Report:
I did mention that above.
Sorry, getting easy to miss stuff with the discussion volume.
Thanks for patience everyone.
Played 7.5 turns, (wanted to punt on worker decisions...see below)
Settled blue dot.
Willie was actually going for something near our red/blue dots, he turned around and went here instead:
This is great. We can definintely bypass this clunker and send Vultures straight to Amsterdam when we rush.
I reversed myself (again) and did finish the warrior in Uruk first and grow to 3 before worker. Basically because needed the extra time to tech Fishing, otherwise couldn't overflow into WB and think that is more immediately useful than Barracks. pigswill - interesting suggestion on Slavery but I declined to revolt, basically same reason -> couldn't actually whip the worker out faster and still have overflow into WB...also wanted 2nd worker out before anarchy turn.
WB is done, Barracks as placeholder (see below)
I used both workers to road to Eridu. Thinking was that if I didn't it would finish the 1st warrior before the copper road. I may have goofed, could have worked the FP after border pop to delay warrior...sorry if that was an error.
Other odds and ends:
Two new AIs, good news for our variant:
the two warriors outside our borders are in what I think are good spawnbusting spots. Adjust if needed, be aware the southern one is a little under full health (but in a strong spot, jungle hill with river shielding from some directions too).
We can't tech writing but watch for Willie doing it...check every few turns to see if he will do open borders, would be good to know if Amsterdam is on a hill.
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More worker decisions so I stopped after 8 turns, and with the workers umoved for this turn:
Things I think are certain:
Eridu finishes its warrior then goes nonstop vultures
Points to consider:
-I assume the yield from the gold is more important than the happy, which would favor sending one worker straight to mine it without roading first. However looks like Eridu is gonna stagnate at size 3 and will want another mine, roading first means we have faster access to the PH 1S of Eridu when that time comes.
-other worker presumably goes to capital but dunno his use, is it better to finish that grass hill mine or straight chop?
-I also dunno on a 3rd worker. Tempted to do that in Uruk right now, perhaps with both workers chopping the roaded forest tile (make sure it stays assigned to Uruk so the chop goes there). Assume if we don't do a 3rd worker, Uruk is Barracks->Vultures.
-Pottery mostly done, although I don't think we actually will make use of it immeidately. If we consider adopting slavery and whipping the capital, Hunting first (ivory happy) may make sense...although we then lose ability to build warriors...we have 4 counting the one due in Eridu, dunno if we want to hold onto that option anymore.
Roster:
Roster:
lymond
LKendter
timmy827
vranasm (up)
pigswill(on deck)
vanatteveldt