the save
Summary: Finished off the Ottomans and got started on Rome.
Used existing GL for Smiths, and new GL for Newtons.
940AD, 335g-16gpt, 3.7.0, Physics in 3
Pre-turn, nothing obvious needing adjustment
Tiles remaining: 464. Some cultural expansion coming in the next 2 turns will recalc later.
IBT
Ottoman knight dies redlining a cav
Thebes finishes worker, starts another
Madinah finishes cav, starts another
Baghdad finishes musket, starts cav
Khurasan finishes musket, starts aqueduct (need population)
Rome building Smith's
Indians building Smiths
Turn 1, 950AD, 319g-21gpt, 3.7.0, Physics in 1
France has physics, economics, printing press
India has economics, lacks MT
Rome has physics, economics, printing press
Changed Sabratha from musket to settler, there is a nearby hole to fill
Bursa, 4/4 Cav vs. 3/3 spear, wins 1/4 left, Bursa liberated, galley destroyed, start temple
Changed Utica to courthouse, it has 66% corruption on 25 shields, so will show benefit
Worker work, units positioned.
Sogut: 3/4 cav vs 3/3 pike, loses, pike now 2/4
4/4 cav vs 3/3 spear, wins 4/4
4/4 cav vs 3/3 spear, wins 3/4
4/4 cav vs 3/3 spear, wins 4/4
4/4 cav vs 3/3 spear, wins promoted 3/5
4/4 cav vs 2/4 pike, wins 4/4, Sogut liberated, we now control
great wall
Sogut producing temple, 3 workers captured.
IBT
Physics learned, start ToG
Ulundi completes musket, starts another.
Lots culture expansions.
Turn 2, 960 AD, 299g-19gpt, Theory of Gravity in 6
Adjust science to 60%, +35gpt, ToG in 7. Don't want to hurry into industrial anyway
Trade India Physics for Economics, 14g, WM. Want to build Smiths (keep it from AI's, mostly)
Screwed up the rush, moved the leader to a low-production town so production gets minimal
disruption, but used up all his movement. Will have to rush it next turn...
Izmit: 4/4 cav vs 3/3 musket, wins 1/4
3/4 cav vs 3/3 spear, loses 2/3 left
5/5 cav vs 3/3 spear, wins 5/5
4/4 cav vs 2/3 spear, wins 1/4, Izmit liberated, produce temple
Iznik: 4/4 cav vs 4/4 spear, retreats 1/4
Built Bukhara on desert to fill in space, producing temple
Built Aleppo in far West to fill in space, producing temple
Iznik: 3/4 cav vs 4/4 spear, loses, spear promoted 5/5
4/4 cav vs 5/5 spear, wins with 4/4 left
3/4 cav vs 3/3 spear, wins 3/4
4/4 cav takes out last Ottoman spear, Iznik captured, producing temple.
Start to position units to take on Rome. It looks like just conquoring Rome and expansion
will be enough.
IBT
Dhahran completes cavalry, starts settler
Sabratha completes settler, starts musket
Turn 3, 970 AD, 353g+39gpt, 4.6.0, ToG in 6.
Rush Smiths in Aden
Move units to future Roman front
IBT
Zimbabwe completes musket, starts cavalry
Makkah complets cavalry, starts another
Diriyah completes musket, starts cavalry
Elephantine completes worker, starts caravel
Damascus completes cav, starts another
Leptis magna completes musket, starts cav
Intombe completes musket, starts cav
Alexmanistan completes market, starts cav
Smiths completed in Aden, starts cav
Turn 4, 980 AD, 393g+51gpt, ToG in 5
Change Memphis to Aqueduct, need population
Move units toward Roman front
IBT
Utica courthouse completes, corruption down to 50% (keeping 13 shields now vs. 8 before)
Now producing cav
Thevest completes musket, starts settler.
Isandhlwana completes musket, starts cav
Asyut completes musket, starts cannon
Turn 5, 990 AD, 444g+51gpt
Fez built on hills in the near west, filling in, producing cannon
IBT
Santiago completes temple, starts cannon
Madinah completes cav, starts another
Hlobane completes musket, starts cav
Bagdhad completes cav, starts another
Jeddah completes musket, starts cav
Dhahran completes settler, starts musket
Turn 6, 1000AD, 436g+41gpt (spent some somewhere, don't know where...)
Shiraz built on lakefront near Sogut, building temple.
Trade check, only difference on tech is that soem have Printing Press
IBT
Uskudar completes temple, starts musket
Antioch completes musket, starts caravel
Swazi completes worker, starts another
Turn 7, 1010AD,
Think I saw a Roman ship off the far western coast
Change Abydos to musket & rush (196g)
Lower science to 50% +76gpt, ToG still in 2
IBT
Rome complains about our troops in their territory -- must have expanded?
Makkah completes cav, starts another
Abydos completes musket, starts temple
Turn 8, 1020AD, 357g+74gpt, ToG in 1
Adjust science to 40%, +172gpt
Declare war on Rome, all units in place for multi-prong attack.
Byzantium, 4/4 cav vs 3/3 pike wins 2/4
4/4 cav vs 3/3 spear wins 2/4
4/4 cav vs 3/3 archer wins 3/4, Byzantium liberated, producing temple.
4/4 cav vs 3/3 archer outside town wins 3/4
4/4 azap vs loose 3/3 archer wins 4/4
Jerusalem, 5/5 ansar vs 3/3 spear wins, Jerusalem destroyed, 1 worker captured
Luticia (all of following outside town)
4/4 cav vs 3/3 spear loses, 2/3 left
4/4 cav vs 2/3 spear wins 3/4
4/4 cav vs 3/3 archer wins 3/4
4/4 cav vs 3/3 archer wins 2/4
4/4 cav vs 3/3 archer wins, promoted 3/5
4/4 cav vs 3/3 archer loses, 1/3 left
4/4 ansar the question (cav) vs 1/3 archer wins
Vicinity of Iznik (outside town)
Cannon vs 4/4 MI, hit 3/4
cannon vs 3/4 MI, hit 2/4
5/5 ansar vs 2/4 MI, loss, 1/4 left
5/5 ansar vs 1/4 MI, wins, GL created, renamed unit "Dave's Lucky Shot"
Leader Saffah enroute to Makkah to build Newtons there (must be high science city)
Captured 2 workers
4/4 cav vs 3/3 archer wins
Vicinity of Izmit (outside town)
4/4 Ted's answer vs 4/4 MI wins 3/4, now sitting on iron source
2 more workers captured
Change Makkah to settler (zero growth)
Change Madinah to settler (zero growth)
IBT
Rome moves a bunch of units, we take a couple of zone of control shots but no action
Theory of Gravity is learned, starting magnetism
Ulundi completes musket, starts cav
Madinah completes settler, starts musket
Hadrumetum completes temple, starts cannon
Turn 9, 1030 AD, 512g = 151gpt, Magnetism in 11
Check trade, neither India or France has ToG or Navigation, so no imminent danger of industrial
Lugdunum, 4/4 cav vs 4/4 cav wins 2/4
5/5 cav vs 3/3 spear wins 4/5
Ted's answer to a prayer pillages iron
3/4 cav vs loose 3/4 archer wins 2/4
4/4 ansar the question vs 4/4 musket wins, 1/4
4/4 cav vs 3/3 musket wins 1/4
4/4 cav vs 4/4 cav wins 2/4, lutetia liberated, 2 workers captured, produce temple
Vicinity of Izmit, cannon vs 4/4 MI, miss
cannon2 hit, 3/4
5/5 cav vs 3/4 Med Inf wins, 2/5
Viroconium 4/4 cav loses to 4/4 musket, 1/4 left
Ted's vengence loses to 4/4 musket, untouched
4/4 cav retreats from 5/5 musket after doing 3hp damage
4/4 cav retreats from 3/3 musket, no blows land
4/4 cav loses to 3/3 musket, 2/3 left
Loose 3/5 cav defeats 3/3 archer
3/4 cav defeats 3/3 spear
5/5 ansar defeats 4/4 longbow, 3/5 left
4/4 cav defeats 3/3 spear, 3/4 left
4/4 cav defeats 4/4 archer, 3/4 left
4/4 cav defeats 3/3 archer
Viroconium
5/5 cav retreats from 3/5 musket, 1/5 remains
5/5 cav retreats from 2/3 musket, 1/5
IBT
1 cav falls to a med inf.
Makkah finishes settler, starts Newtons
Heliopolis finishes musket, starts cav
Turn 10, 1040 AD, 668g+155gpt, Magnetism in 10
Rush Izmit temple (92g)
Rush Iznik temple (88g)
Rush Aydin temple (80g)
Lutetia 3/4 cav vs loose 3/3 spear wins 1/4
Build Merw on ruins of Jerusalem, produce temple
4/4 Azap vs 2/3 archer wins 3/4
3/4 cav vs 2/3 archer wins 1/4
3/4 cav vs 3/3 archer wins 2/4
4/5 Dave's Lucky Shot vs 3/4 med inf wins 2/5
Newtons hurried in Makkah by GL
Many injured cav healing
It's late, some pictures are captured but not uploaded.