Here you will find the latest release of IndieCiv.
All releases can be found at http://indieciv.codeplex.com/.
The latest release can be found here, http://indieciv.codeplex.com/releases/view/97584
A new version has been uploaded which you can download from the above link.
The latest version has had a lot of work around being able to import uncompressed BIC files. When starting the editor you will have the option to start a new mod, import a bic or load a previously save mod.
If you select to import a BIC you will need to have an uncompressed BIC ready to import. You will then be presented with with options of what BIC parts to import, this is currently in development and all options should be selected. You will then be presented with a window where you get the option to enter search paths for unit flc files, only global paths are taken into account at the moment. After a short while you should appear at the editor, at this point your mod has been save into the Mods folder. If you close down the editor and then reload it you can then select to load a mod, when the file dialog appears just navigate to the mods folder and highlight your mod.
I have uploaded a video showing the importing of a BIC file.
Link to video.
All releases can be found at http://indieciv.codeplex.com/.
The latest release can be found here, http://indieciv.codeplex.com/releases/view/97584
A new version has been uploaded which you can download from the above link.
The latest version has had a lot of work around being able to import uncompressed BIC files. When starting the editor you will have the option to start a new mod, import a bic or load a previously save mod.
If you select to import a BIC you will need to have an uncompressed BIC ready to import. You will then be presented with with options of what BIC parts to import, this is currently in development and all options should be selected. You will then be presented with a window where you get the option to enter search paths for unit flc files, only global paths are taken into account at the moment. After a short while you should appear at the editor, at this point your mod has been save into the Mods folder. If you close down the editor and then reload it you can then select to load a mod, when the file dialog appears just navigate to the mods folder and highlight your mod.
I have uploaded a video showing the importing of a BIC file.
Link to video.