I should be after Antitwelve in the turn order so let me know if you guys want me to play a skip-turn
I can not read sarcasm as well as I use to but if this really was the case then I slow clap for you, sir.Just to lay everybody at ease I managed to get myself banned for a week, so that is the reason for the no taliking.
Upon loading the game and realizing how much has happened, I reread the last 50 or so posts. Caught this and the discussion on FPs. Vitalizing FPs in normal FfH makes them super tiles, but in FF they become regular plains and grassland. Maybe the DM can manifest for a us a challenge that will reward us with returning Kaver's tiles back to the way they were. Not too serious a situation, though.Brian said:T219:
Kardel is home, so I start vitalising FPs around Kaver.
I was actually shocked to find out the series was based on a successful novel franchise. I've been watching it, but with only just enough interest to keep me motivated to watch. The Borgias is droll in comparison, with both missing the mark in terms of storyline and character development that the Tudors had. Maybe things will change, but so far all this new series is doing is throwing sex and violence at its audience for an hour. HBO knows Americans well.lymond said:Any of yall excited about "Game of Thrones" starting this weekend? Although I guess some of you might not get it immediately. It should be shown in Ireland though since much of it was filmed there. Great fekkin'' books.
Fleme said:Fizziks' versus the Timor Mask
Spoiler :Quite a feat, heroes! That was a demon from the underworld you just defeated. Seeing all this doesn't make me regret siding myself with you one bit. Not one wee bit. But that mask... It holds within it untold possibilities and just looking at the gruesome face gives me both chills and ingenious ideas.
You see, I have been working on the Applied Theory of Fizziks and with that I've concluded that I could combine several elements and items to create something that would indeed be greater than the sum of its parts. And that mask there, that is what will be the face of my creation.
But it doesn't end there, no. I will need various other items of meaning to complete my creation - a golem - which is no simple task. You see, I will need weapons for both it's arms, some hard material for the exoskeleton - perhaps mithril or dragonscales? and masterwork wiring that can only be crafted by the Luchuirp.
Let me make a list for you, it'll be easier!
Q: Bring the following items to Zik Fizziks
1: 2 Weapons - any. Weapons are items such as Orthus' Axe. Golem gains specialities based on the weapons it's given - with certain modifications. Heroes you have will not give their own default weapons for this such as Maros' Rod of Winds.
2: Timor Mask
3: Pieces of Barnaxus
4: Defeat a living Dragon or find out where you could find access to Mithril and return to Fizziks once you have either Dragon Scales or Mithril Bars (these items do not exist in the game as is, but we can make believe)
Reward: Clockwork Golem manned by Zik Fizziks himself to act as an unconditional hero for you.
Hint: You can use the Stargazer to assist you in finding what it is you need.
Fleme said:Mirror of Heaven
Spoiler :Alarm! Alarm! It would seem that the forests sprung by the Song of Autumn have grown too close to the Mirror of Heaven and the magnified sunrays have set fires in forests closest to the mirror. The city of Kaver is in peril if these fires are not controlled and something must be done immediately! Furthermore, it might be a good idea to visit the Mirror of Heaven and find out what secrets it holds.
Q: Find a way to stop the forest fires and visit the Mirror of Heaven.
I honestly have no idea where this hell terrain is. If he means tormented souls, then they can not be pacified. Perhaps with the death of Garak the totem will disappear. Quest near completed/Completed.Fleme said:Demons In Our Midst
Spoiler :The recent event where heroes met with the demon Leragas the Vile have risen concern among the explorer council and there is worry that this would lead to the rise of dark religions. It was first believed that this demon was here accompanying the Dark Iron Dwarf Garak Blightanvil but as is common with demons, it was driving the agenda of itself and its dark masters instead of the dwarf. The death of the demon has infested the desert and a Necrototem has sprung forth from the underworld to mark where Leragas was slain. Cursed souls of those that were slain by this demon now roam around the desert without a place to go. You must deal with this post haste so that the evil peoples of Erebus dont start worshipping the dark gods and bring this world closer to hell than it already is.
Q: Sanctify as much hell terrain as you possibly can before it spreads and find out clues about the demon infestation and if you can do anything to bring the lost souls to peace. Perhaps its time to pay Garak Blightanvil a visit.
Fleme said:Ongoing, updated: Alturus' Findings
Spoiler :A familiar crest! Do my eyes fool me, if it isn't young Maros! A sight for sore eyes, that's what ye are. What news? I reckoned the Thane would send for me sooner, but no matter; The time here has been well spent. It is indeed in this ancient caldera that the dark powers rose and eventually struck down the last alliance. This place marks where the demonic stronghold of Dis once stood and there is an abundance of dark relics to be found here. I've been on this dig on me own for the past 100 years now, living off the land and doing what I can ever since my men were driven mad by those cursed Necrototems - they have a way with weaker minds that cannot be explained. Driven mad and against each other, it was they who went and joined themselves with the Dark Iron Dwarves who - from what I understand - have established a base to stir the great evil from slumber once again for their own gain. In their folly, they seek favor from he who heeds no-one's bidding but manipulates these weak minds with delusions of grandeur, promises of power.
If you can, send word back home to send me some reinforcements and supplies.
But, to the matter at hand! If you wish to fight for what is good in this land, you must drive them Dark Irons back to the darkness where they belong. Additionally, you need to know that it was Garak Blightanvil who led the raid on Dungarde Keep and it is he who raided the tomb of your ancestors. Steel your resolve, and have your revenge, brother.
Q: Destroy Dun Karagh before the Dark Iron influence escalates too much.
Q2: Maros is to reclaim the Empty Bier from Garak Blightanvil to restore his family honor.
Reward for the escorting quest: 10 experience for Kewakea (Given Combat II, Field Commander and Command Range I), Maros loses Heavy, gains Mobility I. More information about Maros after these quests are complete. Additionally, this is the only quest Maros can take part in, for now.
Update! Maros is not eligible to gain Heroic Strength even though it is open. If taken, I will remove it and replace it with nothing instead!
Fleme said:Ongoing, updated: Stargazer on the Dragon Bones
Spoiler :So, you've come across the fields where the great Bartha-Amlug met its end. A fight of legend, it was. Armies of men, despite their strongest enchantments of courage could not withstand even facing the beast, let alone engage in combat with it. It's shadow made even those of strongest will falter and drop down their swords in the face of certain death. Not that fighting would have mattered, as the chromatic scales were stronger than the toughest Mithril armor of the Khazad smiths of old. No, the beast was without contest, and this ultimately became its downfall. You see, Dragons are beasts of vanity and great pride, tracing back to this very dragon who did not ultimately find any challenge among the champions of Erebus. It grew tired, and ended up being the destroyer of this world out of routine, not because it wanted to.
In a final gambit to restore the balance of Erebus, it was the elves who mustered the courage to face the beast. The greatest weapon of the dragon, fear, was something that did not touch the highest of the elves who had ascended the bounds of mortality and as such, from those elves a champion stood forth. The warrior maiden, Larissa, bride of Cernunnos, heeded the call.
Indeed, the fight was that of Legend. The field was charred and the dragon was resting on its mound of plunder after having destroyed a Khazad bastion as Larissa approached the beast. Delighted that a challenger finally dared face him, Bartha-Amlug immediately began toying with the delight of someone actually facing him. The exact details of the battle itself are unclear, but what is clear that the dragon did not anticipate for the challenger to be able to best it and this underestimation finally cost it its life.
Larissa had fallen to the swing of its mighty spiked tail as the dragon approached for the final blow. It would eat this insolent puny being that dared challenge it, but here is where it made its fatal mistake. Larissa was down, but she was not out; She waited. The dragon approached, with its mighty jaws open to devour the warrior maiden whole - and that is when she struck. Her blade, the plaguebearer Athame, was crafted for this battle and this battle only, to seek weakness in the mighty beast and it's sting was ready. Yes, the dragon approached, and Larissa struck inside the mouth of the being, piercing through the unprotected palate of the beast. The plaguebearer did its deed, and the toxic venom immediately infected the brain of the great dragon, paralyzing it. The massive beast then fell on the champion, crushing her but while doing so, drove the blade deeper in, piercing through all the way to the brain of the beast. The beast lay dead, along with it Larissa.
Sadly, as history would show, the sacrifice of Larissa was in vain but the elves hold this champion in the highest regard - no one elf has before or since committed such a deed in the name of natural balance and it is something even the lesser elves of this age strive for.
It is unclear what might happen should one attempt to remove Athame from the skull it pierced. For the elves this would be sacrilegious to say the least, but legend also has it that should one remove the sting that took the life of the Bartha-Amlug, its offspring would take to the skies from their slumber and seek to avenge their father. However, this is widely regarded as children's tales as only one of the alleged offspring, Acheron, has been reported to actually exist. Word of warning to you; Bartha-Amlug brought armageddon to this world and the essence that caused this doom is etched in those very bones. I cannot stress this warning enough!
Info:
Athame is a sword that can be used by any Melee class hero, +3 Poison combat, Passes Plagued to enemies.
The scales and teeth of the Bartha-Amlug can be harvested and if a proper smith is found, forged into the Hauberk of Abjuration (Magic Immunity to wearer) and Draconian Essence which changes the race of the wielder into Dragon, enabling them to Roar and Breathe Fire and to cause Fear on attack as well as be immune to Fear.
Q: Decide what to do:
1) Harvest the teeth and scales to be used in crafting later on.
2) Attempt to remove Athame from the skull of the Bartha-Amlug
3) Leave the great beast to its eternal rest
Update! While you chose your approach, there has been no visit to the bones. (which might have been smart play by your part) but if you leave this matter to rest, you will default to option 3.
Fleme said:Persisting, updated: Museum of the Explorer Council
Spoiler :Keep items of legend at Telyhohn until 200 and receive a museum. Completed.
You can choose to leave other items your heroes have gained during your travels to the museum for future bonuses. For example, Gryndane still has Night Gear etc., which could be made into exhibits if you so choose.
Update! If you choose to leave items of your heroes at the museum, you have to visit the museum and decide on the items you want to leave. For now, there are quite a few items on your heroes and you could leave them behind for balance and also benefits to your empire later on.
Fleme said:Ongoing, updated: N'zesh's Return
Spoiler :The power... Agruonn has blessed me and anointed me as his chosen. This blessing is unparalleled and I must make the best of it. So, Gryndane sent a lackey to check on me? I guess that is how little faith he has in me, but no matter. I must make haste to the Sacellum to perform rites. Send word that I will need... offerings.
Info:
N'zesh has dropped his priestly abilities in favor of a more direct approach. His potency in magic has increased as well as his rogue-like abilities. He can now hide and his nationality is hidden to mention a few things.
Q: N'zesh must move directly to the Tlacotli Sacellum and stay there until the end of the set. Furthermore, he will need 5 units (any) to sacrifice at the altar. In order to complete, just move the units to the Sacellum by the end of any set. Time is not a constraint, but N'zesh will remain stationary until the condition is met.
R: Unknown.
Info on the Sacellum based on the last visit: The shrine is built deep in the mountains and there is a bottomless pit surrounding the actual altar. The shrine is shadowy and bears several markings depicting Aeron/Agruonn.
Update! You have a ton of werewolves of all sorts of varieties. Consider sacrificing them, as they are basically "reward" units to get N'zesh back into play.
Fleme said:Ongoing, updated: Cove of M'rafaal
Spoiler :Pirate Harbor and Barracks in Levantera for more developments.
Update! I reassigned a citizen from the fish to the copper mine to hasten the completion of this quest. You may of course change it back but for story developments this way you could get it done by the end of next set.