* Version 0.4 - Aug 12, 2007 *
Presentation
A new version of my old Ethnically Diverse Mod, I've tried to add as many quality units that I could without heavy modifications of the gameplay.
There are now 400+ units added !!!
See the complete list here in XLS format
Spoiler cosmetics change :
- Ethnically Diverse Units 2.35 by Rabbit, White : and a lots more... 300+ total units...
- Unit Statistics 1.43b by Teg_Navanis : keep tracks of your best units !
- Regiment MOD by seZereth / Porges / adaptation by Gedemon : better scaled units, lots of different formations with up to 10+1 units
- Multi-Building Unit Requirement Mod v0.2w, Unit Civic Prereqs v0.3w by TheLopez : even more visual change with some limited national units (the stats do not change)
- Pirates Mod v0.4w by TheLopez
- Enhanced Foreign Advisor v2.2w by SupremeOverlord, supported by TheLopez
- Ethnic Diverse Citystyles 0.94 by GeoModder *new*
Spoiler a few details on gameplay change :
36 civs
36 civilizations on map (24 from Warlords + 4 added, there is still room for more)
Civilizations by Amra and civgold team *new*
- Polynesia and Siam (using Southeast Asian citystyle)
- Iroquois (using native citystyle)
- Maya
Air Force Mod
Some change to TheLopez' Air Force Mod :
- Multiple interceptions (but not unlimited) are possible using the mod's "multiple acquisition" promotions.
- Air units can not kill ground units. But attacks planes (prop and jet) can damage up to 60% of an unit (defaut is 50% for bombers and fighters) to reflect precision bombing
- Recon runs can be intercepted
Added classes
- light bomber : fighter with lesser interception % and more bombing capacities
- attack plane : jetfighter equivalent of light bomber
- early jet : better interception % than prop fighter but poor bombing rate. can't attack cities or improvement
- heavy bomber : incoming B52s, hope there's a bunker nearby !!!
- stealth fighter : combining the best of attack planes and jetfighters with a good evasive %, use to recon or bombard where there is heavy AA... can also be used defensivly, but jetfighters have more anti-air promotions.
- mobile sam : better interception % and range (2 cases) than SAM infantery. can only defend.
- AA Gun : lesser interception % and range (0 case : only it's own location) than SAM infantry. High bonus when defending against tank, modern armor and mech. inf.
- mobile artillery : artillery with 2 moves and 20 strenght. malus against helico.
Stats change
Cavalry need rifles
Grenadier -25% against mounted units
Spoiler some screenshots of formations :
mod the mod : how to change this or that section
Spoiler how to remove Hitler :
I use him for modern start / wwII scenario, but you can remove Hitler by editing (with notepad or any text editor) the file CIV4CivilizationInfos.xml in the "Sid Meier's Civilization 4\Warlords\Mods\Regiments and Formations\Assets\XML\Civilizations" directory.
find and remove this code :
Code:
<Leader>
<LeaderName>LEADER_HITLER</LeaderName>
<bLeaderAvailability>1</bLeaderAvailability>
</Leader>
and save your file.
Spoiler how to remove multifigure units, the humvee example :
you have to edit the file CIV4UnitInfos.xml in "Sid Meier's Civilization 4\Warlords\Mods\Regiments and Formations\Assets\XML\Units"
search for this code :
Code:
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_GUNSHIP</EarlyArtDefineTag>
</UnitMeshGroup>
<UnitMeshGroup>
<iRequired>2</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_HUMVEE</EarlyArtDefineTag>
</UnitMeshGroup>
and remove the second part, leaving only :
Code:
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>ART_DEF_UNIT_GUNSHIP</EarlyArtDefineTag>
</UnitMeshGroup>
you'll have to change <iGroupSize>3</iGroupSize> to <iGroupSize>1</iGroupSize> a few lines above (or leave 3, but the formation is not wide enough for 3 gunship, try 1 or 2 )
you'll have to do this for each gunship :
ART_DEF_UNIT_GUNSHIP
ART_DEF_UNIT_GUNSHIP_MI24
ART_DEF_UNIT_GUNSHIP_KA50
ART_DEF_UNIT_GUNSHIP_AH64
Download section
the mod and patch(es) are available at file DB, with installation instructions : Regiments, Formations, Air Force, EDUnits & Cities 43,5 MB
Credits
many, many, many thanx to : Rabbit White, Teg_Navanis, Elhoim, seZereth, Porges, TheLopez, Bakuel, bernie14, Danrell, snafusmith and all units maker out there !
Bonus *new*
Two giant earth maps are included :
Gengis Kai's Giant Earth with all the 28 civs
Pantastic's Huge Earth with 26 civs