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    Tech Tree Changes

    I have tried it once, you have to make a new tech tree grafic also (if you dont use the same number of techs at the same spot.
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    Best Scenario/Mod?

    There are a lot of good mods - I am a Fall from Heaven player, and I like also Rhye's and Fall, Final Frontier and Road to War. Also quite good are Charlemange and Crossroads. To pick a mod is mean - they all have different qualitys. Charlemange and Crossroads are the most vanilla-like and have...
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    Final Frontier: Problems & Issues (Post-3.13 Update Available)

    I couldn't repeat the thing with the starbase. But I have seen some other things: - The AI build tons of useless stuff. Half a dozen health buildings, where 2 nutrition facilitys would do (I never build health, extra food does fine) to explain this better: the nutrition facilitys are build...
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    Final Frontier: Problems & Issues (Post-3.13 Update Available)

    I have had a strange thing yesterday: I have moved a construction ship. Later that same turn, I realised that this was the construction who build the starbase. Since that it was already moved, I used another construction (10+ where on the site, building warplanes). I figured out that the...
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    Final Frontier: Problems & Issues (Post-3.13 Update Available)

    This was a LAN-game then. This WE we have played via "Direct IP" and we have seen that this Sync-failure also occured, but only temporary. After a few seconds, all was ok. I don't know how it was in the LAN then, but in Direct IP this is more a nuisance than a danger. The AI hasn't used...
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    RFC: Easiest Historical Victory?

    "Rhye's And Fall Of Civilization" in "Beyond the Sword" I want to have some of the stuff the developers of RFC smoke. Seriosly, I am not a bad player (at least not THAT bad - I think good medium is realistic), but playing the medium difficulty Monarch is a bit hard. Viceroy is no fun...
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    Problem with Advanced Start

    I installed the patch 3.02 manually and then all was ok. Before that the auto-updater was stuck with 3.01. Don't know if this was the reason, but now it works - the charlemagne szenario as well as vanilla. Haven't changed the language back to german yet, but thats not important enough for me.
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    Problem with Advanced Start

    I tried to change the language to english. Didn't work. Then I tried to use advanced start in the normal game, and it didn't work either. I have found the city icon, but neither clicking on it or clicking at the coloured visible spots on the map, beeing it right-click or left-click worked. I...
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    Problem with Advanced Start

    Same here - german version and I can't use the charlemange advanced start. Is this a bug? Or has anyone a solution?
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    Final Frontier: Problems & Issues (Post-3.13 Update Available)

    Sorry that I haven't read all of this... I'm kind of in a hurry. I have encontered two problems: 1) I have build a starbase and I had open boardes with an AI-Civ. He has started to build one round after me one space away. I thought that would not be a problem and let him. It was a problem. My...
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    FfH2 0.16 Balance Recommendations

    ...and what gamespeed? Normal? Or is it the same with epic?
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    FfH2 0.16 Balance Recommendations

    By the way: - Bronzeworking only covers one thing, and that is axeman. You can have your bronze with 90% of the useable things at mining (and iron with smelting). Be it ships, other units, ore maybe wonders (are there wonders with copper?). They all need the addition bronzeworking...
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    FfH2 0.16 Bug Thread

    I have recently seen stygian guards on the ocean (multiplayer), so I tried it in a quiet solo game. It's not THAT issue, since you need mining and fanatism, but it seems unusual. If you build stygian guards, they can't even walk on coastal tiles. But if you upgrade them from the drown (they can...
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    FfH2 0.16 Balance Recommendations

    I dont quote what I am answering, this would make the post long. Please read the last two pages if you are curios whats going on. All I do in this post is announce my oppinion. 1) The recon line is very powerfull. You don't need a ressource, and theres no improvement versus recon units. 2)...
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    AI Problems

    ... one silly question: In which directory IS the AI, and how can we change the AI? Is it "simple" like XML, or is it c++ code or similar? I am a noob in programming, but I would like to try to change some things for 'Fall from Heaven' (if I can...).
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    Is Religious Victory too easy to achieve?

    Not on Prince with only 3 AI's. Try the same with 10+ AI's and on emperor, aggressive AI and raging barbarians. Yes, you get your religion, but the other two are not 'that' sure. On the contrary, the Order and Ashen Veil are simple, even with a tough difficulty, because the AI don't fights...
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    Design: Units

    I don't think so. If FfH is a monarchy, than Kael has to agree with me. If its a oligarchy, than Kael and his crew has to agree with me. And if its a democracy, than you all have to agree (or disagree) with me. Problem solved. I will note that you disagree.
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    FfH2 0.16 Balance Recommendations

    Hunters and Rangers are really strong. There are improvements to battle melee units, archer units and more. But nothing to improve versus recon units. I have a lot units specialized, but if a ranger is my enemy, i have trouble. This is not balanced. You have a lot trouble to get to axeman...
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    Design: Units

    Another thing: I think gunpowder units are not fantasy. Yeah, I know, Warhammer... but you don't find them often in other fantasy worlds. Maybe if they are race units from dwarfs or gnoms, but not generally. I also think the late game ships are to realistic. Frigates? Man'o'War's? Thats not...
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    Design: Units

    How about a whale rider (whale ressource) or shark rider for Octopus Overlord, upgradeable from the drown. They are +1 move, but minus 2 strength (i.e. move 2 and strength 2) naval units, available with mind stapling and animal husbandry or animal handling. They have the "boarding ability"...
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