Which is the most powerful trait in the mod?
Coming from a EitB/EMM opinion I have chosen to exclude FIN entirely (not putting int the new because I am sure there will be some confusion as to what I am referring - if you find in its favor just write a note saying so).
I have not included the minor or non-standard traits - I consider this to be Adaptive, ingenious, Magic Resistant, Barbarian, Agnostic, Defender, Insane, Fallow, any Civilization Traits, and so on.
I would prefer you approach this from as vanilla a view as possible - modmods are okay, but only minimal ones such as EitB, MNAI, and so on. Rweakmod, Extramodmod, and so on are probably okay, but Magisters, Orbis or Rife would not be, simply because there is too much of a change to the base game for comparisons to be made.
Coming from a EitB/EMM opinion I have chosen to exclude FIN entirely (not putting int the new because I am sure there will be some confusion as to what I am referring - if you find in its favor just write a note saying so).
I have not included the minor or non-standard traits - I consider this to be Adaptive, ingenious, Magic Resistant, Barbarian, Agnostic, Defender, Insane, Fallow, any Civilization Traits, and so on.
I would prefer you approach this from as vanilla a view as possible - modmods are okay, but only minimal ones such as EitB, MNAI, and so on. Rweakmod, Extramodmod, and so on are probably okay, but Magisters, Orbis or Rife would not be, simply because there is too much of a change to the base game for comparisons to be made.