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    several questions

    4. If i set up Custom Player Data in the editor i am able to set up Player Data. There i can also give each Player free techs and other stuff like units. So what i wanna know: does it work to give only the AI techs regardles of the Civ they are playing? And does that mean i got to to this...
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    city improvements?

    Hi i onder what typical improvements u 'd expect for a city in : the ancient ; the medieval, industrial and modern ages.?
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    is this posible? changing road grapics during game with...

    Hey. today i got thought bout following thing: I know we can use tha save to see if a certain tech is researched in game. so what to write a smal program that looks in the save and if a player researches a certain civ that program swaps road files or other stuff in de computer around so...
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    amphibious assault carrier ?

    hi i think about a amphibious assault carrier. it will be a naval vessel that only transports foot units. and will have a paradrop ability. maybe also a limitet bombard ability. question 1. will the AI alte to handle this? question 2. is it possible to set the bomard...
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    Epic Mod ( no name yet) : Work in Progress

    This mod is planned as an epic one. It will be a kind of alternate history -, fantasy- and steampunk- setting. The time frame will be 4000 B.C. till 3000 B.C. Up to now i want to include the whole world. The playable civs will be not realy existing nations. for example the Prussians that in...
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    Limits in Civ (buildings / Res/ tech

    well i know there are limits of max amount of them but how many? max city improvements are 256? in res there is a great threat bout that and how to get them working right. how many techs are max possible to add in game? how many units? hm did i missed anything?
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    original concquest.bic ??

    hi i've done a little problem. i made a misstake. canced the original conuest big and i lost my backup file. so is here anybody that could upload this one for me?
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    best way for creating a new mod?

    hi guys. i guess everybody who wana create his onw mod / scenario comes around with a idea. some units/ era/ wanted game feeling. in the end he wants to have a functional/ maybe ballanced mod. but. beside having the matching grapfics and so on. how to get trough the albyrinth of posible...
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    heavy limited terraforming methoth (hills / mountians)

    Hi i played around with the editor. if u set "plant forest " or "clear forest" as possible worrkerjob in te editor for the menioned terrain u get after workersjob is done eighter a forested grassland or a empty grasland. ... (thats tested by me) thus means we are able to change a lot of the...
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    question bout FLAK Units

    hey guys. if i fortify a flak unit. what area does it defend against air units? only the square itself or a 9 square radius? does "zone of control" make a difference ?
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    special draft only unit line

    hey. today i got a interesting idea. i wondered how i could make a new kind of militia... the aim is to set up a unit line that is used only for the draft ability. it shall simulate how the citizens of a city take out their sords , weapons whatever to defend their homes. but also...
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    several ideas for a epic scenario (need help to improve them)

    hi i thought a lot during the last days. bout several things that i'd like to try. but i am a persons that also likes to diskus ideas befor i put them into something done. so what i am thinking of? well one thing is: how could i make my cities more specialiced? in fact every city has...
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    Change Nuke Impact Animations

    hi, i have a simple question not sure if possible: When a vanilla Nuke impacts. u see the Nuke leaving the screen n then 'falling down from above. .. but what if i want to create a nuke "car bomb" ? is there a way to just have the nuclear explosision without the rest? cuz it would...
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    'real' airships in game that defend theirselfes

    hi, im am looking for any way that i have much less, or even better, no water tiles on a ingame random generated map. or anything that enables 'land' units cross water tiles. or anything that changes air untis this way they can defend theirselfs when the tile they are gets atacked. what i...
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