Civilizations, Leaders (Traits, Fav. Civic, Fav. Religion)

This should work out fine just fine.

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On a related note, I love the wiki page for Merkurios, I need to help expand on that, it's so sad looking. All I could think was:

"I am Merkurios, King of Makuria
Look Upon My Wiki Article And Despair"
Nothing but stub remains.
 
For merkurios arms... looking at this picture of nubian spearmen from MTW2, I suggest maybe a continuation of the pattern you already have... no better suggestion, really... also, I'd say no beard, but that's up to you

 
OH BTW!

I just got this splendid idea! I know you said you were not going to add any viking civ and instead just include the viking aspect into the scandinavian civs... so how about we add another civ in simply to fit the vikings without creating duplicates? I just found that Iceland woudl be the perfect civ for this. They existed as an independent nation for some 300 years and this would be a nice leader for them. Include the Thingvellir UB from my iceland civ and the warlords Berserker, and you've got a civ that's basically the vikings in a new disguise. What do you think of this? Other opinions? Absinthe? dFland?

And on a side note... how's Merkurios going?
 
:crazyeye:

I am just so stockpiled on things to do I don't know where to start. I have Merkurios and Arpad to finish, I have units to finish, I have the playtest to upload, and on top of that a bunch of RL issue including a crazy girlfriend. So I am stocked up. Right now I am getting the playtest uploaded, which I hope will give you guys something to do and also give you an idea of the vast amount of things on my plate.

But this thread is about new civs, so let's get that topic. I want to get everything in order. So as of right now the civs that have been removed are the Holy Roman Empire and Native America.

In their place the main mod currently has the Sioux, the Iroquois, the Franks, Israel, Vietnam, and Polynesia. I don't think I have missed anything yet.

The current modular civs I have packaged with the mod are the Timurids and Hungary. I am not sure about the Timurids but I think we have discussed adding Hungary as a base-civ. The other suggested base-civs, as far as I know, have been Phoenicia, Nubia, the Hittites, Poland, and Indonesia and or Thailand. I could be wrong about this list, but I think that seems pretty good. I could potentially add another African civ as well, possibly the Kongolese or the Songhai. I'd like to get this list finalized though because I prefer to have my base-civs be "perfect," and by perfect I mean seamless. Which means great looking leaderheads, great looking units, and well thought out UBs and UUs (which means beautiful graphics and worth-while stats/abilities).

There also seems to be a debate on what to do about the Vikings/Norse civilizations. Some have suggested changing them to the Danes, others have said to leave them in as the Vikings, and there has also been a suggestion to break them up like I did the Native Americans and have Denmark and Sweden as civs. Right now I am on the fence about all of this so I really think we need to come to a consensus soon. So what do you think I should do guys?

Also, should I leave the Timurids in as a base-civ too? Or are they better as a modular civ?
 
So I am once again attempting to upload this mod to Atomic Gamer, the last three times I have tried there have been issues. I'm starting to get a bit worried about this. But in the interim I started planning out some of the module-packs. Keep in mind we are still discussing adding a lot of these civs into the base mod.

This is a preliminary list of the various mod-packs I plan on having for Diplomacy II. There are some "themed" packs as well as some general packs that I plan on creating. So here goes...

Module Pack I
  • Denmark
  • Hungary
  • Nubia
  • Phoenicia
  • Sweden
  • Timurids

Module Pack II
  • Hittites
  • Indonesia
  • Iran (representing Islamic Persia)
  • Minoans
  • Mughals
  • Songhai

Module Pack III
  • Australia
  • Berbers
  • Hausa-Fulani
  • Kongo
  • Seljuks
  • Thailand

Module Pack IV
  • Aborigines
  • Armenia
  • Assyria
  • Khazars
  • Maasai
  • Pakistan

Module Pack V
  • Afghans
  • Kipchaks
  • Kushans
  • Lydians
  • Philippines
  • Tamil

Barbarians/Enemies of Rome
  • Dacia
  • Goths
  • Huns
  • Saxons
  • Scythians
  • Thrace
  • Vandals

Crusades
  • Abbasids
  • Ayyubids
  • Burgundians
  • Fatimids
  • Mamluks
  • Moors
  • Outremer/Kingdom of Jerusalem
  • Papal States
  • Umayads

Europe (probably split into two packs)
  • Austria
  • Finland
  • Ireland
  • Italy
  • Lithuania
  • Norway
  • Poland
  • Romania
  • Scotland
  • Serbia
  • Ukraine

Native Americans/Amerindians
  • Anasazi
  • Apache
  • Arawaks
  • Cherokee
  • Inuits
  • Toltecs
  • Tupi

The Americas
  • Argentina
  • Brazil
  • Canada
  • Cuba
  • Gran Colombia
  • Mexico

I just wanted a little feedback on these lists, and which, if any, should be considered base-civs rather than parts of module packs. In which case we would have to reorganize the packs. Also some suggestions on civs that should be added or removed from these lists for whatever reasons (lack of unit/leader graphics etc.). Thoughts?

EDIT: This amounts to 70 civilizations, and still leaves room for further expansion packs, notable omissions are the Venetians, Cholas, Cham, Olmecs, Parthians, Medes, Akkadians, Philistenes, Etruscans, and the list goes on. So there is still plenty of content, including extra leaders, and features that I plan on releasing as add-ons.
 
Indonesia in first batch
 
I just LOVE module-pack I. Hungary, sweden, the 2 countries i long the most for.

Love to have the as basic standard civs.
 
Sorry for the delays on the playtest, it is finished, ready and compressed, I am just having a hell of a time getting it hosted. It is very annoying and always just seems like a demoralizing waste of time. :crazyeye:

To get over this, I have been working on Nubia, albeit very slowly. I have started to put together a set of potential flags for them, and I actually have a lot put together. In the meantime I'd like some suggestions for these flags. The mod uses flags by era, so I can have an entirely different flag for Ancient, Classical, Medieval, Renaissance, Industrial and Modern eras. I think there is even a future flag but I generally just use the modern flag for this. I think I have appropriate flags for the entire set, but before I post all of the flags that I have if anybody has any suggestions that would be helpful. Keep in mind that Nubia and Makuria are being combined for the purposes of the mod.
 
Those are both great ideas, and I will probably wind up using both. These are the flags I have now, I don't know why but I bunch wound up fuzzy, just imagine them being more "crisp" when I do the final versions. I made a bunch featuring Anubis for some reason, a few are taken from mods and modules for Nubia and Makuria. Let me know what you think.


Top row: Ankh in a sun, Anubis 1, Anubis 2, Anubis 3, Anubis 4
Bottom Row: Anubis 5, Coptic Cross, Lion's Head (from History Rewritten), Makurian Cross, Makurian Cross 2
 

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TBH, I suggest leaving out the lion (would be better suited to others anyway), suggest leaving out Anubis (yeah, I know, it kind of fits Nubia, but hey, it still makes me think Egypt more than Nubia so...) and I can't really say I think the Coptic Cross would fit either, as the Copts are kinda more like some Egypt-thingy than directly Nubian.... So I suggest using the Hieroglyph I made (which I will upload) as Ancient and Classical, then switch to the last cross, then put the first cross as Renai and Ind, and then put the Rhino as Modern and Future... That's just my suggestions though... Tell me about it and I'll turn that rhino into a flag for you :)
 
Lions are appropriate for Kush-era (i.e. Ancient/Classical) Nubia as one of their chief deities was Apedemek, who was lion-headed and unique to Nubia - not borrowed from Egypt.
 
To be clear, I have ten potential flags here plus the fact that I have the two you suggested veebs, so don't consider them all to be used. In effect, don't use the term "leave out," we are here to do decide what we will use.

So basically from what I gather so far veBear is saying that I should avoid using Anubis altogether, and Xyth is suggesting that the lion is a good symbol for Nubia in general. So I think right now what I might do is use veBear's "Eagle" for the ancient and classical era, for medieval and renaissance I will use the second Makurian cross. For Industrial and modern I can use the Sudanese coat of arms/emblem.

Now, this is not what I'd like to use. Personally I'd like to use veBear's eagle as the ancient flag, one of the Anubis heads as their classical flag, the second Makurian cross for both the medieval and renaissance eras, and then the Sudanese emblem for the Industrial era. When there is a civ that doesn't actually exist in the modern era I like to use what-if flags, or at least aesthetically pleasing flags. In this case I would probably use a more stylized/modern looking Anubis flag. The logic behind this is that I can use more creativity since the Nubian nation didn't exist in a modern fashion, so I can kind of do what I'd like. To be honest I think the Anubis head looks really cool, so here is my suggestion in an easy-to-read form...

Ancient - veBear's Eagle hieroglyph
Classical - either veBear's Eagle hieroglyph or Anubis 1
Medieval - the second Makurian cross, it looks better
Renaissance - same as medieval, the second Makurian cross
Industrial - use the Sudanese coat of arms, or some variation of that
Modern - either use the Sudanese coat of arms again, or Anubis 4 or 5 since they look "modern"
Future - Anubis 4 or 5, simply because they have a modern/futuristic look

Thoughts?

EDIT: Now Xyth, the reason I am kinda leaning away from the lion's head, even though I think it is a very appropriate symbol for Nubia, is the simple fact that the lion can be used for many civilizations, including ones in the area. The Ethiopians use the lion of Judah and there would be two regional civs with that symbol. Not to mention the Hittites will be very lion-heavy and I don't want to "overdo" it with too many civs in one module pack. So while I agree with your assertion that it would be a great symbol, I think it could be better used in other areas.

EDIT 2: And yeah, I am wordy and overthink things, but this is what makes The Capo a great modder. :goodjob:
 
So I am getting very close to being finished with Nubia/Makuria. But I don't remember if we got a Diplomacy II-friendly personality for Taharqa (I have one for Merkurios already). I am probably just going to use the stronger Longbowman as the UU (Medjay Bowman) and I am using the Vaulted Granary as the UB although I am not sure what to use as its traits. I was kind of thinking of a Granary with either a culture bonus or with a free specialist, perhaps maybe a small bonus on percentage of food stored after growth or perhaps just a cheaper granary, so the sooner we get all of this ironed out the sooner I can move on to other projects.
 
Your list sounds OK, but I suggest using only 1 anubis then... which I personally believe should be number 4. It's the coolest one.
 
Oh yeah, srry for double post, but anyway, I'll upload the flags tomorrow after the Exam. I haven't had the time yet do to study. Anyway, you'll have them tomorrow, probably as an attachement to this post or something.
 
Sweet, I appreciate it.

And though this isn't the thread for it, I am sorry I haven't got around to getting the playtest up, it is ready, I have just been consumed with getting Nubia finished so I can throw that into the mix too. Merkurios won't be finished though, I haven't had a lot of time to mod so I am just trying to get used to making modular civs again. The civ should be really cool, the units look fantastic and I think the flags look great too. Should be an awesome civilization, definitely might make the cut as a base-civ. :goodjob:
 
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Sorry for the delay, crazy winds yesterday caused power outages throughout my area.

Also, I'm not sure how I never noticed this, if anyone else has: Hatshepsut's favorite religion is set to Islam. I went over everything else to be sure that was the only (readily visible) issue with the base game leaders, nothin' else out of the ordinary.
 
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