TravellingHat
Warlord
Greetings all
I've been working on a map, and I'm pretty pleased with the geography, but sadly it suffers from a fatal flaw: rampant religion spread. Specifically, the Bannor and Malakim are neighbours, and one of them always founds the Order. Then it's just a matter of time before that spreads to pretty much everyone. I've tried to use the Grigori as a barrier, dense jungles, wide deserts, huge mountain ranges, even oceans (though they can be navigated by island chains) - nothing makes any difference.
The only continent that's unaffected is a mixed dwarven/elven land where the Runes and Fellowship get founded, but there's a massive polar waste between them, so they have a chance to get established. However, I don't have enough map space to put such big areas of mostly dead space around the Bannor/Malakim.
No one seems to go after Overlords, even though plenty have port capitals (tryng to encourage someone - anyone! - to found OO).
It makes for a fatally dull game when most of the world convert to good. I don't really want to quarantine the good civs together, as I like to have a mix of neighbours to be friends and enemies, but I think there's no other option. This will also inevitably make a good-aligned super bloc, which may also be game destroying.
I have a few pre-placed barbarian cities, and I think beefing them up might give the Bannor and Malakim something to do other than all that praying, but I'm concerned about over penalising them and having two of the most powerful good civs crippled (I know, there's no pleasing some people).
Any suggestions? I'm a bit stuck for ideas. If I need to scrap the map and start again, then so be it, because it doesn't work to my satisfaction anyway.
I've been working on a map, and I'm pretty pleased with the geography, but sadly it suffers from a fatal flaw: rampant religion spread. Specifically, the Bannor and Malakim are neighbours, and one of them always founds the Order. Then it's just a matter of time before that spreads to pretty much everyone. I've tried to use the Grigori as a barrier, dense jungles, wide deserts, huge mountain ranges, even oceans (though they can be navigated by island chains) - nothing makes any difference.
The only continent that's unaffected is a mixed dwarven/elven land where the Runes and Fellowship get founded, but there's a massive polar waste between them, so they have a chance to get established. However, I don't have enough map space to put such big areas of mostly dead space around the Bannor/Malakim.
No one seems to go after Overlords, even though plenty have port capitals (tryng to encourage someone - anyone! - to found OO).
It makes for a fatally dull game when most of the world convert to good. I don't really want to quarantine the good civs together, as I like to have a mix of neighbours to be friends and enemies, but I think there's no other option. This will also inevitably make a good-aligned super bloc, which may also be game destroying.
I have a few pre-placed barbarian cities, and I think beefing them up might give the Bannor and Malakim something to do other than all that praying, but I'm concerned about over penalising them and having two of the most powerful good civs crippled (I know, there's no pleasing some people).
Any suggestions? I'm a bit stuck for ideas. If I need to scrap the map and start again, then so be it, because it doesn't work to my satisfaction anyway.