Ambreville
Deity
I've duplicated that with Veil, Runes, Leaves, etc. It's not one religion in particular.
I think it's whoever gets whatever religion first, provided that's the leading Civ at the time, and everybody else adopts the leader's religion.
Not quite the point I was making. I often end up being the bigger civ early on, and the nearby AI civs quickly adopt my religion as a result, including Good-aligned civs picking up an Evil religion, or an Evil ones picking up a good religion. What I specifically object to is a civ picking up a religion totally opposed to its normal alignment without any coercion.
OK, I see your point, but doesn't it make sense that the AI will adopt the first religion that spreads to one of its cities? And, if you are the big dog, maybe with the religion's holy building, it will spread to them in short order.
I personally think that religions should stick to alignment. Even so far the techs for religions locked based on alignment. You can't have your religion be completely opposed.
Neutral has no problems with this.
That'd be my vote. Good Religion can't spread to evil cities, and the other way around.
OR... It can spread VERY unlikely, and if it does it causes some crazy negative happiness. Like -5 or something.
For the AI that might make sense. For the player it would defeat one of the whole points of Fall from Heaven. It's entirely possible for the Bannor to become corrupt and fall to worship of the Veil, just as the Calabim can redeem themselves and follow the Order.
Saying "civs are not allowed to change their alignment" defeats half the point of the alignment system.
And defeats the dynamic nature of the game.
I'm leaning toward weighting the Civilizations to be less likely to open their borders to anyone who doesn't share alignment.