Just to clarify...
I was unaware of this, these mana types really get in the way of my towers and i didn't understand their presence. as a game element, they feel incomplete. think of a session at the table of D20 - and the DM gives you a class with cool abilities but doesn't know what they all do yet. it feels like everything meaningful to the game that can be done is already done by the other types.I am unaware of this,
Okay, I am a DM (yes I am nerd, deal with it or lose 500 xp) so your point really doesn't make sense because a good DM (continuing to use your example) provides an adaptive gameworld. Okay, so FF is not complete, Instead you should realize that FF is an ever evolving project that sometimes does not have time to fill in the gaps, much like a DM who has a crazy group (Any DMs who don't have one feel free to pipe in..wait I meant retire). WarKirby explained these "new" mana types. Of course, as an FF player you have experienced FFH2 and MC's ravings about the lack of these "new" mana types in FFH2.