Bolivia's Miner's Radio Station seems a bit weak: it could have +2 or even +3 per relevant luxury tile that late in the game, or just +1 to every mine and quarry.
The flavor is perfect though, and the UA is so fun and strong it might be fine as-is.
Regardless, I love the flavor of these civs, though some are too militaristic for my peaceful play-style.
Thanks! In fact, after play-testing Bolivia, I decided to leave it to +1 because otherwise a lucky Bolivia with mines would be truly mad with culture, it already has a lot if you play your missionaries and Great Prophets well. About the flavors, well, it's also because of which civs are being worked as of now, quite funnily I also prefer a peaceful game:
- Bolivia: Is more peaceful in a way, more culture oriented, and with a unit that although good for invasions is also good for defense.
- Gran Colombia: Had to be mostly militaristic, but in a less "domination" way, hence the liberation bonus and the alliance mission.
- Chile: Is also a major military power in South America, specially going with naval things.
- Aymara: As the focus is a lot more on the revolutions they led, militaristic and in quantity.
- Argentina: Will not be so militaristic, it will have a UU that will be able to turn into a worker, will receive a unique citizen type, so yeah, peaceful play is completelly viable.
- Tupi: The UA is militaristic, but the UI and the UU are more food and growth oriented.
- Mapuche: They are focused in being total masters of controlling territory, and their UU is going to be some kind of Boss unit hehe, so yeah, they do are focused like that.
- Tiwanaku: They are the least militaristic focused of the pack I'd say. Their UU is a Great Person, which cannot attack, and will mostly be focused on faith and science.
So far, of the announced civs 3 are more peace oriented, 1 (the tupi) is a middle ground, and 4 are more war oriented...
So yeah, it is a good idea to keep the ratio a bit more balanced, you're right. At any rate, some words about some of the unnanounced civs:
- One of them will have interesting ways of interacting with water, but almost no militar buffs whatsoever, aside from improved combat strength on a special improvement. So, it will be peace oriented.
- Another one has a main focus on archaeology and tourism, definitively peace oriented. (but in a neutral way, as you may wish to generate digging sites which means fighting a lot)
- There will be one military-ideology focused civ too... So yeah, one more to war.
- Lastly, the others have not even been conceptualized yet, so yeah...