JohnnyCamel
Chieftain
- Joined
- Feb 6, 2018
- Messages
- 29
The map is a structural part of gameplay in civ/c2c : the joy of exploration, finding resources and spots for future cities, finding your neighbors (are they close? far away?) - or not finding any, and realising you will be on your own on a small island until the Renaissance...
Several map scripts are available, when starting a new game choosing one is always a challenge for me. In this thread I intend to share my opinion on a few of those scripts. Please share your experience and preference as well, to help everyone get the game they want.
I did not check if those scripts where up to date, and included all terrain types and resources.
Now, for each map script :
- pictures of 3 sample mini maps from worldbuilder, always with map size large, 10 starting civs. I marked with a red spot each starting location)
- some observations
World (Cylindrical)
(first pic : Old World start, other pics : start everywhere)
- large land masses, civs start far from each other
- Old World start : everybody start on same huge continent
- Everywhere start : 5% chance to start alone on your continent, 50% chance to only be 2 civs on same continent.
- lots of resources (~13 per 6x6 tiles square)
- big areas of extreme climates (deserts, taigas)
- frequent coastal mountain ranges
- complex river systems, connecting lakes.
PerfectWorld
(first pic : Old World start, other pics : start everywhere)
- a little bit less land than World script. Civs can start very close to each other, amount of land available per civ varies a lot.
- Old World start : everybody start on same huge continent
- Everywhere start : 10% chance to start alone on your continent, 20% chance to only be 2 civs on same continent.
- medium resources (~10 per 6x6 tiles square)
- huge areas of extreme climates (deserts, taigas), those areas occupy most of the interior of continents. Very dramatic.
- large mountain ranges
- big river systems
MoonGoose
- amount of land per civ similaire to PerfectWorld.
- 7% chance to start alone on your continent, 15% chance to only be 2 civs on same continent.
- medium resources (~10 per 6x6 tiles square)
- big areas of extreme climates (deserts, taigas), but less dramatic than PerfectWorld
- thick mountain ranges, can split continents in half
- not so pretty toundra lands near poles, very bland
Tectonics
- less land per civ than previous map scripts.
- 25% chance to start alone on your continent, 50% chance to only be 2 civs on same continent.
- medium resources (~10 per 6x6 tiles square)
- no large areas of extreme climates, overall land is easy to settle
- many lakes
- no ice sheet
- sometimes a strange pregenerated island (with man made structures) appears?
Terra
- OldWorld start is imposed, all civs on same huge continent
- civs always start close to each other, a lot less land available per civ (on starting continent) than previous scripts.
- less resources than other scripts (~7 per 6x6 tiles square)
- no large areas of extreme climates, overall land is easy to settle (prairies everywhere!)
- long rivers
- no ice sheet
- archipelago of tiny (1 tile) islands
Big and Small
- average amount of land per civ, evenly distributed
- 3% chance to start alone on your continent, 7% chance to only be 2 civs on same continent.
- low resources (~7 per 6x6 tiles square)
- no large areas of extreme climates, overall land is easy to settle
- many islands, of all sizes.
- no ice sheet
EDIT : I added a few mapscripts from your responses
Planetgenerator (with Thunderbird's parameters)
- huge land masses, civs start far from each other
- 10% chance to start alone on your continent, 20% chance to only be 2 civs on same continent
- many tiny (1-2 tiles) islands
- low resources (~7 per 6x6 tiles square)
- no big areas of extreme climates, but land not too easy to settle (muddy/marsh/barren/rocky terrains are frequent)
- very large and complex river systems
World (Toroidal)
(first pic : Old World start, other pics : start everywhere)
- large land masses, civs start far from each other (closer in Old World starts)
- Old World start : everybody start on same huge continent
- Everywhere start : 20% chance to start alone on your continent, 25% chance to only be 2 civs on same continent.
- average resources (~10 per 6x6 tiles square)
- some areas of extreme climates (deserts, taigas), but not too big. Overall land is easy to settle
- few rivers, not very large
Archipelago
- very small land masses, civs start isolated from each other
- 60% chance to start alone on your (small) continent, 40% chance to be 2 civs on same continent.
- Usually your starting island connects with other island and other civs through coastal waters, but it is not always the case! Your starting island can be very small (I've seen one having only 20 tiles total with no other island accessible by coastal waters).
- low resources (~7 per 6x6 tiles square)
- Overall land is easy to settle (no full desert island, however closer to polar areas settling is more difficult)
- rivers are very rare
- no ice sheet
Several map scripts are available, when starting a new game choosing one is always a challenge for me. In this thread I intend to share my opinion on a few of those scripts. Please share your experience and preference as well, to help everyone get the game they want.
I did not check if those scripts where up to date, and included all terrain types and resources.
Now, for each map script :
- pictures of 3 sample mini maps from worldbuilder, always with map size large, 10 starting civs. I marked with a red spot each starting location)
- some observations
World (Cylindrical)
(first pic : Old World start, other pics : start everywhere)
- large land masses, civs start far from each other
- Old World start : everybody start on same huge continent
- Everywhere start : 5% chance to start alone on your continent, 50% chance to only be 2 civs on same continent.
- lots of resources (~13 per 6x6 tiles square)
- big areas of extreme climates (deserts, taigas)
- frequent coastal mountain ranges
- complex river systems, connecting lakes.
PerfectWorld
(first pic : Old World start, other pics : start everywhere)
- a little bit less land than World script. Civs can start very close to each other, amount of land available per civ varies a lot.
- Old World start : everybody start on same huge continent
- Everywhere start : 10% chance to start alone on your continent, 20% chance to only be 2 civs on same continent.
- medium resources (~10 per 6x6 tiles square)
- huge areas of extreme climates (deserts, taigas), those areas occupy most of the interior of continents. Very dramatic.
- large mountain ranges
- big river systems
MoonGoose
- amount of land per civ similaire to PerfectWorld.
- 7% chance to start alone on your continent, 15% chance to only be 2 civs on same continent.
- medium resources (~10 per 6x6 tiles square)
- big areas of extreme climates (deserts, taigas), but less dramatic than PerfectWorld
- thick mountain ranges, can split continents in half
- not so pretty toundra lands near poles, very bland
Tectonics
- less land per civ than previous map scripts.
- 25% chance to start alone on your continent, 50% chance to only be 2 civs on same continent.
- medium resources (~10 per 6x6 tiles square)
- no large areas of extreme climates, overall land is easy to settle
- many lakes
- no ice sheet
- sometimes a strange pregenerated island (with man made structures) appears?
Terra
- OldWorld start is imposed, all civs on same huge continent
- civs always start close to each other, a lot less land available per civ (on starting continent) than previous scripts.
- less resources than other scripts (~7 per 6x6 tiles square)
- no large areas of extreme climates, overall land is easy to settle (prairies everywhere!)
- long rivers
- no ice sheet
- archipelago of tiny (1 tile) islands
Big and Small
- average amount of land per civ, evenly distributed
- 3% chance to start alone on your continent, 7% chance to only be 2 civs on same continent.
- low resources (~7 per 6x6 tiles square)
- no large areas of extreme climates, overall land is easy to settle
- many islands, of all sizes.
- no ice sheet
EDIT : I added a few mapscripts from your responses
Planetgenerator (with Thunderbird's parameters)
- huge land masses, civs start far from each other
- 10% chance to start alone on your continent, 20% chance to only be 2 civs on same continent
- many tiny (1-2 tiles) islands
- low resources (~7 per 6x6 tiles square)
- no big areas of extreme climates, but land not too easy to settle (muddy/marsh/barren/rocky terrains are frequent)
- very large and complex river systems
World (Toroidal)
(first pic : Old World start, other pics : start everywhere)
- large land masses, civs start far from each other (closer in Old World starts)
- Old World start : everybody start on same huge continent
- Everywhere start : 20% chance to start alone on your continent, 25% chance to only be 2 civs on same continent.
- average resources (~10 per 6x6 tiles square)
- some areas of extreme climates (deserts, taigas), but not too big. Overall land is easy to settle
- few rivers, not very large
Archipelago
- very small land masses, civs start isolated from each other
- 60% chance to start alone on your (small) continent, 40% chance to be 2 civs on same continent.
- Usually your starting island connects with other island and other civs through coastal waters, but it is not always the case! Your starting island can be very small (I've seen one having only 20 tiles total with no other island accessible by coastal waters).
- low resources (~7 per 6x6 tiles square)
- Overall land is easy to settle (no full desert island, however closer to polar areas settling is more difficult)
- rivers are very rare
- no ice sheet
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