On the Barbary Pirates... I find that Jefferson pulls in nearly everybody in his war against the pirates, and the Arabs, being the closest civ, always overrun Tripoli.
The v1.03 biq has an error in it: "text\PediaIcons.txt": ICON_BLDG_Naval_Academy; it won't even get to the civ selection screen. Although I poked around the editor for v1.03 and am pretty sure the issue with the worker has been fixed. I also like the look of the Persian position.
I was also going to suggest giving the Dutch some Caribbean colonies but I see you've read my mind.
But now it occurs to me that the Danish also had some holdings in the Virgin Islands at this time.
I've noticed that there are several buildings that spawn units, for instance CostalFortress (it may be another coastal improvement) spawns a
British Man O War. There is also a building in Paris that spawns a generic Man-of-War and a building in Lyon that spawns a French Hussar (which has proved to be quite helpful
).
As for animation discrepancies, ships don't rotate when they bombard (I haven't witnessed any ship-to-ship fighting...yet). But land unit battles are kind of strange. Sometimes the animations work flawlessly, other times not so much. An example: my French Carabinier attacks a Ottoman Sipahi in the tile immediately to its left(East). The Carabinier starts shooting to the North East and the Sipahi attacks to the South East. Similar events happened when, as the Brits, my Lifeguard attacked a Zulu Warrior. However, it should be noted that in two separate battles between the same two types of units the same animation glitch may not occur both times. Weird, right?