I admit, perhaps it was a bit harsh, and I apologize for the edge. But the point is, you seem to be the only one who wants to notably simplify Civ to such an extent, and are often, at times, a bit pushy about it, to be honest. The nature of the bonuses and the permutatiions of the game aren't for, "no reason." It isn't just most of the other regulars here who disagree with that - game marketing says otherwise, too. That is my core point that still stands.
You are a funny guy, you say "most of the regulars disagree" when you're the only one who happens to vocalise it.
My other thread on Unique & Shared bonuses, there are some mentions of people enjoying the concise and to the point bonuses of the older games.
I'm not saying it because I am some neanderthal that cannot understand Civ6 bonuses. But complexity arises from interaction of game mechanics, not just listing 30 confusing bonuses in one paragraph.
And it's not just the number of bonuses but also the presentation. In that game it's genuinely horrendous.
Now just because Civ6 is popular doesn't mean that they did everything right. Same for any game. So my criticism isn't incorrect because, well, it sold well?
You mention the marketing but I have no idea what you're talking about. The designers have gone AWAY from complicated Civ bonuses in Recent years as opposed to TOWARDS.
This comes after a spell of them doing way too complicated bonuses.
It's not such a big deal that I should have to go on a rant but you seem so insistent in butting in and complaining about what I say.
Again, as Pokie pointed out, the series lead himself said the same thing about this very topic.
But since you want to attack me personally:
I do not care to simplify everything. Some things are just not neatly concise, when they provably can and should be.
I have suggested plenty of in-depth mechanics in the past; but at the end of the day, I like to think beginners need to be able to play this game.
And previous titles are way more approachable in this respect.