Colonialist Legacies’ Inuit for VP

I tried this modded civ and I loved it, quite a unique playstyle where you really benefit from land that literally no one else wants, which makes going wide without angering everyone easier (love going wide BTW).

I loved it so much so that I made a Community Events compatibility file for personal use, but I thought that you may want it. I tried to keep the bonuses well rounded (no specialist, GP or food buffs though, except for a small food modifier that comes rather late), I didn't really test this thing for balance (or know much about the culture) so feel free to tweak or change things as you see fit, but then again the rest of the communty events mod isn't perfectly balanced.
 

Attachments

  • InuitEvents.xml
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Did you take a look at the existing E&D stuff for the Inuit? they unlock a unique sniper unit and an XP bonus from E&D
 
I did, I was initially planning to use their sniper unit for the war event, but I decided against it because then they'd have their last three events too close together (war related in replaceable parts, tech related with a lab, and food/prod/gold related with an airport). I thought about moving the sniper back to military science but I felt that it wasn't enough and moving them further back felt wrong. I went for the free x units in capital (4 muskets in this case) and free promo that others civs get (it can trigger upon reaching industrial). I tried to give them range but I couldn't figure out how to exclude the skirmisher line without changing their combat class, so they got the accuracy finisher instead.

Now that I think about it, the extra XP for ranged units would be a neat bonus on that event.
 
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@pineappledan Do you maybe by a coincidence know if plans to add 2 new civs to VP are dead project, or maybe they are just delayed a bit? I heard about Israel and some other civ that were mentioned to be incorporated.
 
@adan_eslavo at this point I don’t think that is happening, but for players like us who can find custom civs to add on our own it wouldn’t make much difference
 
Official is always official. Sort of things would be probably moved from lua to dll etc.
 
Israel is completely dll integrated, that's how close it got to being official.
 
Are you using communitas or communitu? The start bias isn’t compatible with those
 
Are you using communitas or communitu? The start bias isn’t compatible with those
It's compatible with Communitu_79a maps bundled with VP, but not Communitas map and its other forks. (Should also work with Milae's map with override AssignStartingPlots turned OFF)

Also, the "snow bias" is really just a strengthened tundra bias that treats snow tiles as "good" tiles and doesn't reject ice. It shouldn't make you start surrounded by snow (that would be an unplayable start even for the Inuit).
 
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I've been having an issue where if a city builds a Inuksuk, really weird stuff happens to their build queue. VP and 3rd/4th components are the only other mods used.
 

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  • Ekeuhnick_Bug.Civ5Save
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Example from loaded save:

If loaded from save, it starts out blank. Otherwise, it just copies from the last city without an Inuksuk you have viewed.
Inuit Bug 1.png
Inuit Bug 2.png
Inuit Bug 3.png
 
It cycles out of the build screen, but it still prompts you to select something to build.
 
I actually tried to play a game a good bit further than this. Made for some interesting decisions, like selling a library in a city without a Inuksuk, so I could then build it in some of my other cities.
 
Are you using the Improved City View mod?

I'm getting this error every turn after I built the inuksuk:
Code:
Runtime Error: [...]\(6a) Community Balance Overhaul - Compatibility Files (EUI)\LUA\EUI_tooltip_library.lua:82: attempt to index local 'Game' (a nil value)
Could be a mod conflict?

I'm looking at the inuksuk mod, and the stuff the Inuksuk does with lua is all fairly banal stuff that I have used in mods that have been stable for years.

EDIT:
I stopped using Improved city view, and I got this error
Code:
Runtime Error: [...]\(6a) Community Balance Overhaul - Compatibility Files 
(EUI)\LUA\CityView.lua:1562: attempt to index local 'workingCity' (a nil value)

So it's a general issue where the cityID disappears after the inuksuk is built.
 
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Yeah, so it’s definitely something has changed with the back-end. I need to isolate exactly what is going wrong, but assigning ownership of the tiles to a city is making that city a nil value for other UI processes. This is a new issue which has arisen without me changing anything, which means something in the DLL has been changed that breaks the functionality.
 
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