DC 1 AD summary
I made this summary looking at all the saves, while writing i had to remember stuff switching between the game and notepad. So i can easily have made some errors especially in the tech listing. Please correct me if i got something wrong. Also there's a limit to accuracy, Some may be able to trade now for some things etc... I can edit in details if you can give them to me. For my own game i listed the probably of getting CS soon for instance, for ABigCivFan's the possibility to get iron.
One thing that was just too tedious to do is seeing if HE is unlocked. Probably most of us can build it.Apart from worker count I have included land development for 4 saves because i remembered, i didn't want to go over all the saves again.
As for GPP, i have listed if an academy is present and the amount of gp's that can be used right now. A philo bulb shows up in the tech list.
Before we go on i'll mention a few map key points.
Cow/Rice city
Great Spices city and in the east of it Banana/Fish city.they often go together but not always as in my save
Ivory/marble city
Cow/double Ivory city:
Insane food city only counts as such if you also got the clam as most others can still build a reasonable city there.
In addition: Iron
There are of course more city sites but (almost) everyone has/is able to build for instance the 3dye/banana city or the gems/stone city.
There is also the normal bunch of Techs like Math, Col,Aest/Lit i won't comment on these unless someone is missing them.
Then there are those more unusual techs like Music/MC
I'm not going to comment with numbers, some are building research in their cities, some assigning scientists an overview of tech should suffice, i'm going to give a very general impression of what i saw in this respect looking at the game
Gliese
====
http://forums.civfanatics.com/showpost.php?p=7518119&postcount=86
Short description:
-----------------
Began with wonder building (Mids) then decided there was land to be settled out there after all and ultimately went on to snatch some but not all of the good spots.
Wonders:
--------
-Pyramids
Rexing:
6 cities
Medium,
-Banana/Fish city
-Insane food city
Research:
--------
Low/Medium, I wondered why it was so low with Mids,
Almost no one has currency in this game. This means that there's quite a bit of scope for improvement, once it's in it's possible to get some 15 gpt from resource deals soon.
Techs:
--------
Philosophy
Construction
Calendar
No poly/aest/lit
Infra
-----
2 cities quite developed, rest 1 or no buildings
Land development
7 workers
Mostly building cottages
GPP/Academy
-----------
None, 1 GS has bulbed philo
Civics
------
rep/slavery/pacifism
silverbullet
========
http://forums.civfanatics.com/showpost.php?p=7519854&postcount=88
Short description:
-----------------
Solid play. Meaning no wonders and not too much rexing. This has resulted in rather a lot of infra already in most cities.
Wonders:
--------
None
Research:
--------
Medium, 3 turns from currency which should help
Techs:
--------
Philosophy
Calendar
No poly/aest/lit
Infra
-----
Every city but one has 3+ buildings in it
Land development
-----------------
6 workers
GPP/Academy
-----------
bulbed philo, academy presumably with the next GS in 2 turns
Civics
------
HR/Slavery/pacifism/
Diplo/religion
---------------
Judaism, Sal and Shaka Hindu, at war with Shaka who can't reach silver because of no OB's.
Plan:
----
Beeline lib, then constitution.
ABigCivFan
========
http://forums.civfanatics.com/showpost.php?p=7517078&postcount=78
Short description:
-----------------
Medium rexing, wonder building but also some infra already in most cities. good research and gpp
Wonders:
--------
GL
Parthenon
Hanging gardens
Rexing:
-------
6 cities
Medium
-Cow/Rice city
-Ivory/marble city
On the bad side:
The whole Peninsula near insane food city threatens to be lost since Pacal has settled there
On the good side:
I think we can get iron peacefully in this one. It's possible to settle a mediocre city 2 tiles from the
iron, then team up culture with the cow/rice city which is settled one tile further than usual.
Research:
--------
High, 3 turns from CS with lots of scientists, pity to have missed out on the Mids with all these scientists assigned
Techs:
--------
No meditation, closest to CS
Infra
-----
2 Cities with only a granary, the others pretty developed, 10+ buildings/wonders in capital.
Land development
-----------------
8 workers
GPP/Academy
-------------
academy 2 GS's waiting to be used
Civics
------
HR/Caste
Diplo/religion
---------------
Judaism, only Sal Hindu, hasn't met Shaka
Plan:
----
Build HE in capital, this should help building a powerful medieval army. Smash Pacal subsequently
Shyuhe
=====
http://forums.civfanatics.com/showpost.php?p=7507801&postcount=77
Short description:
-----------------
Not much rex, wonder building
Wonders:
--------
Mids
GL
Rexing:
-------
6 cities
Low
-Cow/Rice city
Research:
---------
High, 2 turns to Col
Techs:
------
Calender
Currency
No Col
No meditation
Infra
-----
well developed capital and a second city with 4 buildings. Rest has 1 or 0.
Land development
------------------
8 workers
GPP/Academy
-------------
academy
Civics
------
rep/slavery
Diplo/religion
------------
Judaism, only Sal Hindu rest Jew
Dirk
===
http://forums.civfanatics.com/showpost.php?p=7517207&postcount=79
Short description:
-----------------
greedy rexing, some wonder building. Some gambits and a bit of luck (got alpha from Sulei 775 BC)
Wonders:
--------
GL
Parthenon
Rexing:
------
7 cities
High
Cow/Rice city
Banana/Fish city have to fight for banana
Ivory/marble city
Cow/double Ivory city have to fight against a Culture bomb
Research:
---------
Medium 10 turns to CS, will get it earlier in trade with friendly Pacal
Techs:
------
Music
Currency
Infra
-----
well developed capital one building average in the other cities, GL/NE combo is up.
Land development
------------------
7 workers
Farms
GPP/Academy
-------------
academy , 1 GS and 1 GA
Civics
------
slavery
Diplo/religion
------------
Judaism, only Sal Hindu rest Judaism
Plan:
----
Not fully decided, probably develop to the max building a lot of culture on the borders. Capital'll be moved to the 3dye/banana city in the not so near future . peaceful space or Push once AL's in. I could switch to ABigCivFan's plan building HE in capital.
Snaaty
=====
http://forums.civfanatics.com/showpost.php?p=7505561&postcount=57
It's a 75 BC save, Snaaty offered to play it until 1 AD. I felt that what is happening is clear enough as it stands. I have extrapolated some things to 1 AD so i didn't list Sailing as a missing tech, keep in mind that Snaaty's research'll be a bit better when he has it.
Short description:
------------------
greedy rexing this save has probably the most land.Some wonder building. It's the only save that has iron sofar.
Wonders:
--------
GL
Soz
Rexing:
-------
6 cities
High
Cow/Rice city ==> this one has iron.
Banana/Fish city
Ivory/marble city
Spices city has to fight for the spices in the future maybe.
Research:
---------
Low, researching sailing atm.
Techs:
------
No Currency
No Alpha
No Monarchy
No meditation
Infra
-----
well developed capital one building average in the other cities, GL/NE combo'll be up in 1 turn.
Land development
-----------------
8 workers
GPP/Academy
-------------
academy
Civics
------
slavery
Diplo/religion
------------
None, Sal and Shaka Hindu, rest Jew.
Plan:
----
Go peaceful space race
Earthling
======
http://forums.civfanatics.com/showpost.php?p=7503738&postcount=55
http://forums.civfanatics.com/showpost.php?p=7503738&postcount=66
It's not really possible to describe his save in terms as i listed above. Earthling declared on Pacal and has taken Mutal amongst some other cities. He has lots of vultures. You have to look at this save (well you probably have to look at all of them) to judge this. If he can take the rest of Pacal he'll be very well placed with all that land though there'll may still be some maintenance problems. If not,oh well....
Plan:
-----
Take out Pacal, live happily forever after.
RRRaskolnikov
==========
http://forums.civfanatics.com/showpost.php?p=7500197&postcount=39
Short description:
-----------------
Conservative play in terms of rex, some wonder building
Wonders:
---------
Mids
Rexing:
-------
5 cities
Low
Insane Food city
But lost out on the Banana/3dye city
Research:
---------
Medium researching Col
Techs:
--------
Calender
No Currency
No Monarchy
No Poly/Lit
Infra
-----
well developed capital a bit more than one building average in the other cities
Land development
------------------
9 workers
building farms
GPP/Academy
-------------
academy
Civics
------
Rep/slavery
Diplo/religion
------------
Judaism, Sal and Shaka Hindu, rest Jew.
CellKu
==========
http://forums.civfanatics.com/showpost.php?p=7520753&postcount=89
Short description:
------------------
Medium rex and the only oracle gambit game that has been pursued until now. This game also has some of the Snaaty rex a bit but in comparision the important marble/ivory city is missing consequently GL was missed. A silver and a gems was popped in the capital.
Wonders:
--------
Oracle
Rexing:
------
6 cities
medium/high
Cow/Rice city
Banana/Fish city
Spices city
In addition there's some chance maybe to get the clam near insane food (don't think so though)
Research:
---------
Medium, researching Lit
Techs:
------
Calender
MC
No Lit
Infra
-----
well developed capital Good infra in most other cities too
Land development
-----------------
7 workers
GPP/Academy
-------------
1 GS, no academy
Civics
-----
HR/slavery
Diplo/religion
------------
None, Sal is Hindu,Shaka Jew, rest Buddhist which is unusual
Plan:
----
Tentatively the same as ABigCivFan's, He in capital.
Turinturambar
==========
http://forums.civfanatics.com/showpost.php?p=7521531&postcount=98
Short description:
------------------
Medium rex and the second oracle gambit game that has been pursued until now. Also the form of rexing resembles CellKu's game
Wonders:
--------
Oracle
Rexing:
------
8 cities
medium/high
Cow/Rice city
Banana/Fish city
Spices city
Research:
---------
Low, researching Col, almost finished
Techs:
------
No Lit
Infra
-----
Well developed capital + 3 well developed other cities other 4 cities have 0-1 building. A lot of Zigs have been built already and all the spy points (732) are directed at Pacal. This means some techs can be stolen.
Land development
-----------------
8 workers
Some cottages up
GPP/Academy
-------------
no academy, first gp started a golden age.
Civics
-----
slavery
Diplo/religion
------------
Judaism, Sal, Shaka Hindu, rest Jew