Sorry for venting at everyone, I was actually talking about a specific couple of people, but for the most part the responses have been good. Let me just adress the last few posts quickly:
@ Ignatius: I'm glad you like the mod so far, the next edition is going to be much better both in terms of graphics and material, when people get excited about the mod that definitely boosts my morale.
@ Edgecrusher; I'd definitely like to get the Menelik personality. I've decided not to update the leaderheads for this playtest. I'll do it for the next (and hopefully final, although I have my doubts) playtest. I'll say why in a second.
@ Xyth; I really like the Huszar idea, I will probably do that, or implement a variation on that. I am a bit against adding Maccabees as a swordsman replacement, for a very stupid reason; I like the Swordsman graphics I have for Israel and I don't much like the Axeman graphics. I suppose I COULD change this, and you do make good points, although I might leave it at Axeman and add a city attack bonus. As far as the immortal goes I haven't really altered their stats since the first playtest, so if I have time before I decide to release the next one I'll change them along with all of the other UUs (stats and names). For the Gallic Warriors and Legion, I doubt I'll alter them because I feel as if I have changed enough and I didn't want to depart from stock-BtS too much. I might up the Legion's cost though, and I could be convinced to give the Gallic Warriors some type of extra bonus.
Okay, now for the general update. I just spent the last few hours looking at every single unit for every single civ in the mod. Right now it looks really really nice, but unfortunately there were a lot of issues with uniform scaling (which is going to suck to take care of) and a few other odds and ends I have to take care of. I would post the list here, but written down on college-ruled paper it is four and a half pages long.
What this means is, I will not be updating the LHs for this go around because this is going to be pretty time consuming. The reason it will take so long is because it requires me to load and reload the game over and over again, without FPKing anything, so it takes a while to load like that. I am also going to be busy for the next couple weeks with RL stuff, so there is kind of the perfect storm of delays coming at me right now. On the plus side; I have played a lot of flavored mods, and this one is going to kick some serious ass. Any unit that remotely sucked has been chucked by me and replaced with one that doesn't. So the whole thing should look really awesome by the time you guys get your hands on it. The wonders are all working fine and pretty sweet (although I haven't tried the new Flavian Amphitheatre yet). The only real issues right now are the UUs and UBs (balancing, names, etc.) and figuring out how to manage the Slavery/Serfdom civics. Other than that things are looking pretty good so far.
I had an idea though, for those "projects" I couldn't get in the game. Is there a way to create a different type of building, like instead of a wonder call it "National Achievement" or something like that? I have some statues/memorials I could use, but the idea is that they would be un-rushable. This is the only way I could think of getting those in the game without actually editing SDK. Ideally they'd have their own civilopedia section, I could have both Global Achievements and National Achievements (for things like Womans Suffrage, Theory of Evolution, Cure for Cancer, Magellan's Expedition, Organized Labor, etc.), what I envision for most of them is that they would have setbacks and benefits. Like organized labor would have some type of monetary loss for production or something like that, as one possible example. So they'd be entirely optional to build based on what you need to happen.