That is right, I try to implement ideas from
sputnik's thread
So no morphing to animals. But I may think about it in the future.
Currently it works as follows:
Whole thing is connected to subdue animal promotion. You can get it the normal way, plus all doviello melee & recon units get it for free. Same applies to rangers, druids & beastmasters.
This promotion allows you to adopt one totem animal. When adopted it blocks all further adoptions, so only one per unit.
The possible promotions are:
Wolf totem +15% strength, +20% withdrawal
Bear Totem +30% strength
Polar Bear Totem +40% strength, +20% cold resistance
Lion Totem +1 attack strength, immune to fear
Tiger Totem +25% strength, 3 first attacks
Griffin Totem +1 attack & defence strength, +25% withdrawal
Troll totem +1 attack & defence strength, +25% heal in friendly, neutral & enemy terrain, can heal while moving
I am not sure if to do gorilla totem, elephant (it can give resource, so the promotion has to be good), hill giant or even dragon (if I implement smaller dragons at some point, I can't imagine anyone adopt Abashi
)
I am thinking of changing griffin type to beast (I think it fits them better) and improving promotion a bit. Ideas?
It will be combined with moving subdue beast promotion to an earlier tech. Currently it is at feral bond (moved from animal mastery), but I am thinking of even earlier one - animal handling.
Unfortunatelly your world improvement is impossible to implement (well, I do not know how...). Sorry. I will check all of them and add some hammer/commerce/food bonuses. I will think of other possibilities.
Civ III graphics is unfortunatelly of no use - the format is completly different (it is 2D). I will probably use placeholder art for Mechanos