Inherited turn - 1000BC
MM Makkah to grow in two, to coincide with the settler in two.
9/1/0, 478 gold, +25gpt. Republic due in 33.
I spend 31 gold and establish an embassy with Persia so we can see what they have defending the capital:
Daddy like
Interesting bug here. The map shows that they have Silks hooked up, but the city screen shows Ivory.
Hit Enter
IBT - nada
2. 975BC
Madinah builds worker. Starts on Catapult (due in 10).
Damascus builds warrior, starts Swordsman (due in 5).
Persians are building the Pyramids (starting at size 1 with 3 shields per turn, this will take them a looong time. Plus, they aren't building defense
)
Upgrade 2 veteran warriors.
Send the wounded elite warrior to Damascus to heal.
Start several workers roading, have units fortified on them to protect them.
Start moving several swordsmen toward the Persian frontier.
Start moving a worker towards the Persian frontier to build a road for our troops.
Egypt has Polytheism, 0 gold.
Rome has Currency, 0 gold.
India down Philosophy and Code of Laws, 0 gold.
Persia down Philosophy and Code of Laws, 49 gold and a worker.
Zulu down Philosophy and Code of Laws, 25 gold.
France even, 76 gold.
Carthage down Philosophy and Code of Laws, 0 gold.
Ottomans have Currency, 0 gold.
Spain down Code of Laws, 0 gold.
We could trade for Currency, but with the lack of gold, it's not worth it.
Persia is willing to give us their WM, worker and 15 gold for Code of Laws, so I make the trade.
I trade Code of Laws to the Zulu for their WM and 25 gold.
No other trades possible.
IBT - nada
3. 950BC
Makkah builds settler, starts another settler.
Move newly built settler west towards Carthage.
Upgrade another swordsman.
Southern warrior/settler combo is almost to the horses.
Egypt up Polytheism, 2 gold
Rome up Currency, 0 gold
India down Philosophy, Code of Laws, 0 gold
Persia down Philosophy, 34 gold
Zulu down Philosphy, 0 gold
France even, 76 gold
Carthage down Code of Laws, 0 gold
Ottomans up Currency, 1 gold
Spain down Code of Laws, 0 gold
Again, nothing. As we're preparing for war, and still expanding, Currency is worthless, and Polytheism we only need once we're ready to enter the Middle Ages.
IBT - barb shows up near our southern pair, but they'll plant before he can catch them.
4. 925BC
Southern pair 2 turns from planting, western pair 3 turns.
Move some workers around.
We're up to 7 swordsmen, and we'll have some more in a few turns. I'll wait until we have 10 in Jeddah before declaring war.
Looks like a little AI trading happened.
Egypt up Polytheism, Currency, 5 gold.
Rome up Polytheism, Currency, 0 gold.
India down Philosophy, Code of Laws, 0 gold.
Persia down Philosophy, 34 gold.
Zulu down Philosophy, 0 gold.
France even, 76 gold.
Carthage down Code of Laws, 0 gold.
Ottomans up Currency, 2 gold.
Spain down Code of Laws, 0 gold.
The going rate for Currency is still 200+ gold, and Polytheism is about the same.
IBT - Persia requests an audience to trade maps, I decline.
5. 900BC
Upgrade another vet warrior
Worker actions.
MM Makkah to grow in 1, settler in 3.
I'd like to get Makkah into a 4 turn settler pump. We can do that by working the following tiles:
Needed -- +5fpt, +7.25spt average.
City tile +2fpt, +1spt
Irrigated flood plains x2, +4fpt, +1spt
Irrigated wool, +5fpt, +3spt
Work the hill goats, +5fpt, +5spt
Work irrigated plains, +5fpt, +6spt.
This is with a population of 5. Upon growth to size 6, the worker will default to the mined plains, which gives us an extra shield.
Move worker to irrigated plains for +5fpt, +7spt.
Upon growth to size 7, the worker will default to the mined plains again, giving us the extra shields to pop the settler that turn.
After turn 1, 5 food and 6 shields collected
After turn 2, 5 food and 8 shields collected
After turn 3, 5 food and 7 shields collected
After turn 4, 5 food and 9 shields collected
IF I've done my math correctly, this will give us the required 20 food and 30 shields to produce a settler every 4 turns. If there is any corruption, we'll lose a shield and this won't work.
I'd really like to get this implemented, but I think that it'll have to wait for the next player.
Egypt up Polytheism, Currency, 6 gold.
Rome up Polytheism, Currency, 1 gold.
India down Code of Laws, Philosophy, 0 gold.
Persia down Philosophy, 34 gold.
Zulu down Philosophy, 0 gold.
France even, 76 gold.
Carthage down Code of Laws, 0 gold.
Ottomans up Currency, 3 gold.
Spain down Code of Laws, 0 gold.
We have two civs that only need a single tech to reach the Middle Ages. Upon two civs entering, the barb camps pop. I'm sending warriors out to scout for them, but hopefully we don't have any near us. With luck, the Indians, French and Zulu will be overrun by them.
There IS a camp down south though, so it's entirely possible that we have a SoD of barbs come north.
IBT - Nothing, not even barb movement. It's quiet... too quiet
6. 875BC
Workers start irrigating the second flood plain at Makkah.
Found Najran. I put it on the horses instead of next to them. My thinking is that it guarantees us access to the horses, it brings in the spices, and we work two hills instead of two desert. Plus, it's on the other side of the river from the Ottomans, so if that town is attacked, they have to attack over the river.
Najran starts warrior. Due in 10, growth in 10. We will want a Temple here before long, so that we can claim all of the nice land around it. Also, once it grows, we have 2 bonus grassland that it can work.
Trading:
Egypt +1 gold to 7
Rome +1 gold to 2
India same
Persia -5 gold to 29, now even
Zulu same
France same
Carthage +5 gold to 5, now even
Ottomans +1 gold to 4
Spain same
IBT - nothing
7. 850BC
The French are building the Oracle
Diriyah completes settler, starts spearman, due in 5.
Damascus completes swordman, starts swordman, due in 5.
Baghdad completes spearman, starts temple, due in 8
Settler/spearman from Diriyah heads north to poach the Spices near Persia. I will found it on the river hill just northwest of the spices for defensive purposes. I'll take a swordsman with him.
Kufah founded west of the mountain range on the proposed spot. Starts temple, due in 15.
Egypt +1 gold to 8
Rome +1 gold to 3
India +25 gold to 25
Persia same
Zulu same
France same
Carthage same
Ottomans +1 gold to 5
Spain same
IBT - Barb horseman shows up east of Jeddah. I notice there is a camp there, so I'll divert troops that way.
Barb warrior appears again near Najran.
8. 825BC
Troop movement.
Persian spice poacher 3 turns from settlement on the river hill.
Egypt +26 gold to 34
Rome +1 gold to 4
India same
Persia same
Zulu learn Construction --- WARNING! Middle Ages could come any time now. Still down Philosophy. They want everything we have for it, so hopefully it won't be traded yet.
France +2 gold to 78
Carthage same
Ottomans +1 gold to 6
Spain same
IBT - Barb horseman dies against a spearman (3/4).
barb warrior and horse spotted just south of Medinah.
9. 800BC
Makkah completes settler, starts temple (we need the happiness if it's going to be size 5-7. Due in 6.
Vet warrior kills barb warrior, 3/4. Roman warrior spotted south east of Medinah.
Settler moves east, will pickup escort in Baghdad and head to the northside of the lake east of Baghdad.
Egypt +2 gold to 36
Rome +1 gold to 5
India same
Persia same
Zulu same
France +2 gold to 80
Carthage +25 gold to 30
Ottomans +1 gold to 7
Spain same
IBT - Barb warrior dies without hurting 3/3 warrior in Najran.
10. 775BC
Rush temple in Baghdad (20 shields left, 1 pop killed).
Settler ready to be planted next turn near Pasargadae.
We have very little military actually ready for use. 7 swordsman and one elite warrior. We'll have a swordsman, spearman and catapult built in 2.
Egypt +136 gold to 172. Still up Polytheism and Currency.
Rome +0 gold at 5. Up Polytheism and Currency.
India +0 gold at 0. Up Polytheism, researched this turn. Still down Code of Laws and Philosophy.
Persia +0 gold at 29. Even techs.
Zulu +0 gold at 0. Up Construction, down Philosophy.
France -80 gold to 0. Up Polytheism.
Carthage +0 gold at 30. Even techs.
Ottomans +1 gold to 8. Up Currency.
Spain +0 gold at 0. Down Code of Laws.
India will trade WM + Polytheism for Code of Laws, Philosophy, WM and 11 gold. I recommend that the next player makes this trade, as he'll probably trade for them next turn.
After making that trade, you could see if we can get Currency from the Ottomans for Poly+gold. Also trade to Carthage and Persia for 30 gold and 29 gold respectively.
We're on the brink of having the Middle Ages start, and having barbs pop everywhere. It doesn't look like there is anything we can do about it, as there is a camp south somewhere popping out horses and warriors, so we'll eat it on that one.
No wars started during my turns, but we're getting close.
If possible, please try the 4 turn settlers in Makkah. It needs to start with an empty food/shield bin at size 5, and then with micromanagement when it grows to size 6 and when it drops to size 5, it should produce a settler every 4 turns.
Pictures:
Our land
Persia
Notice the barb camp next to their city.
Rome
World Ranking
Rome is starting to pull away.
The Save