Note that only one start bias-associated table for a given Civ will be considered by the game, so reference to any other would have to be removed.
How is it that some civs have more than one bias, like Egypt's and Hunic avoid jungles AND forests?
I have this copied from a modding guide I simply cant make work, nor understand:
"<!-- NOTE TO MODDERS: Each Civ can belong to only one of the four Start Bias categories, listed below. -->
<!-- If a Civ has entries in any of the four following tables, any entries in later tables will be ignored. -->
<!-- So... Coastal bias trumps River bias trumps Region Priority trumps Region Avoid. -->
<!-- The best practice is to pick only one of the four types (or none), for each civilization. -->[/COLOR]
<Civilization_Start_Along_Ocean></Civilization_Start_Along_Ocean>
<Civilization_Start_Along_River></Civilization_Start_Along_River>
<!-- NOTE TO MODDERS: Both single and multiple entries for Region Priority (per Civ) are supported! -->
<!-- If a Civ has one Priority, then on maps without a region of that type, fallback methods apply. -->
<!-- The fallback methods will match the given civ with a region that has the most tiles of the priority -->
<!-- terrain type. For instance, if Russia is set for Tundra priority but a map has no Tundra regions, they -->
<!-- will look for a region that has some tundra. If a Civ is given multiple priorities, fallbacks are not -->
<!-- used: the bias isn't applied when a map has none of those region types. -->
<Civilization_Start_Region_Priority></Civilization_Start_Region_Priority>
<!-- NOTE TO MODDERS: Both single and multiple entries for Region Avoid (per Civ) are supported! -->
<!-- Region Avoid only kicks in for Civs that do not have a Coast, River or Priority need. -->
<!-- If a civ cannot avoid being placed in types it tries to avoid, the Avoid has to be ignored. -->
<Civilization_Start_Region_Avoid></Civilization_Start_Region_Avoid>
<Civilization_Start_Place_First_Along_Ocean></Civilization_Start_Place_First_Along_Ocean>"
But it states that you can have multiple biases as far as I understand at least...
Edit: Ive found a modded civ, the buccaneers, that spawn near sugar.
I now only need someone to show me which file to mod and with which lines of code to be able to make my custom start bias.