0x90bf5500 TSWaitOnSemaphoreCommon + 176
3 ...ple.CoreServices.CarbonCore 0x90bfffa8 AIOFileThread(void*) + 520
4 libSystem.B.dylib 0x9002b508 _pthread_body + 96

Thread 5:
0 libSystem.B.dylib 0x9000ab48 mach_msg_trap + 8
1 libSystem.B.dylib 0x9000aa9c mach_msg + 60
2 com.apple.CoreFoundation 0x907dcb78 __CFRunLoopRun + 832
3 com.apple.CoreFoundation 0x907dc47c CFRunLoopRunSpecific + 268
4 com.apple.audio.CoreAudio 0x9145563c HALRunLoop::OwnThread(void*) + 264
5 com.apple.audio.CoreAudio 0x914553dc CAPThread::Entry(CAPThread*) + 96
6 libSystem.B.dylib 0x9002b508 _pthread_body + 96

Thread 6:
0 libSystem.B.dylib 0x90054ae8 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x90071168 pthread_cond_timedwait_relative_np + 556
2 com.apple.audio.CoreAudio 0x91466794 CAGuard::WaitFor(unsigned long long) + 204
3 com.apple.audio.CoreAudio 0x914666a4 CAGuard::WaitUntil(unsigned long long) + 304
4 com.apple.audio.CoreAudio 0x914648e8 HP_IOThread::WorkLoop() + 852
5 com.apple.audio.CoreAudio 0x91464580 HP_IOThread::ThreadEntry(HP_IOThread*) + 16
6 com.apple.audio.CoreAudio 0x914553dc CAPThread::Entry(CAPThread*) + 96
7 libSystem.B.dylib 0x9002b508 _pthread_body + 96

Thread 7:
0 libSystem.B.dylib 0x9002bcb8 semaphore_wait_trap + 8
1 ...ickTimeComponents.component 0x99d8e274 QTThreadWaitSignal + 100
2 ...ickTimeComponents.component 0x998c82dc audioprepThreadEntry + 76
3 ...ickTimeComponents.component 0x99d8df34 start_thread + 84
4 libSystem.B.dylib 0x9002b508 _pthread_body + 96

Thread 8:
0 libSystem.B.dylib 0x90054ae8 semaphore_timedwait_signal_trap + 8
1 libSystem.B.dylib 0x90071168 pthread_cond_timedwait_relative_np + 556
2 ...ple.CoreServices.CarbonCore 0x90bf5500 TSWaitOnSemaphoreCommon + 176
3 ...ple.CoreServices.CarbonCore 0x90bfd49c TimerThread + 60
4 libSystem.B.dylib 0x9002b508 _pthread_body + 96

Thread 0 crashed with PPC Thread State 64:
srr0: 0x0000000000686c60 srr1: 0x000000000000f030 vrsave: 0x0000000000000000
cr: 0x28822284 xer: 0x0000000020000007 lr: 0x00000000005dd68c ctr: 0x00000000007ed2ac
r0: 0x00000000005dd684 r1: 0x00000000bfffed40 r2: 0x0000000000810000 r3: 0x0000000000000000
r4: 0x0000000000812610 r5: 0x000000000000000e r6: 0x0000000000000000 r7: 0x0000000000000000
r8: 0x000000002440358f r9: 0x0000000000000003 r10: 0x000000002440158b r11: 0x00000000010333bc
r12: 0x00000000007ed2ac r13: 0x0000000000000002 r14: 0x0000000000000000 r15: 0x00000000a32072b8
r16: 0x00000000016923a0 r17: 0x00000000bffff720 r18: 0x000000004b57494e r19: 0x000000004b57494e
r20: 0x00000000016305c0 r21: 0x00000000ffffd96e r22: 0x0000000000000000 r23: 0x00000000bffff880
r24: 0x0000000000000000 r25: 0x0000000002c0c000 r26: 0x00000000243ac5e0 r27: 0x0000000000000001
r28: 0x0000000000000006 r29: 0x0000000000000000 r30: 0x0000000000000000 r31: 0x00000000243ac5e0

Binary Images Description:
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0x1375000 - 0x138ced6 estl PEF binary: estl
0x1605f80 - 0x1606032 CFMPriv_CoreFoundation PEF binary: CFMPriv_CoreFoundation
0x1606650 - 0x16066c7 CFMPriv_System PEF binary: CFMPriv_System
0x1606970 - 0x1606a40 CFMPriv_CarbonSound PEF binary: CFMPriv_CarbonSound
0x1606ac0 - 0x1606b93 CFMPriv_CommonPanels PEF binary: CFMPriv_CommonPanels
0x1606c70 - 0x1606d2b CFMPriv_Help PEF binary: CFMPriv_Help
0x1606d30 - 0x1606dfa CFMPriv_HIToolbox PEF binary: CFMPriv_HIToolbox
0x1606e80 - 0x1606f56 CFMPriv_HTMLRendering PEF binary: CFMPriv_HTMLRendering
0x1606fd0 - 0x16070a3 CFMPriv_ImageCapture PEF binary: CFMPriv_ImageCapture
0x1607130 - 0x1607215 CFMPriv_NavigationServices PEF binary: CFMPriv_NavigationServices
0x1607290 - 0x1607366 CFMPriv_OpenScripting?MacBLib PEF binary: CFMPriv_OpenScripting?MacBLib
0x1607440 - 0x16074fe CFMPriv_Print PEF binary: CFMPriv_Print
0x1607520 - 0x16075ed CFMPriv_SecurityHI PEF binary: CFMPriv_SecurityHI
0x1607670 - 0x1607752 CFMPriv_SpeechRecognition PEF binary: CFMPriv_SpeechRecognition
0x16077d0 - 0x16078a3 CFMPriv_CarbonCore PEF binary: CFMPriv_CarbonCore
0x1607920 - 0x16079f3 CFMPriv_OSServices PEF binary: CFMPriv_OSServices
0x1607ad0 - 0x1607b92 CFMPriv_AE PEF binary: CFMPriv_AE
0x1607ba0 - 0x1607c65 CFMPriv_ATS PEF binary: CFMPriv_ATS
0x1607ce0 - 0x1607db7 CFMPriv_ColorSync PEF binary: CFMPriv_ColorSync
0x1607e40 - 0x1607f23 CFMPriv_FindByContent PEF binary: CFMPriv_FindByContent
0x1607fa0 - 0x160807a CFMPriv_HIServices PEF binary: CFMPriv_HIServices
0x16080f0 - 0x16081d0 CFMPriv_LangAnalysis PEF binary: CFMPriv_LangAnalysis
0x1608260 - 0x1608346 CFMPriv_LaunchServices PEF binary: CFMPriv_LaunchServices
0x1608420 - 0x16084f7 CFMPriv_PrintCore PEF binary: CFMPriv_PrintCore
0x1608500 - 0x16085c2 CFMPriv_QD PEF binary: CFMPriv_QD
0x16086c0 - 0x16087a9 CFMPriv_SpeechSynthesis PEF binary: CFMPriv_SpeechSynthesis
0x1705000 - 0x17543c7 CarbonLibpwpc PEF binary: CarbonLibpwpc
0x244f000 - 0x2478fff com.unsanity.windowshadex ??? (4.0.2) /Library/Application Enhancers/WindowShade X.ape/Contents/MacOS/WindowShade X
0x2487000 - 0x24abfff com.unsanity.menumaster.ape 1.4.1 /Users/mbiswas/Library/Application Enhancers/Menu Master.ape/Contents/MacOS/Menu Master
0x24bb000 - 0x24edfff com.unsanity.fruitmenu 3.6.3 (203) /Library/Application Enhancers/FruitMenu.ape/Contents/MacOS/FruitMenu
0x2685000 - 0x26edfff com.DivXInc.DivXDecoder 6.2.5 /Library/QuickTime/DivX Decoder.component/Contents/MacOS/DivX Decoder
0x26fa000 - 0x2739fff com.apple.QuickTimeFireWireDV.component 7.1.3 /System/Library/QuickTime/QuickTimeFireWireDV.component/Contents/MacOS/QuickTimeFireWireDV
0x2744000 - 0x275efff com.apple.AppleIntermediateCodec 1.1 (141) /Library/QuickTime/AppleIntermediateCodec.component/Contents/MacOS/AppleIntermediateCodec
0x2763000 - 0x27dcfff com.apple.applepixletvideo 1.2.5 (1.2d5) /System/Library/QuickTime/ApplePixletVideo.component/Contents/MacOS/ApplePixletVideo
0x5bf5000 - 0x5deefff net.telestream.wmv.import 2.1.0.33 /Library/QuickTime/Flip4Mac WMV Import.component/Contents/MacOS/Flip4Mac WMV Import
0x70c9000 - 0x70d7fff com.finderpop.fp-patch 2.0.1 /Library/PreferencePanes/FinderPop.prefPane/Contents/Resources/finderpop-daemon.app/Contents/Resources/fp-patch.bundle/Contents/MacOS/fp-patch
0x85d3000 - 0x85d4fff com.apple.aoa.halplugin 2.5.6 (2.5.6b5) /System/Library/Extensions/IOAudioFamily.kext/Contents/PlugIns/AOAHALPlugin.bundle/Contents/MacOS/AOAHALPlugin
0x85fc000 - 0x85fdfff math.so /System/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/lib-dynload/math.so
0x1cefc000 - 0x1cefdfff _random.so /System/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/lib-dynload/_random.so
0x1d314000 - 0x1d315fff time.so /System/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/lib-dynload/time.so
0x1d4d8000 - 0x1d4dbfff strop.so /System/Library/Frameworks/Python.framework/Versions/2.3/lib/python2.3/lib-dynload/strop.so
0x1e089000 - 0x1e0a2fff GLDriver /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLDriver.bundle/GLDriver
0x1e0a8000 - 0x1e0c3fff GLRendererFloat /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
0x1ee05000 - 0x1ef14fff GLEngine /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
0x1ef43000 - 0x1f033fff com.apple.ATIRadeon9700GLDriver 1.4.18 (4.1.8) /System/Library/Extensions/ATIRadeon9700GLDriver.bundle/Contents/MacOS/ATIRadeon9700GLDriver
0x2026c000 - 0x2034bfff com.apple.audio.codecs.Components 1.4.3 /System/Library/Components/AudioCodecs.component/Contents/MacOS/AudioCodecs
0x70000000 - 0x700fcfff com.apple.audio.units.Components 1.4.3 /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x78e00000 - 0x78e07fff libLW8Utils.dylib /System/Library/Printers/Libraries/libLW8Utils.dylib
0x79200000 - 0x7923efff libLW8Converter.dylib /System/Library/Printers/Libraries/libLW8Converter.dylib
0x8fe00000 - 0x8fe51fff dyld 45.3 /usr/lib/dyld
0x90000000 - 0x901bcfff libSystem.B.dylib /usr/lib/libSystem.B.dylib
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0x9021b000 - 0x90268fff com.apple.CoreText 1.0.2 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
0x90293000 - 0x90344fff ATS /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
0x90373000 - 0x9072dfff com.apple.CoreGraphics 1.258.38 (???) /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x907ba000 - 0x90893fff com.apple.CoreFoundation 6.4.6 (368.27) /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x908dc000 - 0x908dcfff com.apple.CoreServices 10.4 (???) /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x908de000 - 0x909e0fff libicucore.A.dylib /usr/lib/libicucore.A.dylib
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0x90b87000 - 0x90e5efff com.apple.CoreServices.CarbonCore 681.7 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
0x90ec4000 - 0x90f44fff com.apple.CoreServices.OSServices 4.1 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x90f8e000 - 0x90fcffff com.apple.CFNetwork 129.19 /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x90fe4000 - 0x90ffcfff com.apple.WebServices 1.1.2 (1.1.0) /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/WebServicesCore.framework/Versions/A/WebServicesCore
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0x9111f000 - 0x912dafff com.apple.security 4.6 (29770) /System/Library/Frameworks/Security.framework/Versions/A/Security
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0x97cde000 - 0x97cdffff libGLSystem.dylib /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLSystem.dylib
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Normally I wouldn't care about getting vanilla working, but I was planning to play a multiplayer game in the near future with some people who don't have warlords yet..
 
Hi this is my first actual post, been reading the forums here for a long time. So Hi everyone.

Anyway the reason why i am posting is because this thread seem to intrigue me the most.
Becasue as after patching to the Civ IV Warlord Rev A patch i also noticed that when great people are born the message says "Great leader born in X (Y)"

I was also still noticing that the ice at the polls was still turning black after extened periods of play.

It doesnt seem like anyone has any suggestion for the great leader messages so I was just posting to at least show that its not just a couple of people.

Just one other thing i noticed that when you get info on the Warlords app in the finder it says version 2.00 still but in the actual game under the build section it actually say 208 or somthing like that which would suggest its is indead the right patch I assume its just the way the patch is done right? And that would make sense to the reason why the guy that posted his crash report said 2.00. instead of 2.0.8.

So just checking to make sure everyhting seemed ok.

Have just done CIV (vanilla) REV B patch as well but havent played it so can't report any bugs with that yet.

- Using a 1st Gen 17 inch Macbook Pro with 1 GB Ram just for info purposes
I know these forums arn't official but does seem to be a great source of actulaly getting answers and workarounds. Thanks for any infomation
 
Just experienced a crash in a fully patched Rev. B vanilla. It seemed to involve Core Audio so I sent a copy to Brad and Apple. So all the bugs aren't ironed out even for fully supported computers (MacBook Pro in my case).

But I've been running it using anti-aliasing and full screen and haven't had a kernel panic yet. Fingers crossed this means that they have at least improved the stability and dealt with the really nasty lockups.

Update: It crashed again in pretty much the same way. The thread that crashed was an audio related one that had some mention of Core Audio in it. I seem to recall that these were the sort of crashes I was getting in earlier versions of Civ as well.
 
There's no build number in the Warlords Get Info, though there is in Civ4 vanilla (17139). I suspect some housekeeping was forgotten when it was released.

Both of the patch disk images include a 'buildnotes.rtf' file that appears to be an internal document. It gives a number which, in the case of the Civ4 patch, matches the above Get Info build number. So it looks as though Warlords may now be at build 17987. Its final build date was 23 January according to the buildnotes, which was just the day before it was published. Not much time for final QA :hmm:
 
For those of you who are wondering about performance improvements....

I suspect that there may be something real to it rather than being something in your imagination. I checked it out and it is now multithreaded in a way it didn't seem to be before. It is averaging about 140% and 8 threads on my machine. So those of you with dual core (or better) machines may notice some speed improvement. As I understand it, previously all the graphics were done on one core in one thread and some audio work was put in another thread leading to it peaking around 105%. My guess is that it is now distributing some of the heavy work across both cores and giving some sort of performance improvement as a result.
 
Heh. Well, I just purchased the Warlords XP for Mac ... and, judging from what I've seen in this thread, I'll hold off on patching it and vanilla Civ IV for the timebeing.

No big deal for me. It's been months since I last played Civ IV, so I need some time to reacquaint myself with it. For starters, I've already copied a vanilla WBSave (Europe) and altered the map's suffix so it'll run properly in Warlords. Now I need to generate a 24-civ Warlords map, go into it with TextEdit and, using information from the aforementioned map, modify the copied Europe map accordingly so there are more civilizations (properly placed, too!) to play with. Carthage, the Vikings, the Celts ... oh, yeah!

Gatekeeper
 
For those of you who are wondering about performance improvements....

I suspect that there may be something real to it rather than being something in your imagination. I checked it out and it is now multithreaded in a way it didn't seem to be before. It is averaging about 140% and 8 threads on my machine. So those of you with dual core (or better) machines may notice some speed improvement. As I understand it, previously all the graphics were done on one core in one thread and some audio work was put in another thread leading to it peaking around 105%. My guess is that it is now distributing some of the heavy work across both cores and giving some sort of performance improvement as a result.
That's interesting. On my Mac Pro I can't see any significant difference. It still uses less than 100% of one core most of the time.

Is that Warlords or vanilla, and at what stage in the game? My old Civ4 crash logs show that it always did have 7 or 8 threads running when it went down. Most of them were just watchers with little activity. I also have a few old Warlords crash logs. They never showed more than 5 threads running.

Warlords at 4000 BC, huge map, the game only uses about 70-80% total CPU. It does have eight threads now, but I suspect that just brings it up to the same thread architecture that Civ4 always had.

The Civ4 benchmark that was published hereabouts recently manages to push the CPU up to about 130% if I zoom in and out furiously, but it's still very laggy doing that, and worse if I don't disable city details in globe view. It shows 9 threads running.

So, while the thread structure does seem to have changed - more so on Warlords than on Civ4, I don't see any significant improvements in distribution of workload on my 4-core system as a result.
 
Both of the patch disk images include a 'buildnotes.rtf' file that appears to be an internal document. It gives a number which, in the case of the Civ4 patch, matches the above Get Info build number. So it looks as though Warlords may now be at build 17987. Its final build date was 23 January according to the buildnotes, which was just the day before it was published. Not much time for final QA :hmm:

I noticed this too. This does not seem to be a very typical patch release. Perhaps there was some sort of human error over at Aspyr in putting this out... :dunno:

JoAT
 
so does anyone know if anything changes besides the app? the installer (of course) doesn't know that warlords is installed on another volume and I'm not sure if I need to copy everything for both games back over again twice just to get this updated.
 
Check the modified dates on the files and folders. Warlords had lots of updates throughout the game data files as well as the app itself. Not surprising really, as the game was extensively revised in version 2.08.
 
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