Aeven
EU Citizen
I do not know what would cause that Ivan IV error, because in my game it works correctly. Could you post a screenshot?
Aug 11,2007(the following were reported by Impaler[WRG])
1) I noticed some of the graphics aren't working for me due to no shader versions on Dido Leader Head
2) Dido LH Button has that annoying square of bad alpha channel
A general bug:
Creating a modular TechInfos file results in very weird results. Techs switch requirements and form crazy Tech loops (Polytheism requiring Laser and Advanced Flight for example)
Pearson of Canada has all of the traits, and when I play as Canada with any leader I start with 2 mounties,2 settlers,2 workers , 1 scout and no warriors
OOPS this was a test I was playing with.. sorry about this.
Sent wrong copy. Will repair immediately
Impaler[WrG];5859575 said:NN: Techs that are modular need to have pre-requisites that are either in the 'base' assets (what ever is found on TechInfo.xml under the XML folder) or a prerequisite on the same xml file. For example a line of techs A -> B -> C could all be on the same file and form one module but trying to make module A, module B, module C would be impossible due to dangling references. I suspect that garbage data is erroneously being kept as the pre-requisite after the KEY is not found.
Are you talking about the problem with the Canada Mod and if so, please let us know when the fixed file is available for download.
Repaired now