A question about the Disease property: What does it represent compared to unhealthiness? Will it get some epidemic behavior?
Well that's one of the reasons why I have not added them yet. I have though about a few ways to implement it. Buildings can do a lot of things such as slow growth, trigger events, unlock units (ex plague victims), provide a resource, provide a free building to each city (ex like the goods system use to be), even prevent a building from being built in a city. They can also replace or be replaced by buildings such a cure for a disease could replace a disease. They could also gives negative promotions to units such as any unit in the city gets X disease. It can also stop resources from being in the city such as a corn disease prevents you from having corn in the city.
There is a lot of potential in how each disease could work. I do not see them all just being
or
, however certainly the majority of them will have some of that.
Note that I would like to use the disease rate as how contagious/dangerous/rare a disease is. Diseases the common cold would be low on the scale so most every city would have it, but it would do like only -1
. Things like latitude of your city should play a factor such as diseases that only are in the tropics. Resources in the city vicinity and buildings will also play a factory in what diseases you get. Such as Mad Cow is obviously linked to the Cow resource or bird flu to the poultry resource.
Tech will play another factor such as modern diseases or future diseases. Some diseases will have cures or even cure wonders made such as Cancer. If you guys have ideas too please say so.