If we can't get a full-fledged Italy, my preference would be Tuscany.If we cannot get Italy, that would be an interesting path to take, though I have a feeling it might be considered controversial.
Much as I love modern Tuscan cooking and culture, I would not feel we could do it right unless we could include the Beginnings: the Etruscans. Unfortunately, while there is a lot of archeological and written information about them from later Roman sources, we don't have a really good handle on their language, because virtually no original Etruscan writing has survived - we only have later Greek or Roman derviations of Etruscan words.If we can't get a full-fledged Italy, my preference would be Tuscany.
Overlap already exists"Break up India"
But into what? What would the Civs, other than "India" that are in that region, be? If it's the Mughal Empire, that covers most of what is today India... so, why not call it India, is that really breaking it up at all? I've asked multiple times and I'm still just as confused about what "breaking up India" even entails here.
Yeah. I remember someone (I think it might have been you) said that modern India could work well as a 1st day DLCAnd of course, it need be said, "breaking up India" is a bit of a misnomer because it implies we can't have India as a separate civ. If the problem is that modern India is actually a very marketable civ for a very large market and Gandhi is sort of a mascot for Civ...then yes, that's all true.
We can have India. But we should also have representation of pre-modern India, as more than just one unified blob.
And of course, it need be said, "breaking up India" is a bit of a misnomer because it implies we can't have India as a separate civ. If the problem is that modern India is actually a very marketable civ for a very large market and Gandhi is sort of a mascot for Civ...then yes, that's all true.
We can have India. But we should also have representation of the pre-modern Indian subcontinent, as more than just one unified blob.
I think most of the hostility was the fact that the Aztecs had been in the game at launch, Day 1, for every other game. Not to mention they were the only pre-colonial civ in the Americas and many would have rather them than Brazil.I missed that, I'll take your word for it. In most other fanbase I know preorder bonuses are not generally met with hostility, so it's quite the bewildering reaction from where I stand.
Wait, that's not Charizard?I mean, I call him Gandhichu for a reason. He's to civilization as Pikachu is to Pokémon: annoying and overhyped to many of the more vocal fans, but inseparable from the franchise in popular perception.
Empire Earth, with it's Xpac, had some wonky system for that. As I recall, it recall, it didn't work well and ended up being broken. Such a system would hve to VERY carefully made.My dream is the ability to create your own civ from scratch.
Technically you could in II by editing the mk.dll and text files, but it would be awesome to have in-game tools to do it.
The new Millennia game says explicitly that its goal is to give you a blank slate to create your own Civ.My dream is the ability to create your own civ from scratch.
Technically you could in II by editing the mk.dll and text files, but it would be awesome to have in-game tools to do it.
You have your Civ name AND cities names as uniques, it's enough to identify yourself, no need of spreadout uniques like there is in Civ6 really, the more when you have to check them multiple times in some panel, and sometimes they don't seem to work or are so odd that it sounds like a joke.The new Millennia game says explicitly that its goal is to give you a blank slate to create your own Civ.
The problem with that, at least when I tried to play it, is that it gives you, as a result, no Leaders or any other named peoples, no Unique anything, and such generic attributes from the various Eras and constructions that it was so bland I couldn't stand it.
Maybe Civ spoiled me, but it made it impossible to identify with my faction and the game too boring to play. That doesn't mean the concept isn't viable, just that it's not easy to make it work.
Not sure what you mean. I don’t think any Civ abilities in 5 or 6 are bugged.sometimes they don't seem to work
In 6 I've seen descriptions likely written by a mad man on crack. The simpler I can recall is "+ 1 science near Seowons" or even less specified, while in fact it was "+1 science to MINES near Seowon". It has never been corrected it seems ?Not sure what you mean. I don’t think any Civ abilities in 5 or 6 are bugged.