PhilBowles
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- Joined
- Nov 20, 2011
- Messages
- 5,333
Yellow River (China).
Interesting to see that they use English translations of the local name and I'm not sure I'm a fan. Huang He can be transliterated into Roman script well enough.
Yellow River (China).
Waikato River (New Zealand) & Shinano River (Japan).
Yellow River (China).
Flooded ruins.
What’s going on with the aqueduct symbol in this capture?
Yeah, I'm also more used to Huang He.Interesting to see that they use English translations of the local name and I'm not sure I'm a fan. Huang He can be transliterated into Roman script well enough.
I wasn't paying attention during the stream, but did the Rock bands trigger Canada's Four Faces of Peace ability giving them 1 Diplomatic Favor per every 100 tourism? If so that ability is a little stronger than we originally thought.
Would it, though? So far we've seen rock bands give anywhere from 150 to 1000 tourism -- that's only 1-10 diplo favor points lump sum. doesn't seem that OP to me given that people have 100s of diplo favor at any one time
Yes, it's alarming to see coastal flooding in the 1890's, but consider that the environmental effects are on the highest setting, "Hyperreal."They really need to tone down global warming/climate change mechanics. It's way too strong in my opinion. I know they want it strong enough so it isn't meaningless. But here we are in the 21st century, and Florida isn't flooded yet.
Do we know if there's a way to tone this down like you can with natural disasters?
Statue of Zeus? This is built on land, it resembles the Colossus, but the base is different and there is no harbor in range.
When they teased chnages to the culture victory, I was not expecting rock bands! Fun stream.
Slight shame that they're still sticking with the random promotion system but I can dig it if they have a policy card for bands, one for apostles, and one for spies too.
Anyone else think the power system makes IZs more relevant? Difficult to say for certain but if power is critical to pushing for victory then they would suddenly become necessary. Same with encampments and stockpiling, although the system is still unclear to me.
Everything looking good though, the late game definitely seems like it will be more engaging and I love that they're giving us more options to exert loyalty pressure, the migrant treaty idea is a very cool one.
Droughts seem harsh.
Yes, but I think that's appropriate, considering the extreme historical impact they had.Droughts seem harsh.
Slight shame that they're still sticking with the random promotion system but I can dig it if they have a policy card for bands, one for apostles, and one for spies too.
Anyone else think the power system makes IZs more relevant? Difficult to say for certain but if power is critical to pushing for victory then they would suddenly become necessary. Same with encampments and stockpiling, although the system is still unclear to me.
Been trying to spot it, but no luck.The mystery Dravidian Temple?
I can't tell if this is an improvement, district, wonder or natural wonder. I can't recognize it at all.
Anyone recognize what this is?
Looks like a neighbourhood.
Anyone recognize what this is?
I can't tell if this is an improvement, district, wonder or natural wonder. I can't recognize it at all.
I guess my thoughts on IZ were based on the idea that other districts also require power to operate at peak performance, which I like, but I guess it does still depend on whether the production cost is worth it in the first place.I HATE random promotions. Policy cards (or wonders) that allow us to choose our promotions would go a long way towards alleviating that ire.
It depends on the final numbers. If they're scaling the base yield of T2 and 3 buildings back so that powering them gets us nore or less back to where we are in R&F then we're just jumping through additional hoops for the same lackluster yields we've already got.