(1) 75 BC: Grozny found on the spot recommended by my predecessor. IPRB vans Minsk & Moscow 8g each, Sevastopol 4g, Tblisi 6g.
(2) 50 BC: Disorder in Novogrod, elvis employed. Vladivostok Wine. Why do we have so many military units? Republic will definitely not like that. Not one bit. IPRB trireme in Kharkov 19g. Some more IPRB here and there, mostly vans and settlers, gold down to 77. Nobody wants our silk... yet. Storing Yakutsk silk van in Sevastopol for the time being. Both diplomats go south - Egyptian Legion found, contact, they offer peace. Seafaring & Monarchy given, maps exchanged. They wanted republic but I thought not yet. They are on the same continent, about as much further west from Greeks, as Greeks are from Persians. 9 water tiles separates Egyptians from Sioux island. Rehomed Moscow Trireme to Riga in anticipation of republic. Revolution, lux slider to 60% to avoid disorder as much as possible.
(3) 25 BC: Persians and Egyptians declare war on each other. Moscow food van. Republic enacted. More than half the cities rebel. Adjusting sliders - 10 tax, 60 science, 30 lux. Discoveries every 7 turns, income 11. With lower lux, Minsk rebels,
might build temple there once enough gold is available then lower lux slider to 20. Riga and Kiev have no production due to unit support, Vladivostok only has one shield. Will have to rehome or disband some units altogether (city disband to contribute to production). Riga chariot will be rehomed to Astrakhan to balance shields. IPRB here and there, gold down to 49. Zulus offer peace, gave them literacy, trade and monarchy to exchange maps - their civ is between Persians and Greeks, so sadly on our continent again. Refreshed peace with French since diplomacy said we only had contact. Warriors disbanded in Minsk and St. Pete to contribute to vans and reduce support. Smolensk warriors also disbanded, Smolensk phalanx sent from Minsk back to its home city. Odessa will build salt or oil van. I'd rather have another trireme, switched production.
(4) 1 AD: Zulus & Greeks - war. French develop construction. They want to trade it for republic, I'll give it a though, don't really need it right now. After order was established in the cities that rebelled, discoveries are every 5 turns. This is the point were decisions have to be made regarding the scope of our civ. Do we expand further, aggressively absorbing other civs, or do we strengthen our borders, establish choke points and develop what we have? I'd opt for the latter, maybe build 4-5 more cities but that's it. I'll focus on trade anyway. I anticipate the French will soon demand silk, so will the Sioux. I'm moving silk vans both ways. Started building temple in Minsk.
(5) 10 AD: Egyptians switched to monarchy. Rostov warrior disbanded in the field. It's taking precious shields while being a very inefficient scout. Besides, after trading maps with 2 civs, there's little we don't know about the continent. Novogrod horsemen sent to Arbela region. Some more IPRB, gold down to 28.
(6) 20 AD: Egyptians dev mysticism, Persians mathematics. Settler in Rostov. Riga/Astrakhan chariot disbanded, added to trireme production. No IPRB this time, I want to rush build that temple in Minsk and lower lux.
(7) 30 AD: Zulu switch to monarchy. French capital moved to Lyons. Poly discovered -> Philosophy next. Rushed temple in Minsk for 50g. All workers moved to sea, Beads van delivered to Reims - 266g. After some IPRB, 214 left. Switching Riga to build phalanx. I fear the area around this city is too sparsely populated and barbs might pop out. We will have to build more cities here. Egyptians are researching philosophy. We will have it in the next turn if I change science slider to 80%. We can trade it for their mathematics and then go for astro to build Cope in Minsk. I suppose with colossus there already, it will become our SSC.
(8) 40 AD: Zulu capital moved to Hlobane. Sioux declare war on Egyptians. Philosophy discovered, then monotheism. Next in line is medicine. Persians are now hostile. I will leave them alone for now, they might demand techs I'm not willing to give. Extensive IPRB leaves our treasury at 38g. Decided to build Mike in St. Pete. Production is decent (5 shields), city is close to Moscow producing food vans. One already arrived. I will increase lux for a turn to trigger some WLTCD and get more population.
(9) 50 AD: Persian capital moved to Arbela. Interesting. It's close to our border so if they grow unruly, we can quickly seize it and that should set them back a little. Novogrod builds dye van, Smolensk - cloth. Sverdlovsk beads to Orleans = 216g. I built a cloth caravan in Smolensk but then realized the only city that demands it is on the same continent. It might be used to help build Mike or stashed for a future demand. 188g left after some IPRB but I'll leave the rest for the next player to spend. Trireme meant for Sioux is still 2-3 turns away from delivery but you might already want to involve it in your budget
I'd say 300g for each is possible since they have much more river tiles and specials around their cities compared to French and are also more distant. I decided to use that silver van for wonder bread; there is no demand for it at the moment and we have plenty of other commodities for trade.
(10) 60 AD: Zulus develop mathematics. This is nice, we don't need to query the hostile Persians to get it, Zulus are cordial. Yakutsk builds beads van, Moscow food. I sent some vans to Riga earlier, they travel over some unroaded lands but will eventually arrive ready to be sent to Sioux. More settlers are building roads that will create a route south. We need more triremes in that area but I still think that cities have to be built first, 116 64 and 116 72 seem to be likely sites. Also, Rostov settler is heading to 91, 71 to build a city on grass with 2 specials. Grozny also built a settler and I was planning to build a blocker city somewhere around 81, 75. Additionally, area north of Persian city of Antioch should be scouted soon with the diplomat, just to make sure they don't grow too far in that direction. I also suggest that the next player build Mike as soon as possible, maybe even sacrificing some vans to do so, then switch lux to 40% and grow. My ambitious plans were to build some roads with Riga settler and establish a city then build another settler in Riga and fill the other site in this portion of our continent. That should stop any barbs from appearing. Minsk is building another trireme to eventually establish a ship chain to France. With medicine, soon to be discovered, construction from tech exchange with the French, we only need to discover engineering to be able to research sanitation. With increasing trade, we should get math, astro, uni and theory of gravity in no time, then get science slider to zero and rush buy vans for a while. I would go in this direction to get a 20+ population in Minsk and start dishing out SSC greatness that will grant us discoveries every 1-2 turns, but those are far fetched plans, it's all up to the next player.
PS. One more important thing: I play with no hostile AI patch but if the next player is running classic MGE, then all other civs will turn hostile the next turn. Try to use this save for whatever diplomacy you wish to conduct as much as possible before next turn to get all the benefits from having friendly attitudes.