Bad Player
Deity
Part 2 of code (too long for single post):
Code:
if pNewCityCivPlayer.getCivilizationType() == gc.getInfoTypeForString('CIVILIZATION_CLAN_OF_EMBERS'):
pClanOfEmbersCityPlot = CyMap().plot(32, 36)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity1") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(32, 36)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 32, 36, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(43, 36)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity2") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(43, 36)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 43, 36, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(23, 35)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity3") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(23, 35)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 23, 35, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(28, 33)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity4") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(28, 33)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 28, 33, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(35, 32)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity5") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(35, 32)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 35, 32, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(40, 32)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity6") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(40, 32)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 40, 32, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(48, 32)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity7") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(48, 32)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 48, 32, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(28, 28)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity8") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(28, 28)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 28, 28, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(32, 28)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity9") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(32, 28)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 32, 28, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(37, 28)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity10") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(37, 28)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 37, 28, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(15, 25)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity11") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(15, 25)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 15, 25, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(20, 24)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity12") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(20, 24)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 20, 24, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(24, 23)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity13") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(24, 23)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 24, 23, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(29, 23)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity14") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(29, 23)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 29, 23, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(40, 22)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity15") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(40, 22)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 40, 22, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(17, 19)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity16") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(17, 19)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 17, 19, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(23, 18)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity17") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(23, 18)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 23, 18, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(28, 18)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity18") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(28, 18)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 28, 18, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(33, 18)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity19") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(33, 18)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 33, 18, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(38, 18)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity20") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(38, 18)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 38, 18, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(45, 18)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity21") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(45, 18)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 45, 18, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(27, 13)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity22") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(27, 13)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 27, 13, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(32, 13)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity23") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(32, 13)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 32, 13, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(38, 13)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity24") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(38, 13)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 38, 13, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(43, 13)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity25") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(43, 13)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 43, 13, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pClanOfEmbersCityPlot = CyMap().plot(48, 13)
if CyGame().getSorenRandNum(1000, "ClanOfEmbersCity26") <= 1:
if pClanOfEmbersCityPlot.getNumUnits() == 0:
if pClanOfEmbersCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(48, 13)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 48, 13, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
if pNewCityCivPlayer.getCivilizationType() == gc.getInfoTypeForString('CIVILIZATION_DOVIELLO'):
pDovielloCityPlot = CyMap().plot(53, 3)
if CyGame().getSorenRandNum(1000, "DovielloCity1") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(53, 3)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 53, 3, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(47, 3)
if CyGame().getSorenRandNum(1000, "DovielloCity2") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(47, 3)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 47, 3, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(29, 3)
if CyGame().getSorenRandNum(1000, "DovielloCity3") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(29, 3)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 29, 3, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(24, 3)
if CyGame().getSorenRandNum(1000, "DovielloCity4") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(24, 3)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 24, 3, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(19, 3)
if CyGame().getSorenRandNum(1000, "DovielloCity5") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(19, 3)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 19, 3, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(50, 8)
if CyGame().getSorenRandNum(1000, "DovielloCity6") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(50, 8)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 50, 8, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(45, 8)
if CyGame().getSorenRandNum(1000, "DovielloCity7") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(45, 8)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 45, 8, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(32, 8)
if CyGame().getSorenRandNum(1000, "DovielloCity8") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(32, 8)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 32, 8, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(27, 8)
if CyGame().getSorenRandNum(1000, "DovielloCity9") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(27, 8)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 27, 8, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(22, 8)
if CyGame().getSorenRandNum(1000, "DovielloCity10") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(22, 8)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 22, 8, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(38, 9)
if CyGame().getSorenRandNum(1000, "DovielloCity11") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(38, 9)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 38, 9, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(48, 13)
if CyGame().getSorenRandNum(1000, "DovielloCity12") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(48, 13)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 48, 13, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(43, 13)
if CyGame().getSorenRandNum(1000, "DovielloCity13") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(43, 13)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 43, 13, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(38, 13)
if CyGame().getSorenRandNum(1000, "DovielloCity14") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(38, 13)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 38, 13, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(32, 13)
if CyGame().getSorenRandNum(1000, "DovielloCity15") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(32, 13)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 32, 13, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(27, 13)
if CyGame().getSorenRandNum(1000, "DovielloCity16") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(27, 13)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 27, 13, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(22, 13)
if CyGame().getSorenRandNum(1000, "DovielloCity17") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(22, 13)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 22, 13, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(45, 18)
if CyGame().getSorenRandNum(1000, "DovielloCity18") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(45, 18)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 45, 18, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(38, 18)
if CyGame().getSorenRandNum(1000, "DovielloCity19") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(38, 18)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 38, 18, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(33, 18)
if CyGame().getSorenRandNum(1000, "DovielloCity20") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(33, 18)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 33, 18, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(28, 18)
if CyGame().getSorenRandNum(1000, "DovielloCity21") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(28, 18)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 28, 18, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
pDovielloCityPlot = CyMap().plot(23, 18)
if CyGame().getSorenRandNum(1000, "DovielloCity22") <= 1:
if pDovielloCityPlot.getNumUnits() == 0:
if pDovielloCityPlot.isOwned() == False:
pNewCityCivPlayer.initCity(23, 18)
pNewCityCivPlayer.initUnit(gc.getInfoTypeForString('UNIT_WARRIOR'), 23, 18, UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
if pNewCityCivPlayer.getCivilizationType() == gc.getInfoTypeForString('CIVILIZATION_ELOHIM'):
iBlank = 1