I have to ask another question. The spawning of Igluviak after you build an Igloo (the caravansary replacement) on a suitable space (uninproved (owned) snow tile within three tiles of the city) doesn't appear to be triggering correctly.
It worked in the first city where I built an Igloo, it showed up on the only unimproved snow tiles within 3 tiles of the city (it was a snow tile in the third ring). But for the following two cities that built Igloo there was no Igluviak even tho they also have uninproved snow tiles within the 3-tile radius of the city, they even have snow tiles right next to the city. They own the tiles and all that but they are not worked since an unimproved snow tile has 0 yields. Is it unique tile improvement that can only trigger once?
(edit)
inqaluit. first. spawned correctly, three tiles north of the city. i dont remember now if i built the inuksuk that covers that tile before or after.
inuvik. second. didnt trigger. only snow tile is a ring4 tile (i modded my games to allow working into ring5) so that could explain it if its only within 3 tiles.
nuuk. third. didnt trigger. it has two or three viable tiles within range. i guess the island is non viable since i started on a inuksuk but didnt finish after realizing it would do nothing on that tile since it wont improve the seal tiles. but the tile next to the city or the one next to that tile just south of the city should have been viable. no improvements, not even roads. in that case tho im sure i built the inuksuk(s) before on the adjacent tiles so perhaps that is interfering since it adds yield so the tiles no longer count as being unimproved?
kangiqtiniq. fourth. snow tile at range4. it triggered. in a tile in ring5 that didn't even belong to this city, or that is to say it was closer to another city (hanoi). But it's within the modified workable range (5) so it's not a 3-tile limit on it.
arviat. fifth. spawned at range4. once again closer to the city-state i captured (hanoi). but it was the closest snow tile, or well it's a tie since there is another one to.
nanajnguk, sixth, didn't spawn on the never improved snow island just north of the city.
hanoi, seventh, did spawn, it even claimed an unclaimed snow tile at range 3 west of the city.
So it's probably not my workable-range modification that is preventing them from spawning, if anything it might have helped them to spawn in a few cities since they did spawn beyond 3-tiles away.
Could there be a hidden resource on the tile that has not yet been revealed (alu, oil, uran)? That might explain at least Nanajnguk and not spawning anything on the island. The capital is still somewhat weird tho. Guess I should check with some editor if there are hidden resources. Still it's odd. It's somewhat annoying that there is no notification that it failed to spawn an Igloo. I recall that being the case on some of the other "spawn" civs when you constructed a building and it failed to spawn (was it the Buffalo pound that did that? Can't remember now).
Anyhow that was all my cities. Semi fun game so far if I had not been squeezed in between the Huns and Askia that have a def pact and keep declaring on me non stop.