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    FYI -- Navy Ship Names

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    WW2-Global

    DEFINATELY need to tone down AA batteries. They appear to be 100% effective and that shouldn't be the case. In my Russia game, before I declared on the British, I built airports/AA batteries in all of my coastal and border cities. That took the British Air Force right out of the picture...
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    WW2-Global

    Depends on the difficulty level you are on. With my SID game, I took Turkey right away, and you should probably take Communist China. However, for the rest, I built just workers and infrastructure until the middle of 1940. This was risky as the major powers were starting to make demands of...
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    WW2-Global

    Russia 1.8 SID Here I thought I was doing very good, then Vlad comes along and humbles me :) I have attached a screen shot of Asia. As you can see, my jaws are just about to close. I have also driven into Africa a bit further then I wanted too in order to destroy the British Air Force that...
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    WW2-Global

    Not only the Soviet AI, but the Soviet human player too. I thought it was very important for me to take Turkey early to keep it from falling into either of the 2 power's hands. Also, taking Istanbul released my Black Sea fleet from it's imprisonment. Ankara turns into one heck of a city too...
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    WW2-Global

    Ok, you talked me into it :) After I am done, or bored, with Russia, I'll move on to Brazil.
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    WW2-Global

    Russia v1.8 SID Invasion of Allied held Asia/Middle East began on Week 8 of 1941. In the last 5 weeks, we have made much more progress then I expected. Our first incursions were into Damascus in the West and Harbin in the East. I paused there to see where the British would counter attack...
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    WW2-Global

    I haven't tried the AI version yet because I wanted to try to "capture the world" with Russia. Once I finish my Soviet game (as it seems like I do have the upper hand), I am torn on if I am going to try the AI version or take on the challenge of Brazil on 1.8 SID.
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    WW2-Global

    I attached a couple of screen shots. The first is my far east from with Britian. The 2nd is Russian controlled Europe.
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    WW2-Global

    Russia 1.8 SID Week 5, 1941 All of Europe and Northern Asia are mine. Germany is gone and Italy only has Sicily left. The British surprised me and took most of China before I could divert enough forces over to that front to do anything. I was able to take about 7 cities before I decided...
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    CivAssist II

    Looks great. I haven't read all the posts, so I apologize if this has been asked for already. But, can you add a tab that lists cities that are affected by pollution?
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    WW2-Global

    Russia SID 1.8 Week 10, 1940 This is the turning point for Soviet Russia. Up to this point, we have not produced anything to enhance our army. We have been building 100% infrastructure and workers in an attempt to improve our economy and our research capabilities. After having to bow to...
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    WW2-Global

    I will be posting more about my Russian campaign in a bit. I decided to take on the Axis and I think I've broken the German/Italian counter attack. The Japanese sent in a couple of Marines and raized two cities (I forgot about one on the mainland and the other was an island city). But, the...
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    WW2-Global

    America 1.8 Demi-God It's June 1941 and I have liberated all of France and almost all of mainland Italy. The scary part is that I haven't even gotten any of my Shermans over to Europe yet. This has been done with M3s, and 1939/42 Marines (I upgraded from 1939 the second I had the...
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    WW2-Global

    Yeah, not waiting long enough :) Depending on your computer, it can take anywhere between 30-60 minutes to start the scenario, and the first turn can even take up to an hour. But, if you can get the game to start, it's definately worth the time.
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    WW2-Global

    America DG 1.8 Week 42, 1940 I stole Land 1941 from the Germans so I finally have a decent attack tank, which I am currently mass-producing. Most cities can produce one in 2-3 weeks so I am filling up my transports with them fast. I am also producing US Artillery with a 40 bombard rate...
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    WW2-Global

    American Demi-God 1.8 Week 38, 1940 Improving the mainland has gone better then expected. My rail net is complete, and every workable square has an improvement. I even had some free turns to build some railroads just to increase food/shield output of the grid. Once I reached this point...
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    WW2-Global

    I am playing Demi-God Americans v1.8. I have a new computer now that can process an entire turn in about 5-10 minutes so I will actually make progress this time :) Nothing to report right away. I gifted my unprotected cities in the Far East to Argentina, and Japan took Midway. No attack on...
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    WW2-Global

    I haven't played very much lately as life is VERY busy, and I'm waiting on my new computer. However, I would think that the regular version is as good as you are going to get it. A 1941 version would be very interesting for a couple of reasons: 1. The game should be faster as a lot of the...
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