Ahwaric
Shrubbery-hugger
The purpose of this mod is to add more flavor to economy, combat and civilizations in Fall from Heaven 2. Some mechanics from warlords & BtS that are not used in FfH were added.
Download here: 0.22 (changelog in the next post)
Patch: 0.22 b (breaks saves)
Quickfix (requires full patch): None ATM
Detalied documentation (outdated...): Orbis documentation 0.14 c.pdf (Pdf reader required)
Installation: Just download and follow the instructions. It does not overwrite FfH directory, but you have to install FfH 2 (040) and patch it to y first.
Note: Be sure to check if the right folder is chosen ("Orbis"). The default one might be Fall Further or an earlier version of Orbis.
Also, RUN ONE GAME IN PLAY NOW MODE TO CLEAR GAME OPTIONS (you do not have to play it, just start one). If your units can't heal, you can't build anything or research is disabled you did not do it and some options from other mods are messing with Orbi options. More info here.
Up to date source included in the main downloads, can be found in mod folder
The most heavily changed xml files are in Orbi.xlsm, a modified FfH editor. Look for red (changed) & green (added) parts.
You can get it here: Orbis.xlsm 0.22 b (office 2007 required)
Main Features
- New civilizations:
Mechanos (steampunk civ)
Scions of Patria by Tarqueline (from Fall Further)
Mazatl - jungle lizards (from Fall Further) - Flavoured Doviello - totems, werewolves & shapechanging mages
- More magic for Amurites
- 11 Guilds 9 BtS-style (corporations), 2 "flavor" ones. Guildmasters have unique abilities.
Spoiler :Three-field order food stock, farmer can discover new farm/plantation resources
Bank of Vivaldi bank network, banker can improve economy of the city
Hansa merchant company, trader is a combat unit, can conduct trade missions
Prospectors Guild dwarven miners guild, prospector is dwarven combat unit, can discover mine/quarry resources
Globe troupe wandering artists, thespian can add culture to a city
Circle of transmuters alchemists, provides reagents, alchemist can add research
Order of Arches architects and cathedral builders, archtect can hurry building
Intricate Weavers cloth makers, weaver can establish a temporary tapestry workshop
Circle of Eight - mages, magister can cast metamagic I & II spells
Guild of the Nine - expanded mercenaries
Ratcatchers Guild - thieves, espionage
- Cult of the dragon as unadoptable religion
- Civ-specific pagan temples for all civilizations
- Added many and changed even more buildings
- Reworked units no more melee domination. Ranged attack for archers & siege engines
Spoiler :Melee city attackers and mounted counter (polearm line is back)
Archery city defenders, ranged attackers
Mounted field domination, hit & run tactics (increased withdrawal rate, both attack & defensive - be careful with these wolf riders...), siege engines counter (flanking)
Siege no more direct attacks; have weak strength and powerful ranged attack; need to be guarded all the time, unless you want enemy to capture them; get some free xp to compensate for not being able to fight
Naval deep changes, some ships removed, some added; have ranged attack, do collateral damage - Great generals generated form combat experience
- Explorable animal dens
- More diverse terrain
Spoiler :New feature swamp
Forest & jungle gives normal commerce bonus at the river bank, jungle +1 hammer
Added several new resources, one removed (gunpowder)
Trolls and their ruins in the swamps only removable with swamp draining - Tech tree and technological requirements changed, rebalanced civics
- Spell changes - no more priest/mages, each priest has set number of spells.
- Other flavor additions: more unit graphics, more civ-specific art styles .
- Tweaked Lairs
And much more...
Credits:
Fall from Heaven Team - the greatest of all mods
Fall Further Team - I am stealing a lot
Main Menu theme: image Dana Daukshta, music Host of Seraphim by Dead Can Dance
Mechanos theme - Ben Houge (the wheel clan theme from Arcanum), leader art by Justin Sweet
Spoiler :
Ideas stolen: Fall Further, Apepis, , sputnik 323, Marnok, Tarqueline, MagisterCultuum, Jabie, MaxAstro
Graphics:seZereth, Woodelf, Danrell, Hrochland, C.Roland, Master Lexx (GreenMod), Psychic_Llamas and whole Warhammer Mod, Vehem and Fall Further modmod, Refar, Chamaedrys, Chuggi, GarretSidzaka, Rishardas
Code help: Xienwolf, Sto!
Also: my girlfriend for suggesting troll lairs. If you do not like trolls and swamp ruins, I will let her know
Graphics:seZereth, Woodelf, Danrell, Hrochland, C.Roland, Master Lexx (GreenMod), Psychic_Llamas and whole Warhammer Mod, Vehem and Fall Further modmod, Refar, Chamaedrys, Chuggi, GarretSidzaka, Rishardas
Code help: Xienwolf, Sto!
Also: my girlfriend for suggesting troll lairs. If you do not like trolls and swamp ruins, I will let her know
Included mods:
Expanded mercenaries by westamastaflash
FlavourMod 2 by Jean Elcard