Ahwaric
Shrubbery-hugger
Looks Like I might need to lower the discover chance and increase monster spawn rate
Do you remeber what exactly the Marbel text said? I do not recall adding "mining" information. And do you remeber what buildings and units have that glitch? I am going to release the next version tomorrow, but would like to check it before.
I have finally finished work on the first version of Stewards of Inequity.
More info is in the second post of this thread (0.11 changelog). Unfortunatelly I could not get it to influence or be influenced by other guilds.
@MagisterCultuum
Thanks for help, exactly what I needed. It works as it should
I changed pSpreadCity to pRemoveCity in the "def onCorporationRemove" part, but this part is not used yet anyway.
@Wauthan
Glad to get to know it before releasing next version. I will try to nail it down.
Can you post a save just before that happens?
If not, at least give me some info on the civs in the game (especially if mercurians & infernals are in and for how long), what guilds & religions are active and general tech level (how late is late... )
It will help a lot in testing what is causing it.
I guess it is the unit or building art missing, but there are plenty to check.
Edit: Did you apply the infernal chariot fix I posted a few days ago?
Do you remeber what exactly the Marbel text said? I do not recall adding "mining" information. And do you remeber what buildings and units have that glitch? I am going to release the next version tomorrow, but would like to check it before.
I have finally finished work on the first version of Stewards of Inequity.
More info is in the second post of this thread (0.11 changelog). Unfortunatelly I could not get it to influence or be influenced by other guilds.
@MagisterCultuum
Thanks for help, exactly what I needed. It works as it should
I changed pSpreadCity to pRemoveCity in the "def onCorporationRemove" part, but this part is not used yet anyway.
@Wauthan
Glad to get to know it before releasing next version. I will try to nail it down.
Can you post a save just before that happens?
If not, at least give me some info on the civs in the game (especially if mercurians & infernals are in and for how long), what guilds & religions are active and general tech level (how late is late... )
It will help a lot in testing what is causing it.
I guess it is the unit or building art missing, but there are plenty to check.
Edit: Did you apply the infernal chariot fix I posted a few days ago?