Bad Player
Deity
Phase 1: Ideas
Plot:
The Good nations are allied in war against the evil nations (whom may not be allied together). The evil nations are causing the Armageddon counter to rise. The Lurchuip are led by someone who is trying to take over the world but pretending to be on the side of the good guys (you are not told this at the start of the scenario). The Lurchuip are therefore secretly and treacherously helping the evil nations (through mechanisms discussed below) and may declare war on the good civs if they become powerful enough (via mechanisms discussed below).
You play as the Elohim and you win the scenario if the AC reaches 0. You lose the scenario if you die or another nation wins a conquest/domination victory.
Mechanics of the Scenario:
Discussion of my Ideas:
I want the scenario to be interesting (I think the good leader betraying everyone and trying to take over the world with a golem army is interesting IMHO) but without complex coding.
Phase 2: Coding
Phase 3: Map design
Some videos of me playing the scenario (showcasing features of it - there are some other things that happen as part of the scenario plot...) - I figured I'd post them because people are still around the forums
Loading the scenario:
Link to video.
There are arsonists trying to sabotage the Ljosalfar - presumably their evil neighbours the Svartalfar... Or is it?
Link to video.
An important part of the game is protecting yourself and your allies from the effects of a rising Armageddon counter (AC). The AC rises partly randomly depending on passive factors such as the number of evils civs in the game and other similar reasons.
Link to video.
Armageddon will be very bad for you! Do everything you can to prevent it! Seems like only the Sheaim and the Luchuirp are doing well with a rising AC. It must be the evil Sheaim trying to destroy the world...
Link to video.
The Luchuirp have suggested creating a massive Stack of Doom (SoD) and marching deep into the evil lands. Perhaps taking down the evil Sheaim will cripple the evil. During a certain time period all NEW good civ units are forcibly marched to a marshalling tile on the map and on a certain turn the SoD starts marching to the Sheaim lands.
Link to video.
Link to video.
Plot spoiler:
Link to video.
Plot:
The Good nations are allied in war against the evil nations (whom may not be allied together). The evil nations are causing the Armageddon counter to rise. The Lurchuip are led by someone who is trying to take over the world but pretending to be on the side of the good guys (you are not told this at the start of the scenario). The Lurchuip are therefore secretly and treacherously helping the evil nations (through mechanisms discussed below) and may declare war on the good civs if they become powerful enough (via mechanisms discussed below).
You play as the Elohim and you win the scenario if the AC reaches 0. You lose the scenario if you die or another nation wins a conquest/domination victory.
Mechanics of the Scenario:
- The Lurchuip will declare war on all good civs if the sum of good civs' scores are < 80% of the Lurchuip score
- If the Lurchuip declare war on the good civs then give all their golems the plague bearer promotion
- The Lurchuip have the Runes of Kilmorph (RoK) holy shrine in their capital and mithril adjacent to their capital so that they can build the mithril golem
- Possibly use the "Last Days" setting (to double AC effects)
- The good civs have a permanent peace treaty so that you can't declare war on the Lurchuip (however they might declare war on you and the other good civs)
- The Sheiam should have a protected position on one side of the map and have the Celestial Compass built in their capital
- The Lurchuip should have a protected starting position so that the evil civs can't destroy them easily
- The Elohim should be on the front line so that they have to choose between fighting and producing their ritual to lower the AC (makes it harder for the player)
- The Clan of Embers should have the Prophecy of Ragnarok so that the AC is pushed up from their numerous units
- The Lurchuip help the evil civs in the following ways:
- Have a held/move 0 adept or mage (whichever has a lower defending priority in a stack) in each starting good city, ostensibly to repair catapults etc in the city. However the Lurchuip give their world map to the Sheiam automatically every 5 turns.- The Lurchuip announce to the good players (ie you the Elohim) that they are building Bane Divine ritual to kill the evil civs' ritualists and profanes and that all the good civs should attack evil cities with armies in 10 turns (the good civs would have to be programmed to try to attack on that turn). However, the turn after Bane Divine is cast, all living units are diseased unexpectedly (which means that the evil civs will have an advantage striking down the good armies in evil territory and there are no priests to cure the armies of good - a cunning Lurchuip plot!).
Discussion of my Ideas:
I want the scenario to be interesting (I think the good leader betraying everyone and trying to take over the world with a golem army is interesting IMHO) but without complex coding.
Phase 2: Coding
Phase 3: Map design
Some videos of me playing the scenario (showcasing features of it - there are some other things that happen as part of the scenario plot...) - I figured I'd post them because people are still around the forums
Loading the scenario:
Link to video.
There are arsonists trying to sabotage the Ljosalfar - presumably their evil neighbours the Svartalfar... Or is it?
Link to video.
An important part of the game is protecting yourself and your allies from the effects of a rising Armageddon counter (AC). The AC rises partly randomly depending on passive factors such as the number of evils civs in the game and other similar reasons.
Link to video.
Armageddon will be very bad for you! Do everything you can to prevent it! Seems like only the Sheaim and the Luchuirp are doing well with a rising AC. It must be the evil Sheaim trying to destroy the world...
Link to video.
The Luchuirp have suggested creating a massive Stack of Doom (SoD) and marching deep into the evil lands. Perhaps taking down the evil Sheaim will cripple the evil. During a certain time period all NEW good civ units are forcibly marched to a marshalling tile on the map and on a certain turn the SoD starts marching to the Sheaim lands.
Link to video.
Link to video.
Plot spoiler:
Spoiler :
In many (not necessarily all!) of your games, the Luchuirp will become powerful enough that they reveal their true colours and declare war on the good civs!
Link to video.