This is a mod for BtS that incorporates the Next War techs/buildings/units as well as many other additions and balances.
This mod is for folks that like the regular gameplay but want to add a bit of flavour/balance to the industrial/modern/future eras.
The aim of the mod is to flesh out the game a bit without radically changing the gameplay. AI compatibility and balance are important - I don't plan any features that put the AI at a disadvantage.
v1.4 uploaded, highlights include: v3.13 patch 'preview', expanded naval and air unit trees, various balance changes and bug fixes
Enjoy,
Ansible
----------------------
Download: NextWar-Enhanced_v1.4.zip
v1.4 changelog:
v1.3 changelog:
v1.21 changelog:
v1.2 changelog:
v1.12 changelog:
v1.11 changelog:
v1.1 changelog:
v1.0 changelog:
Credits:
ArdRaeiss: Zuikaku Carrier model
Chamaedrys: Steamer Transport model
GeneralMatt: Kirov Cruiser model , Typhoon Submarine model
jkp1187: SS tech ideas
nautil: F35 fighter model
Nercury: Planet_Generator map script
Refar: Akula model
Solver: Solver's Unofficial BtS Patch, SolversEvents
snafusmith: 4Stacker Destroyer model, B52 bomber model, Libery Ship model
This mod is for folks that like the regular gameplay but want to add a bit of flavour/balance to the industrial/modern/future eras.
The aim of the mod is to flesh out the game a bit without radically changing the gameplay. AI compatibility and balance are important - I don't plan any features that put the AI at a disadvantage.
v1.4 uploaded, highlights include: v3.13 patch 'preview', expanded naval and air unit trees, various balance changes and bug fixes
Enjoy,
Ansible
----------------------
Download: NextWar-Enhanced_v1.4.zip
v1.4 changelog:
Spoiler :
-v3.13 patch preview changes:
*Customs House and Feitoria give +100% Foreign trade route income
*Corporation Headquarters give 4 gold per corporation city to balance corporation immunity to inflation
*Military Science moved to Renaissance
*Unlimited Corporate Executives now allowed
*Blitz promotion available to ships
*Frigate and Ship of the Line bombardment ignores Walls and Castles
*Paratroopers have 25% evasion chance
*Ger obsoletes with Advanced Flight (like Stable)
*Mind control center reduces production by 15% (was 25%)
*Added Solver's events (Thread: http://forums.civfanatics.com/showthread.php?t=234527)
*Added Solver's Unofficial BtS Patch (Thread: http://forums.civfanatics.com/showthread.php?t=235067)
-Apollo program now requires Satellites instead of Rocketry
-added new technology: Aeronautics
-Cold Fusion requires Super Conductors instead of Bionics
-added unit Strategic Bomber - uses B52 model by snafusmith
-added unit Stealth Fighter - uses F35 model by nautil
-Destroyer no longer upgrades to Stealth Destroyer
-reduced movement of Submarine to 5
-Airship now requires Aeronautics (was Physics)
-added new unit Biplane - uses Sopwith Camel model
-added Artillery requirement to Battleship
-added Rocketry requirement to Missile Cruiser
-added Rocketry requirement to Heavy Missile Cruiser
-increased bombard rate of Heavy Missile Cruiser to %22
-reduced bombard rate of Four-stacker Destroyer to %14
-Four-stacker destroyer can now see submarines
-Four-stacker Destroyer requires Assembly Line and Steel (was combustion)
-renamed Dreadnought Tank to Titan
-added requirement for Composites to Titan
-renamed Four-stacker Transport to Steamer Transport
-Steamer Transport requires Assembly Line and Steel (was combustion)
-renamed Attack Submarine (Oil-based) to Hunter-Killer Submarine
-Hunter-Killer submarine requires refrigeration instead of rocketry
-Hunter-Killer Submarine stats changes: Attack 30, moves 6, cost 175, bonus %20 versus missile submarines
-added unit Attack Submarine (Nuclear-based) - uses Akula model
-added unit Dreadnought (ship) - uses Dreadnought model by snafusmith
-Attack Submarine stats changes: Attack 32, moves 7, cost 225, bonus %25 versus missile submarines
-Ballistic Missile Submarine stats changes: cost 200
-reduced cargo capacity of Ballistic Missile Submarine to 4 (from 6)
-added improved buttons for new units
-replaced Transport model with Libery Ship model (by snafusmith)
-Assault Mech now requires aluminum
-added Nanoid promotion to Gunpowder unit class
-removed Nanoid promotion from Assault Mech unit class
-imported Nercury's Planet_Generator.py map script (version 0.68)
-reduced occurrence of Oil resource (to 1/player)
*Customs House and Feitoria give +100% Foreign trade route income
*Corporation Headquarters give 4 gold per corporation city to balance corporation immunity to inflation
*Military Science moved to Renaissance
*Unlimited Corporate Executives now allowed
*Blitz promotion available to ships
*Frigate and Ship of the Line bombardment ignores Walls and Castles
*Paratroopers have 25% evasion chance
*Ger obsoletes with Advanced Flight (like Stable)
*Mind control center reduces production by 15% (was 25%)
*Added Solver's events (Thread: http://forums.civfanatics.com/showthread.php?t=234527)
*Added Solver's Unofficial BtS Patch (Thread: http://forums.civfanatics.com/showthread.php?t=235067)
-Apollo program now requires Satellites instead of Rocketry
-added new technology: Aeronautics
-Cold Fusion requires Super Conductors instead of Bionics
-added unit Strategic Bomber - uses B52 model by snafusmith
-added unit Stealth Fighter - uses F35 model by nautil
-Destroyer no longer upgrades to Stealth Destroyer
-reduced movement of Submarine to 5
-Airship now requires Aeronautics (was Physics)
-added new unit Biplane - uses Sopwith Camel model
-added Artillery requirement to Battleship
-added Rocketry requirement to Missile Cruiser
-added Rocketry requirement to Heavy Missile Cruiser
-increased bombard rate of Heavy Missile Cruiser to %22
-reduced bombard rate of Four-stacker Destroyer to %14
-Four-stacker destroyer can now see submarines
-Four-stacker Destroyer requires Assembly Line and Steel (was combustion)
-renamed Dreadnought Tank to Titan
-added requirement for Composites to Titan
-renamed Four-stacker Transport to Steamer Transport
-Steamer Transport requires Assembly Line and Steel (was combustion)
-renamed Attack Submarine (Oil-based) to Hunter-Killer Submarine
-Hunter-Killer submarine requires refrigeration instead of rocketry
-Hunter-Killer Submarine stats changes: Attack 30, moves 6, cost 175, bonus %20 versus missile submarines
-added unit Attack Submarine (Nuclear-based) - uses Akula model
-added unit Dreadnought (ship) - uses Dreadnought model by snafusmith
-Attack Submarine stats changes: Attack 32, moves 7, cost 225, bonus %25 versus missile submarines
-Ballistic Missile Submarine stats changes: cost 200
-reduced cargo capacity of Ballistic Missile Submarine to 4 (from 6)
-added improved buttons for new units
-replaced Transport model with Libery Ship model (by snafusmith)
-Assault Mech now requires aluminum
-added Nanoid promotion to Gunpowder unit class
-removed Nanoid promotion from Assault Mech unit class
-imported Nercury's Planet_Generator.py map script (version 0.68)
-reduced occurrence of Oil resource (to 1/player)
v1.3 changelog:
Spoiler :
-rebalanced early modern naval unit tech requirements:
*ironclad now requires steam power (was steam power AND steel)
*four-stacker transport now requires combustion (was assembly line)
*four-stacker destroyer now requires combustion (was assembly line)
*transport now requires assembly line AND combustion (was combustion)
*destroyer now requires assembly line AND combustion (was combustion)
*submarine now requires radio AND combustion (was radio)
*battleship now requires industrialization AND combustion (was industrialization)
-Attack submarine: added %25 bonus vs Ballistic Missile Submarine
-imported Typhoon submarine model (by GeneralMatt)
-added unit Ballistic Missile Submarine - uses Typhoon submarine model
-transport now requires oil (was coal OR oil)
-imported Steamer Transport model (by Chamaedrys)
-added unit Four-stacker Transport - uses Steamer Transport model
-reduced strength of Four-stacker destroyer to 22 (was 24)
-renamed Early Destroyer to Four-stacker Destroyer
-replaced buttons for new units
*ironclad now requires steam power (was steam power AND steel)
*four-stacker transport now requires combustion (was assembly line)
*four-stacker destroyer now requires combustion (was assembly line)
*transport now requires assembly line AND combustion (was combustion)
*destroyer now requires assembly line AND combustion (was combustion)
*submarine now requires radio AND combustion (was radio)
*battleship now requires industrialization AND combustion (was industrialization)
-Attack submarine: added %25 bonus vs Ballistic Missile Submarine
-imported Typhoon submarine model (by GeneralMatt)
-added unit Ballistic Missile Submarine - uses Typhoon submarine model
-transport now requires oil (was coal OR oil)
-imported Steamer Transport model (by Chamaedrys)
-added unit Four-stacker Transport - uses Steamer Transport model
-reduced strength of Four-stacker destroyer to 22 (was 24)
-renamed Early Destroyer to Four-stacker Destroyer
-replaced buttons for new units
v1.21 changelog:
Spoiler :
-fixed crash when building new units
v1.2 changelog:
Spoiler :
-updated to Solver's latest unofficial BTS patch (20070816)
-added new technology:
Nuclear Power - requires fission and steam power
-modified buildings:
Nuclear Plant - requires Nuclear Power
-added new units:
Early Destroyer (requires Assemble Line + steel + coal)
Heavy Missile Cruiser (requires Robotics + Nuclear Power + Uranium)
Supercarrier (requires Advanced Flight + Nuclear Power + Uranium)
-Unit resource requirement changes:
Attack Submarine now requires oil (was uranium)
Battleship now requires oil (was oil OR uranium)
Carrier now requires coal OR oil (was oil OR uranium)
Destroyer now requires oil (was oil OR uranium)
Dreadnought now requires aluminum (was iron)
Missile Cruiser now requires oil (was oil OR uranium)
Submarine now requires oil (was oil OR uranium)
Stealth Destroyer now requires oil (was oil OR uranium)
transport now requires coal OR oil (was oil OR uranium)
-changed primary tech on Space Elevator to Fusion (visual change only)
-added new technology:
Nuclear Power - requires fission and steam power
-modified buildings:
Nuclear Plant - requires Nuclear Power
-added new units:
Early Destroyer (requires Assemble Line + steel + coal)
Heavy Missile Cruiser (requires Robotics + Nuclear Power + Uranium)
Supercarrier (requires Advanced Flight + Nuclear Power + Uranium)
-Unit resource requirement changes:
Attack Submarine now requires oil (was uranium)
Battleship now requires oil (was oil OR uranium)
Carrier now requires coal OR oil (was oil OR uranium)
Destroyer now requires oil (was oil OR uranium)
Dreadnought now requires aluminum (was iron)
Missile Cruiser now requires oil (was oil OR uranium)
Submarine now requires oil (was oil OR uranium)
Stealth Destroyer now requires oil (was oil OR uranium)
transport now requires coal OR oil (was oil OR uranium)
-changed primary tech on Space Elevator to Fusion (visual change only)
v1.12 changelog:
Spoiler :
-added new map script New_Terra
Based on Terra map script, but generates normal-sized maps and doesn't restrict starting locations to the 'old world'.
Based on Terra map script, but generates normal-sized maps and doesn't restrict starting locations to the 'old world'.
v1.11 changelog:
Spoiler :
-fixed problem with paths in zip file
v1.1 changelog:
Spoiler :
-added fusion tech as a requirement to build the Space Elevator wonder (jkp1187)
v1.0 changelog:
Spoiler :
-merged Solver's unofficial BTS patch (20070814)
-modifed several SS components to require later techs
SS Engine requires Cold Fusion (was Fusion)
SS Cockpit requires Cybernetics (was Fiber Optics)
SS Docking Bay requires Shielding (was Satellites)
SS Life Support requires Hydroponics (was Ecology)
SS Stasis Chamber requires Cloning (was Genetics)
-fixed bug where great people could force their building before required tech
-reduced scale of Dreadnought model
-merged the arcology improvement handling code from the Next War mod
-merged the terrain improvement tech bonuses from the Next War mod
-merged the Clear Fallout (Fast) worker action from the Next War mod
-merged the following promotions from the Next War mod:
Anti-Biological Warfare
Nanoids
-merged the following units from the Next War mod:
Assault Mech
Automatons
Biological Warfare Missile
Clones
Cyborg
Dreadnought
-merged the following buildings from the Next War mod:
Advanced Shielding
Arcology
Arcology Shielding
Biological Warfare Lab
Centers for Disease Control
Cloning Factory
Mind-Control Center
- merged the following technologies from the Next War mod:
Advanced Shielding
Aquaculture
Biological Warfare
Bionics
Cloning
Cold Fusion
Cybernetics
Hydroponics
Shielding
-modifed several SS components to require later techs
SS Engine requires Cold Fusion (was Fusion)
SS Cockpit requires Cybernetics (was Fiber Optics)
SS Docking Bay requires Shielding (was Satellites)
SS Life Support requires Hydroponics (was Ecology)
SS Stasis Chamber requires Cloning (was Genetics)
-fixed bug where great people could force their building before required tech
-reduced scale of Dreadnought model
-merged the arcology improvement handling code from the Next War mod
-merged the terrain improvement tech bonuses from the Next War mod
-merged the Clear Fallout (Fast) worker action from the Next War mod
-merged the following promotions from the Next War mod:
Anti-Biological Warfare
Nanoids
-merged the following units from the Next War mod:
Assault Mech
Automatons
Biological Warfare Missile
Clones
Cyborg
Dreadnought
-merged the following buildings from the Next War mod:
Advanced Shielding
Arcology
Arcology Shielding
Biological Warfare Lab
Centers for Disease Control
Cloning Factory
Mind-Control Center
- merged the following technologies from the Next War mod:
Advanced Shielding
Aquaculture
Biological Warfare
Bionics
Cloning
Cold Fusion
Cybernetics
Hydroponics
Shielding
Credits:
ArdRaeiss: Zuikaku Carrier model
Chamaedrys: Steamer Transport model
GeneralMatt: Kirov Cruiser model , Typhoon Submarine model
jkp1187: SS tech ideas
nautil: F35 fighter model
Nercury: Planet_Generator map script
Refar: Akula model
Solver: Solver's Unofficial BtS Patch, SolversEvents
snafusmith: 4Stacker Destroyer model, B52 bomber model, Libery Ship model