Pre-Turn
I MM a little to optimize production, growth and income
Japan and Brazil fighting in Japanese territory over an invisible unit. Japan loses two units
Turn 1 - 900BC
I am surprised nobody complained about our intruder units
I start to mine the fur forest, it will be in time for border expansion.
IT Our units get booted from Japan and Brazil
the booted spear at Brazil gets attacked by an invisible unit but survives
Turn 2 - 860BC
A Brazilian warrior that separated from the group joins our workforce
For the lack of other targets, I catch a scout too
In the north, we connect elephants
IT Our capital gets a new worker, am enslaver and Royal Stables
Turn 3 - 820BC
Montreal goes for a quick national flag while emphasizing growth
An enslaver defeats a Brazilian chariot but doesn't enslave it
I swap Toronto to a forge as the slavery would disable the cultural growth
IT Japan and Brazil continue to run at each other without real fights
India finishes Hinduism
Turn 4 - 780BC
Montreal starts a forge now
Writing is doubtful for Brazil, the only tech we could get a 2 fer for
when we throw in a worker and iron, we're almost there (just testing)
IT It looks as if we might be able to snatch some workers in that war soon, if we get lucky
In the north, our spear gets attacked by America but survives
Turn 5 - 740BC
we get the Great Iron Mine, hope the money from its mine will help us
Calgary starts walls
MM Vancouver which just grew to finish its forge in 1 turn
we now make 17 gpt
IT More fighting between Japan and Brazil
Turn 6 - 700BC
Toronto's borders have grown to include the furs now
Japan has construction but no more gold (they had 800), there must be a trading partner east
No deal with Brazil for writing as agreed.
IT Calgary's borders expand
Turn 7 - 660BC
We can actually get gold (luxury), 5 gold and writing for elephants from Japan.
I manage to get mysticism for writing, furs and 25 gold from America,
There was no way to get trade from them
Since we are on 30% luxury, I employ a single scientist in Toronto (had been a clown so far)
We can in fact afford 20% luxury and our income is at 34gpt
two cities are building temples anyway and the capital will start with a thrid next turn
I get another slave from a lone Japanese warrior
Turn 8 - 620BC
Montreal gets its forge and starts a temple
I decie to switch Calgary from walls to furs supply center. We can used every penny at this stage of the game
IT we lose the spear near Brazil to an invisible unit
Arabs finish Hanging Gardens
Turn 9 - 580BC
Calgary goes back to walls after finishing the supply center
IT lots of fighting between japan and Brazil, but no opportunity to attack wounded units
Australia finishes Indigenous Mythology
we get a clan
Turn 10 -540BC
Montreal has grown and needs to employ a scientist before the temple is done next turn.
We actually need units to escort the settler. I had forgotten about it
I take a spear off a worker stack to escort the settler towards the new settling place
However, our capital needs to switch to unit production after its temple next turn.
The good thing is, it makes currently 20 spt, one turn spears and should definitely produce quite a few
to protect our enslavers too.
I left one enslaver active. I suggest to wait for the American warrior to approach and take it out
The empire:
In the east, we have a few units trying to squeeze between Japan and America in the hope of finding more civilizations.