A bumper release for you...
Patch 1.3.8
(A full patch over 1.3 including all previous 1.3.x patches)
House Ecaz
House Ecaz has been added as a faction. They don't have any unique units yet - hopefully people's imagination will rise to the challenge. What they do have is an advantage in...
Unique Bonus Resources
Most Civs now have a bonus resource produced by a Unique National Wonder. The general idea is to make trade and diplomacy much more interesting. Here are the details:
Atreides: Landing Stage (Off World Trade) produces 3 units of Caladanian Wine, +1 happy, further +1 happy with Banqueting Hall
Tleilaxu: Landing Stage (Off World Trade) produces 3 units of Slig, +1 happy, further +1 happy with Banqueting Hall
Bene Gesserit: Chapterhouse (Zensunni Teachings) produces 3 units Missionaria Protectiva, +1 happy
Note: I wanted to provide the BG an early advantage to represent the preparing of the way by the Missionaria Protectiva. This gives them an early advantage in trade and diplomacy.
Fremen Civs: Stillsuit Workshop (Stillsuits) produces 3 units of Fremen Stillsuits, +1 health
Corrino: Sardaukar Outpost (Off World Trade) produces 3 units of Sardaukar Cooperation, allows construction of Sardaukar.
Note: This allow factions who can secure a deal with House Corrino to build Sardaukar troops.
Fenring: Fenring Landing Stage (Off World Trade) produces 3 units of Kindjal, allows construction of Ginaz Swordmaster.
Note: I'm not sure the association between Fenring and Ginaz is Dune canon, but it definitely helps make them unique.
Ix: Ix Landing Stage (Off World Trade) produces 3 units of Thinking Machines, allows construction of Cymek, Ixian Spider and Sentient War Machine.
Ordos: Ordos Landing Stage (Off World Trade) produces 3 units of Opafire, +1 happy
Ecaz: Semuta Suppliers (Off World Trade) produces 4 units of Semuta, +2 happy
Sapho Suppliers (Off World Trade) produces 4 units of Sapho Juice, allows construction of Mentat unit
Harkonnen don't get any because Giedi Prime is an industrial wasteland and they are reliant on others for imported goods. Of course they can always just take what they want by force...
We'll hopefully figure out a way for the Spacing Guild to make gold out of shipping units and resources in the future.
The units mentioned above are no longer Unique Units, but units that may be built by anyone who can secure a supply of the relevant resource.
Art
+ New city screen by Koma with some art from me
+
New unit graphics for Fremen Fedaykin and Naib's Chosen
+ Water texture removed - no more grey sparkly desert
Other features
+ Renamed a lot of units for flavour, used several of the suggested names posted around the forum.
+ Includes Arrakis.py mapscript by Cephalo. This features the new Polar terrain forming a polar cap. There is also a new Polar Ice resource. The next step is to have an improvement and World/National Wonders associated with the Polar Ice bonus, but this is not yet implemented.
+ Removed the strategic resources Borax, Sulphur and Jasmium Quartz.
+ Uranium replaces Iridium, to complete a list of six strategic resources. The graphic colour has been changed to orange to avoid confusion with Crystal.
+ Cotton bonus replaced with Dates
+ Reviewed bonus placement - see
attached table which shows the proportions of each of the land based bonus resources. This spreadsheet will make it easier to gauge the impact of increasing/decreasing the amount of each resource. The sea based resources Sandtrout and Little Maker are much more prevalent than before.
+ Strategic resource unit dependencies reviewed and updated for all units.
+ Water Cache and a new Food Processing building provide increased health from some bonuses
+ Fremen Civs renamed to Chouhada Fremen (formerly Fremen) and Sihaya Fremen (formerly Sietch Tabr Fremen).
+ All Fremen Unique Units are now shared between both Fremen civs
+ Fremen civs now have a new Deathstills UB replacing Water Cache which retains 60% water on growth, rather than 50%.
+ Arid and Desert Plains terrains renamed to Rock and Mesa respectively
+ Desert terrain is now called Dunes and is meant to be used for the outer areas of Arrakis.py. The terrain has no yield and no cities can be founded on it. We should probably change the Archipelago mapscript not to place this terrain.
+ Removed all non-spice corporations
+ Cleared out all events from the XML
+ Includes davidallen's renamed XML tags and keldath's latest DDL.
+ Changed MIN_FOUND_VALUE from 350 to 400 to try and get the AI to space out its cities more.
Er... think that's it, but I'm sure to have forgotten something.
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