From someone who only plays the game out of the box (no mods) I think Civ 6 is quite comfortably the best Civ yet.
People slam the AI for Civ 6 but the AI has been woeful in every Civ game. The AI only appears more competent in Civ 4 for example, because of the multiple units per tile (stacks of doom). The only reason the AI appears better in the earlier Civ games is because the stacks of doom were so utterly brainless it was hard for it not to be competent in using them.
I for one would much rather have a more interesting, varied and tactical 1 unit per tile combat, even if the AI struggles with it. The AI was hardly a military genius is Civ 1-4 anyway.
Due to my dislike of stacks of doom it leaves Civ 5 vs Civ 6. (I loved Civ 5 by the way).
People complain of the death of tall empires. YOU CAN STILL MAKE 1-4 CITIES WITH BIG POPULATIONS in Civ 6!!!!! It just isn’t the meta, and isn’t the best way to defeat deity, so you could always drop the difficulty?!
You really shouldn’t be surprised when your 3 cities don’t have as good yields as an empire of ~15 cities taking up the the best bits of land on the continent? The penalties for having >4 cities were far too severe in Civ 5. You shouldn’t be dissuading people from having a vast empire, especially considering historically the vast majority of the strongest civilizations spanned almost entire continents (or at least vast areas that are pretty much the size of a continent in their own right).
Playing tall should be an option, not the meta.
Further in Civ 6s favour is you play the map far more than any other edition. Unpacking the cities is great for any fans of building. Tweaking for adjacencies, appeal, nailing that perfect canal, Theatre surrounded by wonders. There is so much to play around with!
Best. Civ. Ever.
People slam the AI for Civ 6 but the AI has been woeful in every Civ game. The AI only appears more competent in Civ 4 for example, because of the multiple units per tile (stacks of doom). The only reason the AI appears better in the earlier Civ games is because the stacks of doom were so utterly brainless it was hard for it not to be competent in using them.
I for one would much rather have a more interesting, varied and tactical 1 unit per tile combat, even if the AI struggles with it. The AI was hardly a military genius is Civ 1-4 anyway.
Due to my dislike of stacks of doom it leaves Civ 5 vs Civ 6. (I loved Civ 5 by the way).
People complain of the death of tall empires. YOU CAN STILL MAKE 1-4 CITIES WITH BIG POPULATIONS in Civ 6!!!!! It just isn’t the meta, and isn’t the best way to defeat deity, so you could always drop the difficulty?!
You really shouldn’t be surprised when your 3 cities don’t have as good yields as an empire of ~15 cities taking up the the best bits of land on the continent? The penalties for having >4 cities were far too severe in Civ 5. You shouldn’t be dissuading people from having a vast empire, especially considering historically the vast majority of the strongest civilizations spanned almost entire continents (or at least vast areas that are pretty much the size of a continent in their own right).
Playing tall should be an option, not the meta.
Further in Civ 6s favour is you play the map far more than any other edition. Unpacking the cities is great for any fans of building. Tweaking for adjacencies, appeal, nailing that perfect canal, Theatre surrounded by wonders. There is so much to play around with!
Best. Civ. Ever.
Last edited: