From my basically American perspective, I think the first idea is more SA. I'm not quite sure what the 2 pop cities are representing though. And occupied because..SA has high crime? Is this what our depiction of South Africa should be centered on? I do like uke the idea as a mechanic though, interesting. Bantustan Parliament should probably get a new name. And the African Nationalist GP I think should be made generic, just Nationalist or something.
I assumed the 'Occupied' represented the apartheid days when the majority were oppressed by a minority. The bantustan parliaments were a weird way to fix that imo because they represent apartheid more than anything, but still, I like that representation of South Africa, a desire to liberate your own people with the power of your culture, like this:
UA: Rainbow Nation
Settlers found
occupied cities, which receive a +25%
growth bonus before adopting an ideology. +1
culture per citizen in non-occupied cities.
UB: African National Congress.
Replaces Courthouse, +1
happiness. Has a slot for a GWoW which, when filled, removes the
occupied status from the city, and causes 2 turns of resistance
. Provides a
tourism bonus when the empire is happy.
UU: Fengu Gunner
Replaces rifleman, slightly higher combat strength than the rifleman it replaces. Receive a small amount of
culture when gifting the Fengu Gunner to another civ or city state.
Obviously heavily built around Reedstilts idea here, which I think not only represents South Africa well, but more importantly, provides new and interestingly gameplay to fundamentally change the one plays the civ compared to other civs, which I think is the most important thing. The UA is almost the same but I feel like the growth bonus provides a more meaningful player choice. How late should one leave the city occupied to keep the growth bonus going? As the longer the growth bonus is active, the more citizens you'll have, making the second half of the UA more beneficial. The ideal play would be to leave the majority of your cities occupied until the late game, when you'd have to burst in to the cultural and tourism game for a cultural victory, which mirrors the way South Africa took so long to come out of apartheid.
The UB is the mechanism for this player choice, and provides the useful bonus of having a slot for a GWoW, but the extra tourism when the empire is happy represents how the more of your cities have come out of apartheid and stop dragging down the empires happiness, the more your culture will grow and flourish. With the addition of the ANC the civ is now geared largely towards a careful balancing act of keeping your cities happy enough to be useful, but not just spamming ANCs and losing out on the bonus growth too early.
The Fengu Gunner provides a bit of culture when gifted because the fact that the Fengu gunners were used as allies by many people, most notably the cape colony, features heavily in their own culture, initially being a wandering people with no true home who would offer their expert combat prowess to other powers. It's not very complicated but the rest of the civ synergises well and has quite a few bonuses, so I like the simple UU.