Griselda
Realms Beyond
Presenting the first Realms Beyond Conquests Succession Game!
Civilization: Incans
Difficulty: Demigod
Map: Standard, 40% land, continents.
Climate: Arid, temperate, 4 billion.
Normal AI aggression
Barbs: Roaming
Opponents: Mayans, English, the rest random. (Charis, I wanted to give the Iroquois a chance to rest after Epic 36!)
Random seed preserved, cultural link off, respawn off.
This game is currently full, overfull even. However, Charis will be running the conquests as SG's, so there should be plenty of opportunities for more players to participate.
Roster (updated 11/25):
Griselda
Charis
Jester
Kylearan
Sullla
Skyfish
If you have a "?" by your name, please check in so we can get the roster updated if we need to.
RBC1 - The Incans Rise Again
Sorry for the delay, guys. My RL RPG ran very, very late last night, and I was in no condition to post anything after it ended.
(0) 4000 BC - We're pink. A floodplains opening with some desert looks like just the thing, though
We're in the far west on the minimap, a little south of the equator.
Our scout heads north towards the mountain, and sees a hut. I decide to move on to the mountain, and pop it next turn, in hopes of a settler. Cuzco is founded, and we see wheat! There's incense off to the other side. I start a Chasqui. That was a tough choice, on a flood plains start like this. Shields are not easy to come by, and they are an expensive unit. Although they take twice as long to build in the first place, it seems to me that they're likely to make up for it in movement over time, especially with their ability to ignore mountains' and hills' movement penalties. Of course, that's comparing them to a regular warrior. Compared to a regular scout, I'd probably rather have a scout, especially on a flood plains start. We'll see. I hadn't seen the Chasqui discussion thread that Charis linked to today, but I am interested in checking that out.
I want the alphabet, but at this point it would take 43 turns at max science! Ack! Our beaker count is not likely to get better right away, and 50-turn research wouldn't lower the price for us if we did meet an AI who had it for trade. Cermonial burial is only 17 turns at max science. That sounds attainable.
(1) 3950 BC - Pop hut, get maps of the region. There's two more huts in view now.
(2) 3900 BC - Scout heads for the west hut, because I'm thinking prime exploration will be to the east, and we can send a Chasqui that way.
(3) 3850 BC - Pop the hut, get a settler! Did I mention that this start is a little bit too good? The settler is on the coast, in the desert (since when has that been a decent spot?). I can move him NE one and the city will still be coastal, and also have a game in range when the borders expand.
(4) 3800 BC - Tiwanaku founded. So much for the AI's extra settler! Tiwanaku doesn't have great food right now until it's improved, but it does have a forest tile. So, Tiwa can work on a Chasqui, and Cuzco swaps to worker. I don't even think we should build a granary in Cuzco right now. Shields are precious, for the moment. Once the city grows and gets some tiles improved, it can have good food and production. So, we might want to let it get a bit bigger than the average settler factory, when we're ready.
(5) 3750 BC - With the first flood plains improved, Cuzco is at size 1, with +4 food.
(6) 3700 BC -
(7) 3650 BC -
(8) 3600 BC - Pop another hut - maps again.
BT - Cuzco worker - worker
(9) 3550 BC - I see another hut in the jungle to the NW. I don't believe that a Chasqui can move more quickly through the jungle than a regular scout, so the regular scout goes that way.
(10) 3500 BC - Cuzco expands, and I see another hut to the south. I don't have anybody who can head that way right now, though. Cuzco is at +5 food right now, at size 1.
(11) 3450 BC - Pop a hut, gets maps again. There's bananas to the NW. Science to 50%, cb in 2.
(12) 3400 BC -
(13) 3350 BC
BT - CB in. There's no clear research choice anymore. Science off, at least until we meet some neighbors.
Tiwanaku Chasqui - warrior (there's a camp with two warriors in sight just to the NW in the jungle).
(14) 3300 BC - Hmm, maybe we should have a warrior on Cuzco too if barbs are coming this way? Also, we'll need MP to let the city grow.
BT - Cuzco warrior - settler. It's odd to be expansionist and only have two scouts out.
(15) 3250 BC - Warrior stays home for MP.
(16) 3200 BC - We meet the Mongols, to the NW. They have bronze working, alphabet, and warrior code. We have masonry and ceremonial burial. This may be , but I trade both of our techs for alphabet. They didn't have any gold to add to the deal. Alphabet is so hard to research now, and cb *so* cheap by comparison that it doesn't seem like a bad deal. I'm also not sure how much gpt we'll want to have in reserve for lux, or how close they are to other AI who would just trade the techs to them anyway.
(17) 3150 BC - Irrigating the desert now seems to make sense, even in the early game. I start a LOI towards our second city, which can make it much more useful without too much effort.
(18) 3100 BC - Pop a hut, get maps.
BT - Tiwanaku warrior - temple (vetoable, there's many directions we can go with this city, depending upon what the group wants to do).
(19) 3050 BC
(20) 3000 BC - Here's the lay of the land.
I can't believe I didn't get more scouts or settlers built, considering our start.
I saw the Mongols heading towards the barb camp, and they have gold now, so thay *may* have cleared it. I wouldn't count on it, though. I'm also not sure where their homeland is. They just recently got a third city built, and they don't have any new techs.
With two cities and more wonders available, it may be reasonable to start thinking about a wonder in one of them. At any rate, there's more to cascade to now.
I saved over the start file with one from later in the same turn. But I'll post that, if anyone wants to take a look.
RBC1-start
Here's the save:
RBC1-3000 BC
Enjoy!
Griselda - Just played
Charis - Up now!
Jester - On deck
Kylearan
Sulla?
Hotrod?
Ridgelake?
Civilization: Incans
Difficulty: Demigod
Map: Standard, 40% land, continents.
Climate: Arid, temperate, 4 billion.
Normal AI aggression
Barbs: Roaming
Opponents: Mayans, English, the rest random. (Charis, I wanted to give the Iroquois a chance to rest after Epic 36!)
Random seed preserved, cultural link off, respawn off.
This game is currently full, overfull even. However, Charis will be running the conquests as SG's, so there should be plenty of opportunities for more players to participate.
Roster (updated 11/25):
Griselda
Charis
Jester
Kylearan
Sullla
Skyfish
If you have a "?" by your name, please check in so we can get the roster updated if we need to.
RBC1 - The Incans Rise Again
Sorry for the delay, guys. My RL RPG ran very, very late last night, and I was in no condition to post anything after it ended.
(0) 4000 BC - We're pink. A floodplains opening with some desert looks like just the thing, though
We're in the far west on the minimap, a little south of the equator.
Our scout heads north towards the mountain, and sees a hut. I decide to move on to the mountain, and pop it next turn, in hopes of a settler. Cuzco is founded, and we see wheat! There's incense off to the other side. I start a Chasqui. That was a tough choice, on a flood plains start like this. Shields are not easy to come by, and they are an expensive unit. Although they take twice as long to build in the first place, it seems to me that they're likely to make up for it in movement over time, especially with their ability to ignore mountains' and hills' movement penalties. Of course, that's comparing them to a regular warrior. Compared to a regular scout, I'd probably rather have a scout, especially on a flood plains start. We'll see. I hadn't seen the Chasqui discussion thread that Charis linked to today, but I am interested in checking that out.
I want the alphabet, but at this point it would take 43 turns at max science! Ack! Our beaker count is not likely to get better right away, and 50-turn research wouldn't lower the price for us if we did meet an AI who had it for trade. Cermonial burial is only 17 turns at max science. That sounds attainable.
(1) 3950 BC - Pop hut, get maps of the region. There's two more huts in view now.
(2) 3900 BC - Scout heads for the west hut, because I'm thinking prime exploration will be to the east, and we can send a Chasqui that way.
(3) 3850 BC - Pop the hut, get a settler! Did I mention that this start is a little bit too good? The settler is on the coast, in the desert (since when has that been a decent spot?). I can move him NE one and the city will still be coastal, and also have a game in range when the borders expand.
(4) 3800 BC - Tiwanaku founded. So much for the AI's extra settler! Tiwanaku doesn't have great food right now until it's improved, but it does have a forest tile. So, Tiwa can work on a Chasqui, and Cuzco swaps to worker. I don't even think we should build a granary in Cuzco right now. Shields are precious, for the moment. Once the city grows and gets some tiles improved, it can have good food and production. So, we might want to let it get a bit bigger than the average settler factory, when we're ready.
(5) 3750 BC - With the first flood plains improved, Cuzco is at size 1, with +4 food.
(6) 3700 BC -
(7) 3650 BC -
(8) 3600 BC - Pop another hut - maps again.
BT - Cuzco worker - worker
(9) 3550 BC - I see another hut in the jungle to the NW. I don't believe that a Chasqui can move more quickly through the jungle than a regular scout, so the regular scout goes that way.
(10) 3500 BC - Cuzco expands, and I see another hut to the south. I don't have anybody who can head that way right now, though. Cuzco is at +5 food right now, at size 1.
(11) 3450 BC - Pop a hut, gets maps again. There's bananas to the NW. Science to 50%, cb in 2.
(12) 3400 BC -
(13) 3350 BC
BT - CB in. There's no clear research choice anymore. Science off, at least until we meet some neighbors.
Tiwanaku Chasqui - warrior (there's a camp with two warriors in sight just to the NW in the jungle).
(14) 3300 BC - Hmm, maybe we should have a warrior on Cuzco too if barbs are coming this way? Also, we'll need MP to let the city grow.
BT - Cuzco warrior - settler. It's odd to be expansionist and only have two scouts out.
(15) 3250 BC - Warrior stays home for MP.
(16) 3200 BC - We meet the Mongols, to the NW. They have bronze working, alphabet, and warrior code. We have masonry and ceremonial burial. This may be , but I trade both of our techs for alphabet. They didn't have any gold to add to the deal. Alphabet is so hard to research now, and cb *so* cheap by comparison that it doesn't seem like a bad deal. I'm also not sure how much gpt we'll want to have in reserve for lux, or how close they are to other AI who would just trade the techs to them anyway.
(17) 3150 BC - Irrigating the desert now seems to make sense, even in the early game. I start a LOI towards our second city, which can make it much more useful without too much effort.
(18) 3100 BC - Pop a hut, get maps.
BT - Tiwanaku warrior - temple (vetoable, there's many directions we can go with this city, depending upon what the group wants to do).
(19) 3050 BC
(20) 3000 BC - Here's the lay of the land.
I can't believe I didn't get more scouts or settlers built, considering our start.
I saw the Mongols heading towards the barb camp, and they have gold now, so thay *may* have cleared it. I wouldn't count on it, though. I'm also not sure where their homeland is. They just recently got a third city built, and they don't have any new techs.
With two cities and more wonders available, it may be reasonable to start thinking about a wonder in one of them. At any rate, there's more to cascade to now.
I saved over the start file with one from later in the same turn. But I'll post that, if anyone wants to take a look.
RBC1-start
Here's the save:
RBC1-3000 BC
Enjoy!
Griselda - Just played
Charis - Up now!
Jester - On deck
Kylearan
Sulla?
Hotrod?
Ridgelake?