That would be awesome. I made some myself but they aren't the best in the world. If you come up with anything that looks good for the new ones I've made I'd love to see them and possibly implement. :)
Yeah I have halfed the increase maintenance cost of those buildings, still more than what they were originally. The last one is +100% maintenance instead of +200%, I put them in increments of 25% maintenance increase. This seems to be somewhat more reasonable so far. The point of raising them is...
I don't know if I've completely solved it, I haven't really received much feed back on the changes to inflation. How is it working out?
I will see what I can do with regards to the mod you mentioned.
It depends on what difficulty setting you're playing on. The AI gains pretty substantial bonuses to free units and happiness on harder difficulties (prince+). They also pay less inflation than the player. This is designed to present a real challenge to the player.
As for the size 16, it is...
What I am actually leaning towards is making the civic bonuses more related to buildings, specialists, and tile improvements. I think this would make the changes in economy more realistic. I'm considering getting rid of alot of the flat bonuses (or reducing them significantly) and increasing...
I'm not particularly sure what Is causing this as I haven't run into the error shown in any of my games. Does this always happen or is it simply an anomaly? I am thinking of doing some things with the foreign culture unhappiness in the 1.1 release anyways. Please let me know if anyone else runs...
Thanks for this fix, one of the many oversights I made while creating the modmod. I will be sure to add this in the 1.1 release.
Update for all those interested:
I will be resuming development of this mod sometime with the next week. I have a new computer for x-mas so hopefully the...
I usually play on Monarch difficulty myself, and either normal or marathon speeds. I've not had time for extensive testing, but from what I've seen on Marathon speed the time frames are very close to realistic. Please do understand that it is virtually impossible to impose a completely realistic...
I plan on doing some more balancing with the specialists for version 1.1.
I would like to make the specialist's bonuses more civic related, so that certain specialists would be more productive under some civics than others and vice versa.
The main reason I removed +1 happiness per military unit is that it was simply too good in comparison to the other government civics which did not have it. You could leave it on monarchy to the end of the game and experience no unhappiness. This was causing cities to expand far to rapidly, and...
Sorry about the wait, I was very busy last night. Patch c will be uploaded shortly with fixes for manorialism and inflation bugs. Let me know if this resolves the issue.
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