Vladesch
Warlord
One thing I didn't understand is why you left that great merchant sitting just outside that city state in the north west of your continent.
Why hold off converting it?
Why hold off converting it?
One thing I didn't understand is why you left that great merchant sitting just outside that city state in the north west of your continent.
Why hold off converting it?
One fear is Austria will buy it, though. Aren't they allies?
I have played a couple of Continets Deity games as the Venice, and only got one fish in both games, with no luxury sea resorces. I fact, I got Marble + trapping lux in both games. How would you go about playing that kind of map, MD? It would call for a whole different start, because lighthouse isn't so powerful (same goes for harbour and seaport!). Could you do a short stream with that kind of Venice opening on Twitch?
You didn't mention the notification saying Austria entered the Modern Era, so maybe you didn't notice. Just telling you.
Hmm...The paths of your trade routes are always showing (at least in the sea?). I have looked for this setting in options, but found nothing. Is this from a mod?
it's one of the buttons near the minimap
Why weren't you building any farms but instead sleeping the worker in the first 50 turns/before mining?
Why weren't you building any farms but instead sleeping the worker in the first 50 turns/before mining?
Love how the things about Valetta worked out... ah well...the only way it could have been worse was if the MoV got killed off instead
I second this question. There was one lake-side plainstile which would have given at least some food (although still a lot less than a fish resource).
Also: Could you in one of your BtM-Videos elaborate on artifacts vs. archeological tile improvements and the balance between artifacts and great works of art. How many of each do you want in a typical culture/non-culture game?
And thank you for your videos!
Does Venice get the free settler with the liberty policy in spite of their UA ? (sorry I can't watch the vid)
Do you have a moral objection to instaheal? I saw several occasions where you promoted a unit that was on redline health and left it in harm's way for certain death. Even if leaving it there was necessary, wouldn't it make more sense to be healthier (so it can soak up even more enemy attacks before dying)? Just a random thought. I suppose it doesn't matter in the grand scheme of things.