Hmm... not sure offhand. Do you now of another mod that displays custom text here? If so, I can take a look...Hey -- I do have another modding question for you -- how do I add a description to the mod that is visible when looking in the "advanced" menu?
A given Mod may not set a given text key value, instead it'll use the vanilla BTS value for that key.C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Final Frontier\Assets\XML\Text
but they don't seem to be located there.
The vanilla BTS text files are located at:
C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Assets\XML\Text
That's correct, there weren't any included in the original Next War mod/scenerio.Also, am I correct in assuming that there aren't any voice-overs for the new technologies for NextWar?
It's the text you see when the game starts... This mod doesn't define that key, just uses the default text. If you want to customize it, just define the key in one of the files under XML/Text.. (the Misc.xml file would probably be best)Hmm. Is the "DAWN_OF_MAN_TEXT" the location for the text you see when choosing mods? Or is it the text you see when the game actually starts?
(I suspect the latter.)
BTW, I'm working on diversifying the late game ships a bit.. I'm think of removing the uranium options for some of the later ships, and adding new nuclear powered variants that require a few extra techs, and are slightly faster/more powerful.
I'm also thinking of adding a few earlier coal-fired units to fill in the gap between the Ironclad and the first oil-based units (like a coal powered wwI-era destroyer and transport). These would be a bit slower/less powerful the the standard units.. but still allow a player without oil to be competive for a few years.