Yashkaf
King of my Castle
Seeing as we have a long holiday weekend in Israel, I've decided to take a break from my usual pastimes and apply my mental faculties towards bringing about the end of the world. I was just going to summon Hybo the red-faced toad-licker next turn when I've decided to read some literature concerning the civilization of infernal disposition. (Said literature not to be confused with the Infernal Grimoire, which I read only on Wednesdays). Leafing (clicking) through Xienwolf's wonderful manual I came across the following piece of info:
•Infernal Civilization loses all Leader Traits except Fallow upon Death of Hyborem.
How horrible, I mused, to lay bereft of all that makes your civ what it is, leaving it without identity and special powers, at the mercy of those pesky Bannor bandits on my border. And then I suddenly thought, is it really so bad?
The Infernals have 3 traits besides "fallow" that they lose when Hybo kicks it the first time:
The Good - Summoner. True, not having to renew those wraiths and spectres every turn is nice, but how good is it really? It doesn't make your summons thrice as strong, and you don't have to send them that far afield because your mages will probably traveling with the main army anyway. The Infernals have enough cool military units not to rely exclusively on mages for war, and you don't even get death mana from your palace like the Sheaim do for those extra strong wraiths. It's cute, but if you're summoning mostly fireballs it's quite expendable.
The Bad - Barbarian. In the game of civilization I friggin hate being a barbarian. There, I said it. The bad news: your research sucks. The worse news: you don't get to fight those yummy barbs for free XP and most importantly: free cities. With Hybo your first order of bussiness is usually to rush your nearest evil neighbor, assuming you spawned early enough (if you weren't, you're toast anyway). How annoying is it to have a barb city with two warriors defending hogging up an iron resource in the middle of your new, evil empire. The really bad news: you can fight the orcs but guess what - your research still sucks.
The Ugly - Expansive. I just don't get it. I really don't. You get free health that is meaningless for demonic citizens. You get faster granaries that you can't build. You get free compassion civics only you're sacrificing the weak for no cost at all anyways. Giving Hybo expansive seems like a strange joke to me.
To put an end to this horrible rambling post - are any synergies with the Infernals' traits that I'm stupidly missing? Or is it better to let Hybo die once (knocking out that pesky archer in the hill-top city), embrace your quicker research and keep having fun?
•Infernal Civilization loses all Leader Traits except Fallow upon Death of Hyborem.
How horrible, I mused, to lay bereft of all that makes your civ what it is, leaving it without identity and special powers, at the mercy of those pesky Bannor bandits on my border. And then I suddenly thought, is it really so bad?
The Infernals have 3 traits besides "fallow" that they lose when Hybo kicks it the first time:
The Good - Summoner. True, not having to renew those wraiths and spectres every turn is nice, but how good is it really? It doesn't make your summons thrice as strong, and you don't have to send them that far afield because your mages will probably traveling with the main army anyway. The Infernals have enough cool military units not to rely exclusively on mages for war, and you don't even get death mana from your palace like the Sheaim do for those extra strong wraiths. It's cute, but if you're summoning mostly fireballs it's quite expendable.
The Bad - Barbarian. In the game of civilization I friggin hate being a barbarian. There, I said it. The bad news: your research sucks. The worse news: you don't get to fight those yummy barbs for free XP and most importantly: free cities. With Hybo your first order of bussiness is usually to rush your nearest evil neighbor, assuming you spawned early enough (if you weren't, you're toast anyway). How annoying is it to have a barb city with two warriors defending hogging up an iron resource in the middle of your new, evil empire. The really bad news: you can fight the orcs but guess what - your research still sucks.
The Ugly - Expansive. I just don't get it. I really don't. You get free health that is meaningless for demonic citizens. You get faster granaries that you can't build. You get free compassion civics only you're sacrificing the weak for no cost at all anyways. Giving Hybo expansive seems like a strange joke to me.
To put an end to this horrible rambling post - are any synergies with the Infernals' traits that I'm stupidly missing? Or is it better to let Hybo die once (knocking out that pesky archer in the hill-top city), embrace your quicker research and keep having fun?