Now, if they could combine the BUG Mod and Varietas Delectat... but apparently that's what the BAT Mod does (among other things), and I read that's not Mac-compatible.
[EDIT: No doubt Xyth is working on it now, though...
]
Making a few preliminary steps, yup.
Btw, BUG and Blue Marble are perfectly compatible. I've had both running from Custom Assets just fine without any trickery needed. They also work fine with Blue Marble in Custom Assets and BUG as a mod.
VD and Blue Marble also coexist happily in both these configurations too.
VD and BUG together is the issue, which is odd given the only file they share is identical in both. I have BUG installed as Custom Assets atm and it turns out that ANY mod launched, including the standard BTS ones, will cause BUG to fail and you're left with no interface at all! It's looking for an .ini file and can't find one. I shall experiment and see if I can find a solution.
The other option is of course to merge BUG and VD together as a mod. I've not tried this yet as I'd prefer a Custom Assets solution but I'm beginning to suspect that a merged mod is an easier and more sensible way of doing this.
I'll also download BAT and see if I can get that going. It seems to me that the reason BAT was failing on Mac was due to the BUG part and now that we have a working BUG (many thanks to AlanH and EmperorFool) I'm hoping we can get BAT running too. After all, BAT is just BUG+Blue Marble+VD+some other mods; it makes sense to follow this as a base rather than making a parallel one.
Lachlan: doesn't the Immigration mod have a .dll? Some of those mods you've listed would be great to get going but I think it's important to have a good "unaltered gameplay" base to work from first. We'll get there, the community here is awesome, I've missed it