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  1. abbamouse

    Is BtS a major let down?

    It never hurts to speculate. Personally, I don't care about the scenarios. I didn't play any Fantastic Worlds scnearios -- I only wanted the updated executable to play mods. I played one or two in Conquests before going back to the (heavily modded) main game. I didn't play any of the...
  2. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    I don't plan on updating this mod for quite a while. I'm teaching 4 new classes this semester, and I haven't even purchased Warlords. I'll try to find time to update around Christmas...
  3. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    Houman -- I got the skins working (rather easy to do). I'm interested in your approach to Taoism and to Judaism. Both of those are admittedly imperfect in my mod, but I haven't come up with anything better yet. It's great to see others trying to tackle the same issues. strategyonly -- You...
  4. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    I posted version 1.61, which fixes the issues Houman found and makes everything compatible with patch 1.61. Does anyone know what happened to the Japanese, Russian, Chinese text lines in the civilopedia? They seem to have been dropped from the latest patch. I decided to keep them in for now...
  5. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    Houman -- That stuff sounds exciting. Everyone -- Now that the latest patch and SDK are out I plan on another couple of updates. The first update will be sometime in the next week and will fix a couple of bugs and update everything to the 1.61 patch. At that point, I'll see about Houman's...
  6. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    I haven't abandoned the mod, but I haven't had much time to work on it either. I'll probably get it updated when/if we see the SDK and another patch. Then again, I may wait to see if some other people can develop a few "widgets" with the SDK that I could use in this mod. I will fix the bugs...
  7. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    Houman -- I don't understand the question. Who is Kristine? Hamtastic -- I believe you can set a per-city commerce change based on state religion, but not (yet) based on the mere existence of a religion in that city. I.e. you can double the gold output of every Taoist city when Taoism is...
  8. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    Hephaistion: I used GIMP to modify the files. The trick is to turn off compression when saving the image. Also, alpha transparency won't show up right on the screen (but if you copy and paste from files where it already exists, it should work anyway). GIMP is hard, but it is free. radzik...
  9. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    The Zoroastrianism icon is not a bug -- I had a transparent background earlier and dropped it because it was really hard to see against the background. The colors of the bird (farahvahar) blend in with the terrain. I may play around with it a bit more to make it look nicer, however.
  10. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    I'm shying away from extra religions until I can find a way to implement some sort of checkoff system (or perhaps limit # of religions by # of players). I do think some sort of Mediterranean polytheism would be a great addition, but there are game balance issues as well -- to be realistic, it...
  11. abbamouse

    11 Wildly Popular Strategies To Avoid

    I'm curious about State Property. I find that even when I expect State Property to be useless (ie FP and Versailles at opposite ends of the empire and Courthouses in every city) it still works wonders when I switch. I can set research high or I can set it low and rake in tons of cash to rush...
  12. abbamouse

    Any ETA On The SDK?

    Are we able to add new units yet? I think this is the biggest roadblock right now. Just a plugin for any major design package -- that's what we're looking for. Oh, and I'd like to be able to define a new variable and use it in the Python scripts, but that'll probably come with the SDK.
  13. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    Houman -- Thanks for the info. I'm always a little leery of linguistic dating, particularly when it comes to ancient languages. The techniques used for estimating linguistic drift over time are pretty crude. Moreover, the dating of languages in central and south Asia is extremely politicised...
  14. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    I didn't notice that, Gekko. I'll see what I can do to change it.
  15. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    Well, I went ahead and coded a few changes to the tech tree. I'm still open to discussion, and changing prerequisites and techs really isn't that hard once you've planned everything out. So this is a "first cut" of a revised tech tree; expect revisions over time.
  16. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    Geebo: Not even the Buddhists claim that Buddha was born earlier than the 600 BCE range. Indeed, many of them are beginning to think he may have been born a bit later. See http://www.buddhanet.net/e-learning/history/b_chron-txt.htm for a more or less standard set of dates. I suspect we are...
  17. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    I'm thinking about changing the techs that grant certain religions. Here is how the history breaks down: Hinduism: Elements as early as 2000 BCE, writing in 800 BCE. A number of sites give a figure of 1500 BCE for a complex faith containing many of the elements of modern Hinduism...
  18. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    My initial reaction to Fachy's mod -- posted here because it's more of an explanation of why I made certain choices than an indictment of the ones Fachy made. I think it's great to see someone else trying to make these religions different and interesting. I'm not going to make a laundry list...
  19. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    I found a graphic bug that popped up in 1.52. Cities weren't properly showing religion icons. I fixed the bug in 1.53 (download from first message in thread).
  20. abbamouse

    abbamouse Realistic Religions mod including Zoroastrianism

    I posted version 1.52 (I always bump up the version to match the latest patch version, even though little changed between 1.11 and 1.52) so everything should be current with the latest patch. Indeed, the mod now requires 1.52 to play. Let me know if anything strange pops up. Kelvin -- I...
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